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Fix stack balancing problems by refactoring execution calls
- Con::executef now uses a template - All public execution functions now restore the console stack upon return - Fixed bad parameters on some callbacks - Reverts get*Arg behavior
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43 changed files with 1781 additions and 358 deletions
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@ -57,10 +57,10 @@ public:
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DECLARE_CALLBACK( void, onMouseDragged, ());
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DECLARE_CALLBACK( void, onClearSelection, ());
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DECLARE_CALLBACK( void, onUnSelect, ( const char* index, const char* itemText));
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DECLARE_CALLBACK( void, onSelect, ( const char* index , const char* itemText ));
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DECLARE_CALLBACK( void, onUnSelect, ( S32 index, const char* itemText));
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DECLARE_CALLBACK( void, onSelect, ( S32 index , const char* itemText ));
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DECLARE_CALLBACK( void, onDoubleClick, ());
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DECLARE_CALLBACK( void, onMouseUp, (const char* itemHit, const char* mouseClickCount));
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DECLARE_CALLBACK( void, onMouseUp, ( S32 itemHit, S32 mouseClickCount ));
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DECLARE_CALLBACK( void, onDeleteKey, ());
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DECLARE_CALLBACK( bool, isObjectMirrored, ( const char* indexIdString ));
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