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Full Template for ticket #1
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Templates/Full/web/source/activex/IEWebGameWindow.h
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Templates/Full/web/source/activex/IEWebGameWindow.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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#include "stdafx.h"
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#include <vector>
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#include <string>
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// "Platform" window specifics to keep IE plugin consistent with Safari/Firefox/Chrome
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class WebGameWindow : public CWindowImpl<WebGameWindow>
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{
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public:
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WebGameWindow();
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virtual ~WebGameWindow();
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DECLARE_WND_CLASS(_T("WebGameCtrl:WebGameWindow"))
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BEGIN_MSG_MAP(WebGameWindow)
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MESSAGE_HANDLER(WM_CREATE, OnCreate)
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MESSAGE_HANDLER(WM_DESTROY, OnDestroy)
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MESSAGE_HANDLER(WM_MOUSEACTIVATE, OnMouseActivate);
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MESSAGE_HANDLER(WM_SIZE, OnSize);
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END_MSG_MAP()
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public:
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// message handlers (all window based)
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LRESULT OnCreate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
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LRESULT OnDestroy(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
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LRESULT OnMouseActivate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
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LRESULT OnSize(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
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protected:
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// // checks a given domain against the allowed domains in webConfig.h (defined in IEWebGamePlugin)
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virtual bool checkDomain() = 0;
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private:
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bool mTimer;
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bool mInitialized;
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};
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