mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 00:24:40 +00:00
Full Template for ticket #1
This commit is contained in:
parent
74f265b3b3
commit
f439dc8dcd
2150 changed files with 286240 additions and 0 deletions
81
Templates/Full/game/tools/base/menuBar/baseMenu.ed.cs
Normal file
81
Templates/Full/game/tools/base/menuBar/baseMenu.ed.cs
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// onAdd creates the base menu's and document controller
|
||||
function BaseEditorCanvas::createMenuBar( %this )
|
||||
{
|
||||
if(isObject(%this.menuBar))
|
||||
return;
|
||||
|
||||
// Menu bar
|
||||
%this.menuBar = new MenuBar()
|
||||
{
|
||||
dynamicItemInsertPos = 3;
|
||||
|
||||
// File Menu
|
||||
new PopupMenu()
|
||||
{
|
||||
superClass = "MenuBuilder";
|
||||
class = "BaseEditorFileMenu";
|
||||
internalName = "FileMenu";
|
||||
|
||||
barTitle = "File";
|
||||
|
||||
item[0] = "New..." TAB "Ctrl N" TAB "[this].onNew();";
|
||||
item[1] = "Open..." TAB "Ctrl O" TAB "[this].onOpen();";
|
||||
item[2] = "-";
|
||||
item[3] = "Save" TAB "Ctrl S" TAB "[this].onSave();";
|
||||
item[4] = "Save As" TAB "Ctrl-Alt S" TAB "[this].onSaveAs();";
|
||||
item[5] = "Save All" TAB "Ctrl-Shift S" TAB "[this].onSaveAll();";
|
||||
item[6] = "-";
|
||||
item[7] = "Import..." TAB "Ctrl-Shift I" TAB "[this].onImport();";
|
||||
item[8] = "Export..." TAB "Ctrl-Shift E" TAB "[this].onExport();";
|
||||
item[9] = "-";
|
||||
item[10] = "Revert" TAB "Ctrl R" TAB "[this].onRevert();";
|
||||
item[11] = "-";
|
||||
item[12] = "Close" TAB "Ctrl W" TAB "[this].onClose();";
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
function BaseEditorCanvas::destroyMenuBar( %this )
|
||||
{
|
||||
if( isObject( %this.menuBar ) )
|
||||
%this.menuBar.delete();
|
||||
}
|
||||
|
||||
function BaseEditorCanvas::onCreateMenu(%this)
|
||||
{
|
||||
if( !isObject( %this.menuBar ) )
|
||||
%this.createMenuBar();
|
||||
|
||||
%this.menuBar.attachToCanvas( %this, 0 );
|
||||
}
|
||||
|
||||
function BaseEditorCanvas::onDestroyMenu(%this)
|
||||
{
|
||||
if( isObject( %this.menuBar ) )
|
||||
{
|
||||
%this.destroyMenuBar();
|
||||
%this.menuBar.removeFromCanvas( %this );
|
||||
}
|
||||
}
|
||||
52
Templates/Full/game/tools/base/menuBar/fileMenu.ed.cs
Normal file
52
Templates/Full/game/tools/base/menuBar/fileMenu.ed.cs
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//
|
||||
//
|
||||
//
|
||||
function BaseEditorFileMenu::onNew( %this )
|
||||
{
|
||||
}
|
||||
function BaseEditorFileMenu::onOpen( %this )
|
||||
{
|
||||
}
|
||||
function BaseEditorFileMenu::onSave( %this )
|
||||
{
|
||||
}
|
||||
function BaseEditorFileMenu::onSaveAs( %this )
|
||||
{
|
||||
}
|
||||
function BaseEditorFileMenu::onSaveAll( %this )
|
||||
{
|
||||
}
|
||||
function BaseEditorFileMenu::onRevert( %this )
|
||||
{
|
||||
}
|
||||
function BaseEditorFileMenu::onClose( %this )
|
||||
{
|
||||
}
|
||||
function BaseEditorFileMenu::onImport( %this )
|
||||
{
|
||||
}
|
||||
function BaseEditorFileMenu::onExport( %this )
|
||||
{
|
||||
}
|
||||
248
Templates/Full/game/tools/base/menuBar/menuBuilder.ed.cs
Normal file
248
Templates/Full/game/tools/base/menuBar/menuBuilder.ed.cs
Normal file
|
|
@ -0,0 +1,248 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Menu Builder Helper Class
|
||||
//-----------------------------------------------------------------------------
|
||||
/// @class MenuBuilder
|
||||
/// @brief Create Dynamic Context and MenuBar Menus
|
||||
///
|
||||
///
|
||||
/// Summary : The MenuBuilder script class exists merely as a helper for creating
|
||||
/// popup menu's for use in torque editors. It is setup as a single
|
||||
/// object with dynamic fields starting with item[0]..[n] that describe
|
||||
/// how to create the menu in question. An example is below.
|
||||
///
|
||||
/// isPopup : isPopup is a persistent field on PopupMenu console class which
|
||||
/// when specified to true will allow you to perform .showPopup(x,y)
|
||||
/// commands which allow popupmenu's to be used/reused as menubar menus
|
||||
/// as well as context menus.
|
||||
///
|
||||
/// barPosition : barPosition indicates which index on the menu bar (0 = leftmost)
|
||||
/// to place this menu if it is attached. Use the attachToMenuBar() command
|
||||
/// to attach a menu.
|
||||
///
|
||||
/// barName : barName specifies the visible name of a menu item that is attached
|
||||
/// to the global menubar.
|
||||
///
|
||||
/// canvas : The GuiCanvas object the menu should be attached to. This defaults to
|
||||
/// the global Canvas object if unspecified.
|
||||
///
|
||||
/// Remarks : If you wish to use a menu as a context popup menu, isPopup must be
|
||||
/// specified as true at the creation time of the menu.
|
||||
///
|
||||
///
|
||||
/// @li @b item[n] (String) TAB (String) TAB (String) : <c>A Menu Item Definition.</c>
|
||||
/// @code item[0] = "Open File..." TAB "Ctrl O" TAB "Something::OpenFile"; @endcode
|
||||
///
|
||||
/// @li @b isPopup (bool) : <c>If Specified the menu will be considered a popup menu and should be used via .showPopup()</c>
|
||||
/// @code isPopup = true; @endcode
|
||||
///
|
||||
///
|
||||
/// Example : Creating a @b MenuBar Menu
|
||||
/// @code
|
||||
/// %%editMenu = new PopupMenu()
|
||||
/// {
|
||||
/// barPosition = 3;
|
||||
/// barName = "View";
|
||||
/// superClass = "MenuBuilder";
|
||||
/// item[0] = "Undo" TAB "Ctrl Z" TAB "levelBuilderUndo(1);";
|
||||
/// item[1] = "Redo" TAB "Ctrl Y" TAB "levelBuilderRedo(1);";
|
||||
/// item[2] = "-";
|
||||
/// };
|
||||
///
|
||||
/// %%editMenu.attachToMenuBar( 1, "Edit" );
|
||||
///
|
||||
/// @endcode
|
||||
///
|
||||
///
|
||||
/// Example : Creating a @b Context (Popup) Menu
|
||||
/// @code
|
||||
/// %%contextMenu = new PopupMenu()
|
||||
/// {
|
||||
/// superClass = MenuBuilder;
|
||||
/// isPopup = true;
|
||||
/// item[0] = "My Super Cool Item" TAB "Ctrl 2" TAB "echo(\"Clicked Super Cool Item\");";
|
||||
/// item[1] = "-";
|
||||
/// };
|
||||
///
|
||||
/// %%contextMenu.showPopup();
|
||||
/// @endcode
|
||||
///
|
||||
///
|
||||
/// Example : Modifying a Menu
|
||||
/// @code
|
||||
/// %%editMenu = new PopupMenu()
|
||||
/// {
|
||||
/// item[0] = "Foo" TAB "Ctrl F" TAB "echo(\"clicked Foo\")";
|
||||
/// item[1] = "-";
|
||||
/// };
|
||||
/// %%editMenu.addItem( 2, "Bar" TAB "Ctrl B" TAB "echo(\"clicked Bar\")" );
|
||||
/// %%editMenu.removeItem( 0 );
|
||||
/// %%editMenu.addItem( 0, "Modified Foo" TAB "Ctrl F" TAB "echo(\"clicked modified Foo\")" );
|
||||
/// @endcode
|
||||
///
|
||||
///
|
||||
/// @see PopupMenu
|
||||
///
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Adds one item to the menu.
|
||||
// if %item is skipped or "", we will use %item[#], which was set when the menu was created.
|
||||
// if %item is provided, then we update %item[#].
|
||||
function MenuBuilder::addItem(%this, %pos, %item)
|
||||
{
|
||||
if(%item $= "")
|
||||
%item = %this.item[%pos];
|
||||
|
||||
if(%item !$= %this.item[%pos])
|
||||
%this.item[%pos] = %item;
|
||||
|
||||
%name = getField(%item, 0);
|
||||
%accel = getField(%item, 1);
|
||||
%cmd = getField(%item, 2);
|
||||
|
||||
// We replace the [this] token with our object ID
|
||||
%cmd = strreplace( %cmd, "[this]", %this );
|
||||
%this.item[%pos] = setField( %item, 2, %cmd );
|
||||
|
||||
if(isObject(%accel))
|
||||
{
|
||||
// If %accel is an object, we want to add a sub menu
|
||||
%this.insertSubmenu(%pos, %name, %accel);
|
||||
}
|
||||
else
|
||||
{
|
||||
%this.insertItem(%pos, %name !$= "-" ? %name : "", %accel);
|
||||
}
|
||||
}
|
||||
|
||||
function MenuBuilder::appendItem(%this, %item)
|
||||
{
|
||||
%this.addItem(%this.getItemCount(), %item);
|
||||
}
|
||||
|
||||
function MenuBuilder::onAdd(%this)
|
||||
{
|
||||
if(! isObject(%this.canvas))
|
||||
%this.canvas = Canvas;
|
||||
|
||||
for(%i = 0;%this.item[%i] !$= "";%i++)
|
||||
{
|
||||
%this.addItem(%i);
|
||||
}
|
||||
}
|
||||
|
||||
function MenuBuilder::onRemove(%this)
|
||||
{
|
||||
%this.removeFromMenuBar();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
function MenuBuilder::onSelectItem(%this, %id, %text)
|
||||
{
|
||||
%cmd = getField(%this.item[%id], 2);
|
||||
if(%cmd !$= "")
|
||||
{
|
||||
eval( %cmd );
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Sets a new name on an existing menu item.
|
||||
function MenuBuilder::setItemName( %this, %id, %name )
|
||||
{
|
||||
%item = %this.item[%id];
|
||||
%accel = getField(%item, 1);
|
||||
%this.setItem( %id, %name, %accel );
|
||||
}
|
||||
|
||||
/// Sets a new command on an existing menu item.
|
||||
function MenuBuilder::setItemCommand( %this, %id, %command )
|
||||
{
|
||||
%this.item[%id] = setField( %this.item[%id], 2, %command );
|
||||
}
|
||||
|
||||
/// (SimID this)
|
||||
/// Wraps the attachToMenuBar call so that it does not require knowledge of
|
||||
/// barName or barIndex to be removed/attached. This makes the individual
|
||||
/// MenuBuilder items very easy to add and remove dynamically from a bar.
|
||||
///
|
||||
function MenuBuilder::attachToMenuBar( %this )
|
||||
{
|
||||
if( %this.barName $= "" )
|
||||
{
|
||||
error("MenuBuilder::attachToMenuBar - Menu property 'barName' not specified.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if( %this.barPosition < 0 )
|
||||
{
|
||||
error("MenuBuilder::attachToMenuBar - Menu " SPC %this.barName SPC "property 'barPosition' is invalid, must be zero or greater.");
|
||||
return false;
|
||||
}
|
||||
|
||||
Parent::attachToMenuBar( %this, %this.canvas, %this.barPosition, %this.barName );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Callbacks from PopupMenu. These callbacks are now passed on to submenus
|
||||
// in C++, which was previously not the case. Thus, no longer anything to
|
||||
// do in these. I am keeping the callbacks in case they are needed later.
|
||||
|
||||
function MenuBuilder::onAttachToMenuBar(%this, %canvas, %pos, %title)
|
||||
{
|
||||
}
|
||||
|
||||
function MenuBuilder::onRemoveFromMenuBar(%this, %canvas)
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/// Method called to setup default state for the menu. Expected to be overriden
|
||||
/// on an individual menu basis. See the mission editor for an example.
|
||||
function MenuBuilder::setupDefaultState(%this)
|
||||
{
|
||||
for(%i = 0;%this.item[%i] !$= "";%i++)
|
||||
{
|
||||
%name = getField(%this.item[%i], 0);
|
||||
%accel = getField(%this.item[%i], 1);
|
||||
%cmd = getField(%this.item[%i], 2);
|
||||
|
||||
// Pass on to sub menus
|
||||
if(isObject(%accel))
|
||||
%accel.setupDefaultState();
|
||||
}
|
||||
}
|
||||
|
||||
/// Method called to easily enable or disable all items in a menu.
|
||||
function MenuBuilder::enableAllItems(%this, %enable)
|
||||
{
|
||||
for(%i = 0; %this.item[%i] !$= ""; %i++)
|
||||
{
|
||||
%this.enableItem(%i, %enable);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue