mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 15:44:36 +00:00
Full Template for ticket #1
This commit is contained in:
parent
74f265b3b3
commit
f439dc8dcd
2150 changed files with 286240 additions and 0 deletions
48
Templates/Full/game/scripts/server/triggers.cs
Normal file
48
Templates/Full/game/scripts/server/triggers.cs
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// DefaultTrigger is used by the mission editor. This is also an example
|
||||
// of trigger methods and callbacks.
|
||||
|
||||
function DefaultTrigger::onEnterTrigger(%this,%trigger,%obj)
|
||||
{
|
||||
// This method is called whenever an object enters the %trigger
|
||||
// area, the object is passed as %obj.
|
||||
}
|
||||
|
||||
function DefaultTrigger::onLeaveTrigger(%this,%trigger,%obj)
|
||||
{
|
||||
// This method is called whenever an object leaves the %trigger
|
||||
// area, the object is passed as %obj.
|
||||
}
|
||||
|
||||
function DefaultTrigger::onTickTrigger(%this,%trigger)
|
||||
{
|
||||
// This method is called every tickPerioMS, as long as any
|
||||
// objects intersect the trigger.
|
||||
|
||||
// You can iterate through the objects in the list by using these
|
||||
// methods:
|
||||
// %trigger.getNumObjects();
|
||||
// %trigger.getObject(n);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue