mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 15:14:35 +00:00
Full Template for ticket #1
This commit is contained in:
parent
74f265b3b3
commit
f439dc8dcd
2150 changed files with 286240 additions and 0 deletions
96
Templates/Full/game/scripts/server/init.cs
Normal file
96
Templates/Full/game/scripts/server/init.cs
Normal file
|
|
@ -0,0 +1,96 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Variables used by server scripts & code. The ones marked with (c)
|
||||
// are accessed from code. Variables preceeded by Pref:: are server
|
||||
// preferences and stored automatically in the ServerPrefs.cs file
|
||||
// in between server sessions.
|
||||
//
|
||||
// (c) Server::ServerType {SinglePlayer, MultiPlayer}
|
||||
// (c) Server::GameType Unique game name
|
||||
// (c) Server::Dedicated Bool
|
||||
// ( ) Server::MissionFile Mission .mis file name
|
||||
// (c) Server::MissionName DisplayName from .mis file
|
||||
// (c) Server::MissionType Not used
|
||||
// (c) Server::PlayerCount Current player count
|
||||
// (c) Server::GuidList Player GUID (record list?)
|
||||
// (c) Server::Status Current server status
|
||||
//
|
||||
// (c) Pref::Server::Name Server Name
|
||||
// (c) Pref::Server::Password Password for client connections
|
||||
// ( ) Pref::Server::AdminPassword Password for client admins
|
||||
// (c) Pref::Server::Info Server description
|
||||
// (c) Pref::Server::MaxPlayers Max allowed players
|
||||
// (c) Pref::Server::RegionMask Registers this mask with master server
|
||||
// ( ) Pref::Server::BanTime Duration of a player ban
|
||||
// ( ) Pref::Server::KickBanTime Duration of a player kick & ban
|
||||
// ( ) Pref::Server::MaxChatLen Max chat message len
|
||||
// ( ) Pref::Server::FloodProtectionEnabled Bool
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
function initServer()
|
||||
{
|
||||
echo("\n--------- Initializing " @ $appName @ ": Server Scripts ---------");
|
||||
|
||||
// Server::Status is returned in the Game Info Query and represents the
|
||||
// current status of the server. This string sould be very short.
|
||||
$Server::Status = "Unknown";
|
||||
|
||||
// Turn on testing/debug script functions
|
||||
$Server::TestCheats = false;
|
||||
|
||||
// Specify where the mission files are.
|
||||
$Server::MissionFileSpec = "levels/*.mis";
|
||||
|
||||
// The common module provides the basic server functionality
|
||||
initBaseServer();
|
||||
|
||||
// Load up game server support scripts
|
||||
exec("./commands.cs");
|
||||
exec("./game.cs");
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
function initDedicated()
|
||||
{
|
||||
enableWinConsole(true);
|
||||
echo("\n--------- Starting Dedicated Server ---------");
|
||||
|
||||
// Make sure this variable reflects the correct state.
|
||||
$Server::Dedicated = true;
|
||||
|
||||
// The server isn't started unless a mission has been specified.
|
||||
if ($missionArg !$= "") {
|
||||
createServer("MultiPlayer", $missionArg);
|
||||
}
|
||||
else
|
||||
echo("No mission specified (use -mission filename)");
|
||||
}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue