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Full Template for ticket #1
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162
Templates/Full/game/scripts/server/cheetah.cs
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162
Templates/Full/game/scripts/server/cheetah.cs
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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function CheetahCar::onAdd(%this, %obj)
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{
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Parent::onAdd(%this, %obj);
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%obj.setWheelTire(0,CheetahCarTire);
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%obj.setWheelTire(1,CheetahCarTire);
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%obj.setWheelTire(2,CheetahCarTireRear);
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%obj.setWheelTire(3,CheetahCarTireRear);
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// Setup the car with some tires & springs
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for (%i = %obj.getWheelCount() - 1; %i >= 0; %i--)
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{
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%obj.setWheelPowered(%i, true);
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%obj.setWheelSpring(%i, CheetahCarSpring);
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}
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// Steer with the front tires
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%obj.setWheelSteering(0, 1);
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%obj.setWheelSteering(1, 1);
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// Add tail lights
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%obj.rightBrakeLight = new PointLight()
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{
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radius = "1";
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isEnabled = "0";
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color = "1 0 0.141176 1";
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brightness = "2";
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castShadows = "1";
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priority = "1";
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animate = "0";
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animationPeriod = "1";
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animationPhase = "1";
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flareScale = "1";
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attenuationRatio = "0 1 1";
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shadowType = "DualParaboloidSinglePass";
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texSize = "512";
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overDarkFactor = "2000 1000 500 100";
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shadowDistance = "400";
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shadowSoftness = "0.15";
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numSplits = "1";
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logWeight = "0.91";
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fadeStartDistance = "0";
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lastSplitTerrainOnly = "0";
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representedInLightmap = "0";
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shadowDarkenColor = "0 0 0 -1";
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includeLightmappedGeometryInShadow = "0";
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rotation = "1 0 0 0";
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canSave = "1";
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canSaveDynamicFields = "1";
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splitFadeDistances = "10 20 30 40";
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};
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%obj.leftBrakeLight = new PointLight()
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{
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radius = "1";
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isEnabled = "0";
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color = "1 0 0.141176 1";
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brightness = "2";
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castShadows = "1";
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priority = "1";
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animate = "0";
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animationPeriod = "1";
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animationPhase = "1";
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flareScale = "1";
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attenuationRatio = "0 1 1";
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shadowType = "DualParaboloidSinglePass";
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texSize = "512";
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overDarkFactor = "2000 1000 500 100";
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shadowDistance = "400";
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shadowSoftness = "0.15";
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numSplits = "1";
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logWeight = "0.91";
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fadeStartDistance = "0";
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lastSplitTerrainOnly = "0";
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representedInLightmap = "0";
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shadowDarkenColor = "0 0 0 -1";
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includeLightmappedGeometryInShadow = "0";
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rotation = "1 0 0 0";
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canSave = "1";
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canSaveDynamicFields = "1";
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splitFadeDistances = "10 20 30 40";
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};
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// Mount a ShapeBaseImageData
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%didMount = %obj.mountImage(TurretImage, %this.turretSlot);
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// Mount the brake lights
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%obj.mountObject(%obj.rightBrakeLight, %this.rightBrakeSlot);
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%obj.mountObject(%obj.leftBrakeLight, %this.leftBrakeSlot);
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}
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function CheetahCar::onRemove(%this, %obj)
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{
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Parent::onRemove(%this, %obj);
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if(isObject(%obj.rightBrakeLight))
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%obj.rightBrakeLight.delete();
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if(isObject(%obj.leftBrakeLight))
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%obj.leftBrakeLight.delete();
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if(isObject(%obj.turret))
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%obj.turret.delete();
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}
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function serverCmdtoggleBrakeLights(%client)
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{
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%car = %client.player.getControlObject();
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if (%car.getClassName() $= "WheeledVehicle")
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{
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if(%car.rightBrakeLight.isEnabled)
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{
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%car.rightBrakeLight.setLightEnabled(0);
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%car.leftBrakeLight.setLightEnabled(0);
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}
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else
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{
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%car.rightBrakeLight.setLightEnabled(1);
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%car.leftBrakeLight.setLightEnabled(1);
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}
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}
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}
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// Callback invoked when an input move trigger state changes when the CheetahCar
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// is the control object
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function CheetahCar::onTrigger(%this, %obj, %index, %state)
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{
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// Pass trigger states on to TurretImage (to fire weapon)
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switch ( %index )
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{
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case 0: %obj.setImageTrigger( %this.turretSlot, %state );
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case 1: %obj.setImageAltTrigger( %this.turretSlot, %state );
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}
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}
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function TurretImage::onMount(%this, %obj, %slot)
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{
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// Load the gun
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%obj.setImageAmmo(%slot, true);
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}
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