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Full Template for ticket #1
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54
Templates/Full/game/scripts/client/game.cs
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54
Templates/Full/game/scripts/client/game.cs
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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// Game start / end events sent from the server
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//----------------------------------------------------------------------------
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function clientCmdGameStart(%seq)
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{
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PlayerListGui.zeroScores();
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ControlsHelpDlg.toggle();
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}
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function clientCmdGameEnd(%seq)
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{
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// Stop local activity... the game will be destroyed on the server
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sfxStopAll();
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if ((!EditorIsActive() && !GuiEditorIsActive()))
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{
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// Copy the current scores from the player list into the
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// end game gui (bit of a hack for now).
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EndGameGuiList.clear();
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for (%i = 0; %i < PlayerListGuiList.rowCount(); %i++)
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{
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%text = PlayerListGuiList.getRowText(%i);
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%id = PlayerListGuiList.getRowId(%i);
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EndGameGuiList.addRow(%id, %text);
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}
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EndGameGuiList.sortNumerical(1, false);
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// Display the end-game screen
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Canvas.setContent(EndGameGui);
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}
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}
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