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Full Template for ticket #1
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Templates/Full/game/art/forest/brushes.cs
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Templates/Full/game/art/forest/brushes.cs
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// This is the default save location for any ForestBrush(s) created in
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// the Forest Editor.
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// This script is executed from ForestEditorPlugin::onWorldEditorStartup().
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(ForestBrushGroup) {
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canSaveDynamicFields = "1";
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new ForestBrush() {
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internalName = "ExampleForestBrush";
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canSaveDynamicFields = "1";
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new ForestBrushElement() {
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internalName = "ExampleElement";
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canSaveDynamicFields = "1";
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ForestItemData = "ExampleForestMesh";
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probability = "1";
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rotationRange = "360";
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scaleMin = "1";
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scaleMax = "2";
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scaleExponent = "0.2";
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sinkMin = "0";
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sinkMax = "0.1";
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sinkRadius = "0.25";
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slopeMin = "0";
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slopeMax = "30";
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elevationMin = "-10000";
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elevationMax = "10000";
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clumpCountMin = "1";
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clumpCountMax = "1";
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clumpCountExponent = "1";
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clumpRadius = "10";
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};
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};
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};
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//--- OBJECT WRITE END ---
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Templates/Full/game/art/forest/managedItemData.cs
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Templates/Full/game/art/forest/managedItemData.cs
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// This is the default save location for any TSForestItemData(s) created in the
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// Forest Editor Editor (this script is executed from onServerCreated())
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datablock TSForestItemData(ExampleForestMesh)
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{
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shapeFile = "art/shapes/trees/defaulttree/defaulttree.dae";
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internalName = "ExampleForestMesh";
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windScale = "1";
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trunkBendScale = "0.02";
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branchAmp = "0.05";
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detailAmp = "0.1";
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detailFreq = "0.2";
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mass = "5";
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rigidity = "20";
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dampingCoefficient = "0.2";
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tightnessCoefficient = "4";
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};
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