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Full Template for ticket #1
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Templates/Full/game/art/decals/managedDecalData.cs
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57
Templates/Full/game/art/decals/managedDecalData.cs
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// This is the default save location for any Decal datablocks created in the
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// Decal Editor (this script is executed from onServerCreated())
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datablock DecalData(ScorchBigDecal)
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{
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Material = "DECAL_scorch";
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size = "5.0";
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lifeSpan = "50000";
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};
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datablock DecalData(ScorchRXDecal)
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{
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Material = "DECAL_RocketEXP";
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size = "5.0";
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lifeSpan = "20000";
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randomize = "1";
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texRows = "2";
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texCols = "2";
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clippingAngle = "80";
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screenStartRadius = "200";
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screenEndRadius = "100";
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};
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datablock DecalData(bulletHoleDecal)
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{
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Material = "DECAL_bulletHole";
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size = "0.25";
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lifeSpan = "5000";
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randomize = "1";
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texRows = "2";
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texCols = "2";
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screenStartRadius = "20";
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screenEndRadius = "5";
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clippingAngle = "180";
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};
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