mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-16 00:54:54 +00:00
Full Template for ticket #1
This commit is contained in:
parent
74f265b3b3
commit
f439dc8dcd
2150 changed files with 286240 additions and 0 deletions
676
Templates/Full/game/art/datablocks/player.cs
Normal file
676
Templates/Full/game/art/datablocks/player.cs
Normal file
|
|
@ -0,0 +1,676 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Player Audio Profiles
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
datablock SFXProfile(DeathCrySound)
|
||||
{
|
||||
fileName = "art/sound/orc_death";
|
||||
description = AudioClose3d;
|
||||
preload = true;
|
||||
};
|
||||
|
||||
datablock SFXProfile(PainCrySound)
|
||||
{
|
||||
fileName = "art/sound/orc_pain";
|
||||
description = AudioClose3d;
|
||||
preload = true;
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
datablock SFXProfile(FootLightSoftSound)
|
||||
{
|
||||
filename = "art/sound/lgtStep_mono_01";
|
||||
description = AudioClosest3d;
|
||||
preload = true;
|
||||
};
|
||||
|
||||
datablock SFXProfile(FootLightHardSound)
|
||||
{
|
||||
filename = "art/sound/hvystep_ mono_01";
|
||||
description = AudioClose3d;
|
||||
preload = true;
|
||||
};
|
||||
|
||||
datablock SFXProfile(FootLightMetalSound)
|
||||
{
|
||||
filename = "art/sound/metalstep_mono_01";
|
||||
description = AudioClose3d;
|
||||
preload = true;
|
||||
};
|
||||
|
||||
datablock SFXProfile(FootLightSnowSound)
|
||||
{
|
||||
filename = "art/sound/snowstep_mono_01";
|
||||
description = AudioClosest3d;
|
||||
preload = true;
|
||||
};
|
||||
|
||||
datablock SFXProfile(FootLightShallowSplashSound)
|
||||
{
|
||||
filename = "art/sound/waterstep_mono_01";
|
||||
description = AudioClose3d;
|
||||
preload = true;
|
||||
};
|
||||
|
||||
datablock SFXProfile(FootLightWadingSound)
|
||||
{
|
||||
filename = "art/sound/waterstep_mono_01";
|
||||
description = AudioClose3d;
|
||||
preload = true;
|
||||
};
|
||||
|
||||
datablock SFXProfile(FootLightUnderwaterSound)
|
||||
{
|
||||
filename = "art/sound/waterstep_mono_01";
|
||||
description = AudioClosest3d;
|
||||
preload = true;
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Splash
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
datablock ParticleData(PlayerSplashMist)
|
||||
{
|
||||
dragCoefficient = 2.0;
|
||||
gravityCoefficient = -0.05;
|
||||
inheritedVelFactor = 0.0;
|
||||
constantAcceleration = 0.0;
|
||||
lifetimeMS = 400;
|
||||
lifetimeVarianceMS = 100;
|
||||
useInvAlpha = false;
|
||||
spinRandomMin = -90.0;
|
||||
spinRandomMax = 500.0;
|
||||
textureName = "art/shapes/actors/common/splash";
|
||||
colors[0] = "0.7 0.8 1.0 1.0";
|
||||
colors[1] = "0.7 0.8 1.0 0.5";
|
||||
colors[2] = "0.7 0.8 1.0 0.0";
|
||||
sizes[0] = 0.5;
|
||||
sizes[1] = 0.5;
|
||||
sizes[2] = 0.8;
|
||||
times[0] = 0.0;
|
||||
times[1] = 0.5;
|
||||
times[2] = 1.0;
|
||||
};
|
||||
|
||||
datablock ParticleEmitterData(PlayerSplashMistEmitter)
|
||||
{
|
||||
ejectionPeriodMS = 5;
|
||||
periodVarianceMS = 0;
|
||||
ejectionVelocity = 3.0;
|
||||
velocityVariance = 2.0;
|
||||
ejectionOffset = 0.0;
|
||||
thetaMin = 85;
|
||||
thetaMax = 85;
|
||||
phiReferenceVel = 0;
|
||||
phiVariance = 360;
|
||||
overrideAdvance = false;
|
||||
lifetimeMS = 250;
|
||||
particles = "PlayerSplashMist";
|
||||
};
|
||||
|
||||
|
||||
datablock ParticleData(PlayerBubbleParticle)
|
||||
{
|
||||
dragCoefficient = 0.0;
|
||||
gravityCoefficient = -0.50;
|
||||
inheritedVelFactor = 0.0;
|
||||
constantAcceleration = 0.0;
|
||||
lifetimeMS = 400;
|
||||
lifetimeVarianceMS = 100;
|
||||
useInvAlpha = false;
|
||||
textureName = "art/shapes/actors/common/splash";
|
||||
colors[0] = "0.7 0.8 1.0 0.4";
|
||||
colors[1] = "0.7 0.8 1.0 0.4";
|
||||
colors[2] = "0.7 0.8 1.0 0.0";
|
||||
sizes[0] = 0.1;
|
||||
sizes[1] = 0.3;
|
||||
sizes[2] = 0.3;
|
||||
times[0] = 0.0;
|
||||
times[1] = 0.5;
|
||||
times[2] = 1.0;
|
||||
};
|
||||
|
||||
datablock ParticleEmitterData(PlayerBubbleEmitter)
|
||||
{
|
||||
ejectionPeriodMS = 1;
|
||||
periodVarianceMS = 0;
|
||||
ejectionVelocity = 2.0;
|
||||
ejectionOffset = 0.5;
|
||||
velocityVariance = 0.5;
|
||||
thetaMin = 0;
|
||||
thetaMax = 80;
|
||||
phiReferenceVel = 0;
|
||||
phiVariance = 360;
|
||||
overrideAdvance = false;
|
||||
particles = "PlayerBubbleParticle";
|
||||
};
|
||||
|
||||
datablock ParticleData(PlayerFoamParticle)
|
||||
{
|
||||
dragCoefficient = 2.0;
|
||||
gravityCoefficient = -0.05;
|
||||
inheritedVelFactor = 0.1;
|
||||
constantAcceleration = 0.0;
|
||||
lifetimeMS = 600;
|
||||
lifetimeVarianceMS = 100;
|
||||
useInvAlpha = false;
|
||||
spinRandomMin = -90.0;
|
||||
spinRandomMax = 500.0;
|
||||
textureName = "art/shapes/particles/millsplash01";
|
||||
colors[0] = "0.7 0.8 1.0 0.20";
|
||||
colors[1] = "0.7 0.8 1.0 0.20";
|
||||
colors[2] = "0.7 0.8 1.0 0.00";
|
||||
sizes[0] = 0.2;
|
||||
sizes[1] = 0.4;
|
||||
sizes[2] = 1.6;
|
||||
times[0] = 0.0;
|
||||
times[1] = 0.5;
|
||||
times[2] = 1.0;
|
||||
};
|
||||
|
||||
datablock ParticleEmitterData(PlayerFoamEmitter)
|
||||
{
|
||||
ejectionPeriodMS = 10;
|
||||
periodVarianceMS = 0;
|
||||
ejectionVelocity = 3.0;
|
||||
velocityVariance = 1.0;
|
||||
ejectionOffset = 0.0;
|
||||
thetaMin = 85;
|
||||
thetaMax = 85;
|
||||
phiReferenceVel = 0;
|
||||
phiVariance = 360;
|
||||
overrideAdvance = false;
|
||||
particles = "PlayerFoamParticle";
|
||||
};
|
||||
|
||||
|
||||
datablock ParticleData( PlayerFoamDropletsParticle )
|
||||
{
|
||||
dragCoefficient = 1;
|
||||
gravityCoefficient = 0.2;
|
||||
inheritedVelFactor = 0.2;
|
||||
constantAcceleration = -0.0;
|
||||
lifetimeMS = 600;
|
||||
lifetimeVarianceMS = 0;
|
||||
textureName = "art/shapes/actors/common/splash";
|
||||
colors[0] = "0.7 0.8 1.0 1.0";
|
||||
colors[1] = "0.7 0.8 1.0 0.5";
|
||||
colors[2] = "0.7 0.8 1.0 0.0";
|
||||
sizes[0] = 0.8;
|
||||
sizes[1] = 0.3;
|
||||
sizes[2] = 0.0;
|
||||
times[0] = 0.0;
|
||||
times[1] = 0.5;
|
||||
times[2] = 1.0;
|
||||
};
|
||||
|
||||
datablock ParticleEmitterData( PlayerFoamDropletsEmitter )
|
||||
{
|
||||
ejectionPeriodMS = 7;
|
||||
periodVarianceMS = 0;
|
||||
ejectionVelocity = 2;
|
||||
velocityVariance = 1.0;
|
||||
ejectionOffset = 0.0;
|
||||
thetaMin = 60;
|
||||
thetaMax = 80;
|
||||
phiReferenceVel = 0;
|
||||
phiVariance = 360;
|
||||
overrideAdvance = false;
|
||||
orientParticles = true;
|
||||
particles = "PlayerFoamDropletsParticle";
|
||||
};
|
||||
|
||||
datablock ParticleData( PlayerWakeParticle )
|
||||
{
|
||||
textureName = "art/shapes/particles/wake";
|
||||
dragCoefficient = "0.0";
|
||||
gravityCoefficient = "0.0";
|
||||
inheritedVelFactor = "0.0";
|
||||
lifetimeMS = "2500";
|
||||
lifetimeVarianceMS = "200";
|
||||
windCoefficient = "0.0";
|
||||
useInvAlpha = "1";
|
||||
spinRandomMin = "30.0";
|
||||
spinRandomMax = "30.0";
|
||||
|
||||
animateTexture = true;
|
||||
framesPerSec = 1;
|
||||
animTexTiling = "2 1";
|
||||
animTexFrames = "0 1";
|
||||
|
||||
colors[0] = "1 1 1 0.1";
|
||||
colors[1] = "1 1 1 0.7";
|
||||
colors[2] = "1 1 1 0.3";
|
||||
colors[3] = "0.5 0.5 0.5 0";
|
||||
|
||||
sizes[0] = "1.0";
|
||||
sizes[1] = "2.0";
|
||||
sizes[2] = "3.0";
|
||||
sizes[3] = "3.5";
|
||||
|
||||
times[0] = "0.0";
|
||||
times[1] = "0.25";
|
||||
times[2] = "0.5";
|
||||
times[3] = "1.0";
|
||||
};
|
||||
|
||||
datablock ParticleEmitterData( PlayerWakeEmitter )
|
||||
{
|
||||
ejectionPeriodMS = "200";
|
||||
periodVarianceMS = "10";
|
||||
|
||||
ejectionVelocity = "0";
|
||||
velocityVariance = "0";
|
||||
|
||||
ejectionOffset = "0";
|
||||
|
||||
thetaMin = "89";
|
||||
thetaMax = "90";
|
||||
|
||||
phiReferenceVel = "0";
|
||||
phiVariance = "1";
|
||||
|
||||
alignParticles = "1";
|
||||
alignDirection = "0 0 1";
|
||||
|
||||
particles = "PlayerWakeParticle";
|
||||
};
|
||||
|
||||
datablock ParticleData( PlayerSplashParticle )
|
||||
{
|
||||
dragCoefficient = 1;
|
||||
gravityCoefficient = 0.2;
|
||||
inheritedVelFactor = 0.2;
|
||||
constantAcceleration = -0.0;
|
||||
lifetimeMS = 600;
|
||||
lifetimeVarianceMS = 0;
|
||||
colors[0] = "0.7 0.8 1.0 1.0";
|
||||
colors[1] = "0.7 0.8 1.0 0.5";
|
||||
colors[2] = "0.7 0.8 1.0 0.0";
|
||||
sizes[0] = 0.5;
|
||||
sizes[1] = 0.5;
|
||||
sizes[2] = 0.5;
|
||||
times[0] = 0.0;
|
||||
times[1] = 0.5;
|
||||
times[2] = 1.0;
|
||||
};
|
||||
|
||||
datablock ParticleEmitterData( PlayerSplashEmitter )
|
||||
{
|
||||
ejectionPeriodMS = 1;
|
||||
periodVarianceMS = 0;
|
||||
ejectionVelocity = 3;
|
||||
velocityVariance = 1.0;
|
||||
ejectionOffset = 0.0;
|
||||
thetaMin = 60;
|
||||
thetaMax = 80;
|
||||
phiReferenceVel = 0;
|
||||
phiVariance = 360;
|
||||
overrideAdvance = false;
|
||||
orientParticles = true;
|
||||
lifetimeMS = 100;
|
||||
particles = "PlayerSplashParticle";
|
||||
};
|
||||
|
||||
datablock SplashData(PlayerSplash)
|
||||
{
|
||||
numSegments = 15;
|
||||
ejectionFreq = 15;
|
||||
ejectionAngle = 40;
|
||||
ringLifetime = 0.5;
|
||||
lifetimeMS = 300;
|
||||
velocity = 4.0;
|
||||
startRadius = 0.0;
|
||||
acceleration = -3.0;
|
||||
texWrap = 5.0;
|
||||
|
||||
texture = "art/shapes/particles/millsplash01";
|
||||
|
||||
emitter[0] = PlayerSplashEmitter;
|
||||
emitter[1] = PlayerSplashMistEmitter;
|
||||
|
||||
colors[0] = "0.7 0.8 1.0 0.0";
|
||||
colors[1] = "0.7 0.8 1.0 0.3";
|
||||
colors[2] = "0.7 0.8 1.0 0.7";
|
||||
colors[3] = "0.7 0.8 1.0 0.0";
|
||||
times[0] = 0.0;
|
||||
times[1] = 0.4;
|
||||
times[2] = 0.8;
|
||||
times[3] = 1.0;
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Foot puffs
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
datablock ParticleData(LightPuff)
|
||||
{
|
||||
dragCoefficient = 2.0;
|
||||
gravityCoefficient = -0.01;
|
||||
inheritedVelFactor = 0.6;
|
||||
constantAcceleration = 0.0;
|
||||
lifetimeMS = 800;
|
||||
lifetimeVarianceMS = 100;
|
||||
useInvAlpha = true;
|
||||
spinRandomMin = -35.0;
|
||||
spinRandomMax = 35.0;
|
||||
colors[0] = "1.0 1.0 1.0 1.0";
|
||||
colors[1] = "1.0 1.0 1.0 0.0";
|
||||
sizes[0] = 0.1;
|
||||
sizes[1] = 0.8;
|
||||
times[0] = 0.3;
|
||||
times[1] = 1.0;
|
||||
};
|
||||
|
||||
datablock ParticleEmitterData(LightPuffEmitter)
|
||||
{
|
||||
ejectionPeriodMS = 35;
|
||||
periodVarianceMS = 10;
|
||||
ejectionVelocity = 0.2;
|
||||
velocityVariance = 0.1;
|
||||
ejectionOffset = 0.0;
|
||||
thetaMin = 20;
|
||||
thetaMax = 60;
|
||||
phiReferenceVel = 0;
|
||||
phiVariance = 360;
|
||||
overrideAdvance = false;
|
||||
useEmitterColors = true;
|
||||
particles = "LightPuff";
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Liftoff dust
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
datablock ParticleData(LiftoffDust)
|
||||
{
|
||||
dragCoefficient = 1.0;
|
||||
gravityCoefficient = -0.01;
|
||||
inheritedVelFactor = 0.0;
|
||||
constantAcceleration = 0.0;
|
||||
lifetimeMS = 1000;
|
||||
lifetimeVarianceMS = 100;
|
||||
useInvAlpha = true;
|
||||
spinRandomMin = -90.0;
|
||||
spinRandomMax = 500.0;
|
||||
colors[0] = "1.0 1.0 1.0 1.0";
|
||||
sizes[0] = 1.0;
|
||||
times[0] = 1.0;
|
||||
textureName = "art/shapes/particles/dustParticle";
|
||||
};
|
||||
|
||||
datablock ParticleEmitterData(LiftoffDustEmitter)
|
||||
{
|
||||
ejectionPeriodMS = 5;
|
||||
periodVarianceMS = 0;
|
||||
ejectionVelocity = 2.0;
|
||||
velocityVariance = 0.0;
|
||||
ejectionOffset = 0.0;
|
||||
thetaMin = 90;
|
||||
thetaMax = 90;
|
||||
phiReferenceVel = 0;
|
||||
phiVariance = 360;
|
||||
overrideAdvance = false;
|
||||
useEmitterColors = true;
|
||||
particles = "LiftoffDust";
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
datablock DecalData(PlayerFootprint)
|
||||
{
|
||||
size = 0.4;
|
||||
material = CommonPlayerFootprint;
|
||||
};
|
||||
|
||||
datablock DebrisData( PlayerDebris )
|
||||
{
|
||||
explodeOnMaxBounce = false;
|
||||
|
||||
elasticity = 0.15;
|
||||
friction = 0.5;
|
||||
|
||||
lifetime = 4.0;
|
||||
lifetimeVariance = 0.0;
|
||||
|
||||
minSpinSpeed = 40;
|
||||
maxSpinSpeed = 600;
|
||||
|
||||
numBounces = 5;
|
||||
bounceVariance = 0;
|
||||
|
||||
staticOnMaxBounce = true;
|
||||
gravModifier = 1.0;
|
||||
|
||||
useRadiusMass = true;
|
||||
baseRadius = 1;
|
||||
|
||||
velocity = 20.0;
|
||||
velocityVariance = 12.0;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// This is our default player datablock that all others will derive from.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
datablock PlayerData(DefaultPlayerData)
|
||||
{
|
||||
renderFirstPerson = false;
|
||||
|
||||
computeCRC = false;
|
||||
|
||||
// Third person shape
|
||||
shapeFile = "art/shapes/actors/Soldier/soldier_rigged.dae";
|
||||
cameraMaxDist = 3;
|
||||
allowImageStateAnimation = true;
|
||||
|
||||
// First person arms
|
||||
imageAnimPrefixFP = "soldier";
|
||||
shapeNameFP[0] = "art/shapes/actors/Soldier/FP/FP_SoldierArms.DAE";
|
||||
|
||||
canObserve = 1;
|
||||
cmdCategory = "Clients";
|
||||
|
||||
cameraDefaultFov = 55.0;
|
||||
cameraMinFov = 5.0;
|
||||
cameraMaxFov = 65.0;
|
||||
|
||||
debrisShapeName = "art/shapes/actors/common/debris_player.dts";
|
||||
debris = playerDebris;
|
||||
|
||||
throwForce = 30;
|
||||
|
||||
aiAvoidThis = 1;
|
||||
|
||||
minLookAngle = "-1.4";
|
||||
maxLookAngle = "0.9";
|
||||
maxFreelookAngle = 3.0;
|
||||
|
||||
mass = 120;
|
||||
drag = 1.3;
|
||||
maxdrag = 0.4;
|
||||
density = 1.1;
|
||||
maxDamage = 100;
|
||||
maxEnergy = 60;
|
||||
repairRate = 0.33;
|
||||
energyPerDamagePoint = 75;
|
||||
|
||||
rechargeRate = 0.256;
|
||||
|
||||
runForce = 4320;
|
||||
runEnergyDrain = 0;
|
||||
minRunEnergy = 0;
|
||||
maxForwardSpeed = 8;
|
||||
maxBackwardSpeed = 6;
|
||||
maxSideSpeed = 6;
|
||||
|
||||
sprintForce = 4320;
|
||||
sprintEnergyDrain = 0;
|
||||
minSprintEnergy = 0;
|
||||
maxSprintForwardSpeed = 14;
|
||||
maxSprintBackwardSpeed = 8;
|
||||
maxSprintSideSpeed = 6;
|
||||
sprintStrafeScale = 0.25;
|
||||
sprintYawScale = 0.05;
|
||||
sprintPitchScale = 0.05;
|
||||
sprintCanJump = true;
|
||||
|
||||
crouchForce = 405;
|
||||
maxCrouchForwardSpeed = 4.0;
|
||||
maxCrouchBackwardSpeed = 2.0;
|
||||
maxCrouchSideSpeed = 2.0;
|
||||
|
||||
maxUnderwaterForwardSpeed = 8.4;
|
||||
maxUnderwaterBackwardSpeed = 7.8;
|
||||
maxUnderwaterSideSpeed = 4.0;
|
||||
|
||||
jumpForce = "747";
|
||||
jumpEnergyDrain = 0;
|
||||
minJumpEnergy = 0;
|
||||
jumpDelay = "15";
|
||||
airControl = 0.3;
|
||||
|
||||
fallingSpeedThreshold = -6.0;
|
||||
|
||||
landSequenceTime = 0.33;
|
||||
transitionToLand = false;
|
||||
recoverDelay = 0;
|
||||
recoverRunForceScale = 0;
|
||||
|
||||
minImpactSpeed = 10;
|
||||
minLateralImpactSpeed = 20;
|
||||
speedDamageScale = 0.4;
|
||||
|
||||
boundingBox = "0.65 0.75 1.85";
|
||||
crouchBoundingBox = "0.65 0.75 1.3";
|
||||
swimBoundingBox = "1 2 2";
|
||||
pickupRadius = 1;
|
||||
|
||||
// Damage location details
|
||||
boxHeadPercentage = 0.83;
|
||||
boxTorsoPercentage = 0.49;
|
||||
boxHeadLeftPercentage = 0.30;
|
||||
boxHeadRightPercentage = 0.60;
|
||||
boxHeadBackPercentage = 0.30;
|
||||
boxHeadFrontPercentage = 0.60;
|
||||
|
||||
// Foot Prints
|
||||
decalOffset = 0.25;
|
||||
|
||||
footPuffEmitter = "LightPuffEmitter";
|
||||
footPuffNumParts = 10;
|
||||
footPuffRadius = "0.25";
|
||||
|
||||
dustEmitter = "LightPuffEmitter";
|
||||
|
||||
splash = PlayerSplash;
|
||||
splashVelocity = 4.0;
|
||||
splashAngle = 67.0;
|
||||
splashFreqMod = 300.0;
|
||||
splashVelEpsilon = 0.60;
|
||||
bubbleEmitTime = 0.4;
|
||||
splashEmitter[0] = PlayerWakeEmitter;
|
||||
splashEmitter[1] = PlayerFoamEmitter;
|
||||
splashEmitter[2] = PlayerBubbleEmitter;
|
||||
mediumSplashSoundVelocity = 10.0;
|
||||
hardSplashSoundVelocity = 20.0;
|
||||
exitSplashSoundVelocity = 5.0;
|
||||
|
||||
// Controls over slope of runnable/jumpable surfaces
|
||||
runSurfaceAngle = 38;
|
||||
jumpSurfaceAngle = 80;
|
||||
maxStepHeight = 0.35; //two meters
|
||||
minJumpSpeed = 20;
|
||||
maxJumpSpeed = 30;
|
||||
|
||||
horizMaxSpeed = 68;
|
||||
horizResistSpeed = 33;
|
||||
horizResistFactor = 0.35;
|
||||
|
||||
upMaxSpeed = 80;
|
||||
upResistSpeed = 25;
|
||||
upResistFactor = 0.3;
|
||||
|
||||
footstepSplashHeight = 0.35;
|
||||
|
||||
//NOTE: some sounds commented out until wav's are available
|
||||
|
||||
// Footstep Sounds
|
||||
FootSoftSound = FootLightSoftSound;
|
||||
FootHardSound = FootLightHardSound;
|
||||
FootMetalSound = FootLightMetalSound;
|
||||
FootSnowSound = FootLightSnowSound;
|
||||
FootShallowSound = FootLightShallowSplashSound;
|
||||
FootWadingSound = FootLightWadingSound;
|
||||
FootUnderwaterSound = FootLightUnderwaterSound;
|
||||
|
||||
//FootBubblesSound = FootLightBubblesSound;
|
||||
//movingBubblesSound = ArmorMoveBubblesSound;
|
||||
//waterBreathSound = WaterBreathMaleSound;
|
||||
|
||||
//impactSoftSound = ImpactLightSoftSound;
|
||||
//impactHardSound = ImpactLightHardSound;
|
||||
//impactMetalSound = ImpactLightMetalSound;
|
||||
//impactSnowSound = ImpactLightSnowSound;
|
||||
|
||||
//impactWaterEasy = ImpactLightWaterEasySound;
|
||||
//impactWaterMedium = ImpactLightWaterMediumSound;
|
||||
//impactWaterHard = ImpactLightWaterHardSound;
|
||||
|
||||
groundImpactMinSpeed = "45";
|
||||
groundImpactShakeFreq = "4.0 4.0 4.0";
|
||||
groundImpactShakeAmp = "1.0 1.0 1.0";
|
||||
groundImpactShakeDuration = 0.8;
|
||||
groundImpactShakeFalloff = 10.0;
|
||||
|
||||
//exitingWater = ExitingWaterLightSound;
|
||||
|
||||
observeParameters = "0.5 4.5 4.5";
|
||||
class = "armor";
|
||||
|
||||
cameraMinDist = "0";
|
||||
DecalData = "PlayerFootprint";
|
||||
|
||||
// Allowable Inventory Items
|
||||
mainWeapon = Lurker;
|
||||
|
||||
maxInv[Lurker] = 1;
|
||||
maxInv[LurkerClip] = 20;
|
||||
|
||||
maxInv[LurkerGrenadeLauncher] = 1;
|
||||
maxInv[LurkerGrenadeAmmo] = 20;
|
||||
|
||||
maxInv[Ryder] = 1;
|
||||
maxInv[RyderClip] = 10;
|
||||
|
||||
maxInv[ProxMine] = 5;
|
||||
|
||||
maxInv[DeployableTurret] = 5;
|
||||
|
||||
// available skins (see materials.cs in model folder)
|
||||
availableSkins = "base DarkBlue DarkGreen LightGreen Orange Red Teal Violet Yellow";
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue