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Full Template for ticket #1
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20
Templates/Full/buildFiles/config/project.conf
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20
Templates/Full/buildFiles/config/project.conf
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<?php
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// Set this true to enable hifi networking instead of standard.
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// In general ... hifi is designed to better deal with fast
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// moving players in close proximity to each other, such as
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// a racing game.
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$TORQUE_HIFI_NET = false;
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// Configure Torque 3D
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Torque3D::beginConfig( "win32", "Full" );
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// Include Web Deployment module
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includeModule( 'webDeploy' );
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// Enable for optional minidump debugging support
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// addProjectDefine( 'TORQUE_MINIDUMP' );
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Torque3D::endConfig();
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?>
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11
Templates/Full/buildFiles/config/project.mac.conf
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Templates/Full/buildFiles/config/project.mac.conf
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<?php
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// Configure Torque 3D
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Torque3D::beginConfig( "mac", "Full" );
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// Include Web Deployment module
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includeModule( 'webDeploy' );
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Torque3D::endConfig();
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?>
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12
Templates/Full/buildFiles/config/projectCode.conf
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12
Templates/Full/buildFiles/config/projectCode.conf
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<?php
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// This file is used to add your project specific code to the Torque 3D Game Engine
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// by default we add the project's source folders recursively
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addSrcDir('../source', true);
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// Here is an example of how to include your project specific code
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// In this case all the code in the "custom" folder in your project's source directory would be added
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// addSrcDir('../source/custom');
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?>
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41
Templates/Full/buildFiles/config/webDeploy.conf
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Templates/Full/buildFiles/config/webDeploy.conf
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<?php
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class WebDeploymentWindows
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{
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public static $plugin = "WebFullTemplate";
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//------ NP plugin settings
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// The plugin MUST begin with NP for Firefox to recognize it
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// setup in project.conf
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public static $npPluginName = "";
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public static $company = "My Game Company";
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public static $companyKey = "mygamecompany";
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public static $productName = "My Web Game";
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public static $version = "1.0";
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public static $description = "My Web Game Plugin";
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// Before you should specify a unique MIME type for your game
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public static $mimeType = "x-fulltemplateplugin";
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//------ ActiveX plugin settings
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// setup in project.conf
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public static $axPluginName = "";
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// Before shipping the UUID should be changed to unique numbers for your game
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// This UUID is used by CLSID in object tag in your site's html
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public static $axWebGameLibUUID = "D62D1B36-253D-4218-B033-5ACE0B42B8BF";
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// Other UUID used by registry
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public static $axAppUUID = "AB7615A3-A918-488B-B128-96DD62D0AE36";
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public static $axWebGameUUID = "5240D24D-FBCE-4AF2-99FC-4C7AD4318E91";
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public static $axWebGameCtrlUUID = "FC143328-E29C-4BC4-8C83-618FEB562532";
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};
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?>
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20
Templates/Full/buildFiles/config/webDeploy.mac.conf
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Templates/Full/buildFiles/config/webDeploy.mac.conf
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<?php
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class WebDeploymentOSX
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{
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// setup in project.conf
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public static $safariPluginName = "";
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public static $identifier = "com.mygamecompany.fulltemplateplugin";
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public static $description = "Full Template Plugin";
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public static $version = "1.0";
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// Before you should specify a unique MIME type for your game
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public static $mimeType = "x-fulltemplateplugin";
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};
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?>
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