mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-05 21:40:31 +00:00
Updates and fixes to probe and lighting logic.
This commit is contained in:
parent
b19a4b22c8
commit
f31445751f
23 changed files with 568 additions and 1466 deletions
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@ -3,6 +3,8 @@
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#include "gfx/gfxTextureManager.h"
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#include "gfx/gfxTransformSaver.h"
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#include "gfx/bitmap/cubemapSaver.h"
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#include "core/stream/fileStream.h"
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#include "gfx/bitmap/imageUtils.h"
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namespace IBLUtilities
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{
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@ -56,6 +58,44 @@ namespace IBLUtilities
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GFX->popActiveRenderTarget();
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}
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void GenerateAndSaveIrradianceMap(String outputPath, S32 resolution, GFXCubemapHandle cubemap, GFXCubemapHandle &cubemapOut)
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{
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if (outputPath.isEmpty())
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{
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Con::errorf("IBLUtilities::GenerateAndSaveIrradianceMap - Cannot save to an empty path!");
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return;
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}
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GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false);
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IBLUtilities::GenerateIrradianceMap(renderTarget, cubemap, cubemapOut);
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//Write it out
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CubemapSaver::save(cubemapOut, outputPath);
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if (!Platform::isFile(outputPath))
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{
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Con::errorf("IBLUtilities::GenerateAndSaveIrradianceMap - Failed to properly save out the baked irradiance!");
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}
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}
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void SaveCubeMap(String outputPath, GFXCubemapHandle &cubemap)
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{
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if (outputPath.isEmpty())
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{
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Con::errorf("IBLUtilities::SaveCubeMap - Cannot save to an empty path!");
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return;
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}
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//Write it out
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CubemapSaver::save(cubemap, outputPath);
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if (!Platform::isFile(outputPath))
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{
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Con::errorf("IBLUtilities::SaveCubeMap - Failed to properly save out the baked irradiance!");
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}
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}
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void GeneratePrefilterMap(GFXTextureTargetRef renderTarget, GFXCubemapHandle cubemap, U32 mipLevels, GFXCubemapHandle &cubemapOut)
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{
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GFXTransformSaver saver;
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@ -73,8 +113,8 @@ namespace IBLUtilities
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GFXShaderConstHandle* prefilterFaceSC = prefilterShader->getShaderConstHandle("$face");
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GFXShaderConstHandle* prefilterRoughnessSC = prefilterShader->getShaderConstHandle("$roughness");
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GFXShaderConstHandle* prefilterMipSizeSC = prefilterShader->getShaderConstHandle("$mipSize");
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GFXShaderConstHandle* prefilterResolutionSC = prefilterShader->getShaderConstHandle("$resolution");
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GFXShaderConstHandle* prefilterResolutionSC = prefilterShader->getShaderConstHandle("$resolution");
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GFX->pushActiveRenderTarget();
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GFX->setShader(prefilterShader);
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GFX->setShaderConstBuffer(prefilterConsts);
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@ -82,10 +122,13 @@ namespace IBLUtilities
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U32 prefilterSize = cubemapOut->getSize();
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U32 resolutionSize = prefilterSize;
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for (U32 face = 0; face < 6; face++)
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{
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prefilterConsts->setSafe(prefilterFaceSC, (S32)face);
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prefilterConsts->setSafe(prefilterResolutionSC, renderTarget->getSize().x);
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prefilterConsts->setSafe(prefilterResolutionSC, (S32)resolutionSize);
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for (U32 mip = 0; mip < mipLevels; mip++)
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{
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S32 mipSize = prefilterSize >> mip;
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@ -105,6 +148,27 @@ namespace IBLUtilities
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GFX->popActiveRenderTarget();
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}
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void GenerateAndSavePrefilterMap(String outputPath, S32 resolution, GFXCubemapHandle cubemap, U32 mipLevels, GFXCubemapHandle &cubemapOut)
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{
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if (outputPath.isEmpty())
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{
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Con::errorf("IBLUtilities::GenerateAndSavePrefilterMap - Cannot save to an empty path!");
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return;
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}
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GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false);
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IBLUtilities::GeneratePrefilterMap(renderTarget, cubemap, mipLevels, cubemapOut);
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//Write it out
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CubemapSaver::save(cubemapOut, outputPath);
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if (!Platform::isFile(outputPath))
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{
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Con::errorf("IBLUtilities::GenerateAndSavePrefilterMap - Failed to properly save out the baked irradiance!");
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}
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}
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void GenerateBRDFTexture(GFXTexHandle &textureOut)
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{
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GFXTransformSaver saver;
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@ -133,6 +197,33 @@ namespace IBLUtilities
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GFX->popActiveRenderTarget();
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}
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GFXTexHandle GenerateAndSaveBRDFTexture(String outputPath, S32 resolution)
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{
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GFXTexHandle brdfTexture = TEXMGR->createTexture(resolution, resolution, GFXFormatR8G8B8A8, &GFXRenderTargetProfile, 1, 0);
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GenerateBRDFTexture(brdfTexture);
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FileStream fs;
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if (fs.open(outputPath, Torque::FS::File::Write))
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{
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// Read back the render target, dxt compress it, and write it to disk.
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GBitmap brdfBmp(brdfTexture.getHeight(), brdfTexture.getWidth(), false, GFXFormatR8G8B8A8);
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brdfTexture.copyToBmp(&brdfBmp);
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brdfBmp.extrudeMipLevels();
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DDSFile *brdfDDS = DDSFile::createDDSFileFromGBitmap(&brdfBmp);
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ImageUtil::ddsCompress(brdfDDS, GFXFormatBC1);
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// Write result to file stream
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brdfDDS->write(fs);
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delete brdfDDS;
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}
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fs.close();
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return brdfTexture;
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}
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void bakeReflection(String outputPath, S32 resolution)
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{
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//GFXDEBUGEVENT_SCOPE(ReflectionProbe_Bake, ColorI::WHITE);
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@ -464,7 +555,7 @@ namespace IBLUtilities
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}
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//If we fail to parse the cubemap for whatever reason, we really can't continue
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if (!CubemapSaver::getBitmaps(cubemap, GFXFormatR8G8B8, cubeFaceBitmaps))
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if (!CubemapSaver::getBitmaps(cubemap, GFXFormatR8G8B8A8, cubeFaceBitmaps))
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return;
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//Set up our constants
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@ -570,4 +661,10 @@ namespace IBLUtilities
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return angle;
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}
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};
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};
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DefineEngineFunction(GenerateBRDFTexture, bool, (String outputPath, S32 resolution), ("", 256),
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"@brief returns true if control object is inside the fog\n\n.")
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{
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return IBLUtilities::GenerateAndSaveBRDFTexture(outputPath, resolution);
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}
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@ -3,9 +3,14 @@
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namespace IBLUtilities
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{
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void GenerateIrradianceMap(GFXTextureTargetRef renderTarget, GFXCubemapHandle cubemap, GFXCubemapHandle &cubemapOut);
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void GenerateAndSaveIrradianceMap(String outputPath, S32 resolution, GFXCubemapHandle cubemap, GFXCubemapHandle &cubemapOut);
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void GeneratePrefilterMap(GFXTextureTargetRef renderTarget, GFXCubemapHandle cubemap, U32 mipLevels, GFXCubemapHandle &cubemapOut);
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void GenerateAndSavePrefilterMap(String outputPath, S32 resolution, GFXCubemapHandle cubemap, U32 mipLevels, GFXCubemapHandle &cubemapOut);
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void SaveCubeMap(String outputPath, GFXCubemapHandle &cubemap);
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GFXTexHandle GenerateAndSaveBRDFTexture(String outputPath, S32 resolution);
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void GenerateBRDFTexture(GFXTexHandle &textureOut);
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void bakeReflection(String outputPath, S32 resolution);
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File diff suppressed because it is too large
Load diff
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@ -78,7 +78,7 @@ public:
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DynamicCubemap = 5,
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};
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private:
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protected:
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// Networking masks
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// We need to implement a mask specifically to handle
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@ -115,24 +115,24 @@ private:
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//Indirect Lighting Contribution stuff
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IndrectLightingModeType mIndrectLightingModeType;
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LinearColorF mAmbientColor;
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LinearColorF mSphericalHarmonics;
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//Reflection Contribution stuff
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ReflectionModeType mReflectionModeType;
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F32 mRadius;
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Point3F mProbePosOffset;
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bool mEditPosOffset;
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String mCubemapName;
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CubemapData *mCubemap;
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CubemapData *mStaticCubemap;
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GFXCubemapHandle mDynamicCubemap;
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bool mUseCubemap;
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//irridiance resources
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GFXCubemapHandle mIrridianceMap;
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CubemapData *mIrridianceMap;
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//prefilter resources
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GFXCubemapHandle mPrefilterMap;
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CubemapData *mPrefilterMap;
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U32 mPrefilterMipLevels;
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U32 mPrefilterSize;
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@ -190,17 +190,12 @@ public:
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static bool _setEnabled(void *object, const char *index, const char *data);
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static bool _doBake(void *object, const char *index, const char *data);
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static bool protectedSetSHTerms(void *object, const char *index, const char *data);
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static bool protectedSetSHConsts(void *object, const char *index, const char *data);
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static bool _toggleEditPosOffset(void *object, const char *index, const char *data);
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// Handle when we are added to the scene and removed from the scene
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bool onAdd();
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void onRemove();
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virtual void writeFields(Stream &stream, U32 tabStop);
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virtual bool writeField(StringTableEntry fieldname, const char *value);
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// Override this so that we can dirty the network flag when it is called
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void setTransform(const MatrixF &mat);
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@ -240,29 +235,9 @@ public:
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void setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat);
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//Spherical Harmonics
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void calculateSHTerms();
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F32 texelSolidAngle(F32 aU, F32 aV, U32 width, U32 height);
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F32 areaElement(F32 x, F32 y);
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//
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MatrixF getSideMatrix(U32 side);
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LinearColorF decodeSH(Point3F normal);
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//
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void calcDirectionVector(U32 face, U32 face_x, U32 face_y, F32& out_x, F32& out_y, F32& out_z) const;
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F32 calcSolidAngle(U32 face, U32 x, U32 y) const;
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LinearColorF sampleFace(U32 face, F32 s, F32 t);
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LinearColorF readTexelClamped(U32 face, U32 x, U32 y);
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void computeTexCoords(F32 x, F32 y, F32 z, U32& out_face, F32& out_s, F32& out_t);
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LinearColorF readTexel(U32 face, U32 x, U32 y) const;
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//
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LinearColorF sampleSide(U32 termindex, U32 sideIndex);
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F32 harmonics(U32 termId, Point3F normal);
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//Baking
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String getPrefilterMapPath();
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String getIrradianceMapPath();
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void bake(String outputPath, S32 resolution);
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};
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@ -59,7 +59,6 @@
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extern bool gEditingMission;
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extern ColorI gCanvasClearColor;
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bool Skylight::smRenderSkylights = true;
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bool Skylight::smRenderPreviewProbes = true;
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IMPLEMENT_CO_NETOBJECT_V1(Skylight);
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@ -74,54 +73,16 @@ ConsoleDocClass(Skylight,
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"See the C++ code for implementation details.\n\n"
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"@ingroup Examples\n");
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ImplementEnumType(SkylightReflectionModeEnum,
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"Type of mesh data available in a shape.\n"
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"@ingroup gameObjects")
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{ Skylight::StaticCubemap, "Static Cubemap", "Uses a static CubemapData" },
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{ Skylight::BakedCubemap, "Baked Cubemap", "Uses a cubemap baked from the probe's current position" },
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EndImplementEnumType;
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//-----------------------------------------------------------------------------
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// Object setup and teardown
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//-----------------------------------------------------------------------------
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Skylight::Skylight()
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Skylight::Skylight() : ReflectionProbe()
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{
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// Flag this object so that it will always
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// be sent across the network to clients
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mNetFlags.set(Ghostable | ScopeAlways);
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mTypeMask = LightObjectType | MarkerObjectType;
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mReflectionModeType = StaticCubemap;
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mEnabled = true;
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mBake = false;
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mDirty = false;
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mCubemap = NULL;
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mReflectionPath = "";
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mProbeUniqueID = "";
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mEditorShapeInst = NULL;
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mEditorShape = NULL;
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mIrridianceMap = NULL;
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mPrefilterMap = NULL;
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mBrdfTexture = NULL;
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mResourcesCreated = false;
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mPrefilterSize = 512;
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mPrefilterMipLevels = 6;
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mProbeInfo = new ProbeInfo();
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}
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Skylight::~Skylight()
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{
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if (mEditorShapeInst)
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SAFE_DELETE(mEditorShapeInst);
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if (mReflectionModeType != StaticCubemap && mCubemap)
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mCubemap->deleteObject();
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}
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//-----------------------------------------------------------------------------
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@ -129,34 +90,6 @@ Skylight::~Skylight()
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//-----------------------------------------------------------------------------
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void Skylight::initPersistFields()
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{
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addGroup("Rendering");
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addProtectedField("enabled", TypeBool, Offset(mEnabled, Skylight),
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&_setEnabled, &defaultProtectedGetFn, "Regenerate Voxel Grid");
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endGroup("Rendering");
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addGroup("Reflection");
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//addField("ReflectionMode", TypeSkylightReflectionModeEnum, Offset(mReflectionModeType, Skylight),
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// "The type of mesh data to use for collision queries.");
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//addField("reflectionPath", TypeImageFilename, Offset(mReflectionPath, Skylight),
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// "The type of mesh data to use for collision queries.");
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addField("StaticCubemap", TypeCubemapName, Offset(mCubemapName, Skylight), "Cubemap used instead of reflection texture if fullReflect is off.");
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//addProtectedField("Bake", TypeBool, Offset(mBake, Skylight),
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// &_doBake, &defaultProtectedGetFn, "Regenerate Voxel Grid", AbstractClassRep::FieldFlags::FIELD_ComponentInspectors);
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endGroup("Reflection");
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Con::addVariable("$Light::renderSkylights", TypeBool, &Skylight::smRenderSkylights,
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"Toggles rendering of light frustums when the light is selected in the editor.\n\n"
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"@note Only works for shadow mapped lights.\n\n"
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"@ingroup Lighting");
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Con::addVariable("$Light::renderPreviewProbes", TypeBool, &Skylight::smRenderPreviewProbes,
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"Toggles rendering of light frustums when the light is selected in the editor.\n\n"
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"@note Only works for shadow mapped lights.\n\n"
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"@ingroup Lighting");
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// SceneObject already handles exposing the transform
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Parent::initPersistFields();
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}
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@ -172,64 +105,16 @@ void Skylight::inspectPostApply()
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setMaskBits(-1);
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}
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bool Skylight::_setEnabled(void *object, const char *index, const char *data)
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{
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Skylight* probe = reinterpret_cast< Skylight* >(object);
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probe->mEnabled = dAtob(data);
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probe->setMaskBits(-1);
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return true;
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}
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bool Skylight::_doBake(void *object, const char *index, const char *data)
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{
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Skylight* probe = reinterpret_cast< Skylight* >(object);
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if (probe->mDirty)
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probe->bake(probe->mReflectionPath, 256);
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return false;
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}
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bool Skylight::onAdd()
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{
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if (!Parent::onAdd())
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return false;
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mObjBox.minExtents.set(-1, -1, -1);
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mObjBox.maxExtents.set(1, 1, 1);
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// Skip our transform... it just dirties mask bits.
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Parent::setTransform(mObjToWorld);
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resetWorldBox();
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// Add this object to the scene
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addToScene();
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if (isServerObject())
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{
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if (!mPersistentId)
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mPersistentId = getOrCreatePersistentId();
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mProbeUniqueID = std::to_string(mPersistentId->getUUID().getHash()).c_str();
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}
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// Refresh this object's material (if any)
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if (isClientObject())
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updateMaterial();
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setMaskBits(-1);
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return true;
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}
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void Skylight::onRemove()
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{
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// Remove this object from the scene
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removeFromScene();
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Parent::onRemove();
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}
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@ -250,39 +135,6 @@ U32 Skylight::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
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// Allow the Parent to get a crack at writing its info
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U32 retMask = Parent::packUpdate(conn, mask, stream);
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if (stream->writeFlag(mask & InitialUpdateMask))
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{
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//initial work, just in case?
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}
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// Write our transform information
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if (stream->writeFlag(mask & TransformMask))
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{
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mathWrite(*stream, getTransform());
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mathWrite(*stream, getScale());
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}
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/*if (stream->writeFlag(mask & BakeInfoMask))
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{
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stream->write(mReflectionPath);
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stream->write(mProbeUniqueID);
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}*/
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if (stream->writeFlag(mask & EnabledMask))
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{
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stream->writeFlag(mEnabled);
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||||
}
|
||||
|
||||
/*if (stream->writeFlag(mask & ModeMask))
|
||||
{
|
||||
stream->write((U32)mReflectionModeType);
|
||||
}*/
|
||||
|
||||
if (stream->writeFlag(mask & CubemapMask))
|
||||
{
|
||||
stream->write(mCubemapName);
|
||||
}
|
||||
|
||||
return retMask;
|
||||
}
|
||||
|
||||
|
|
@ -290,72 +142,6 @@ void Skylight::unpackUpdate(NetConnection *conn, BitStream *stream)
|
|||
{
|
||||
// Let the Parent read any info it sent
|
||||
Parent::unpackUpdate(conn, stream);
|
||||
|
||||
if (stream->readFlag())
|
||||
{
|
||||
//some initial work?
|
||||
createGeometry();
|
||||
}
|
||||
|
||||
if (stream->readFlag()) // TransformMask
|
||||
{
|
||||
mathRead(*stream, &mObjToWorld);
|
||||
mathRead(*stream, &mObjScale);
|
||||
|
||||
setTransform(mObjToWorld);
|
||||
}
|
||||
|
||||
/*if (stream->readFlag()) // BakeInfoMask
|
||||
{
|
||||
stream->read(&mReflectionPath);
|
||||
stream->read(&mProbeUniqueID);
|
||||
}*/
|
||||
|
||||
if (stream->readFlag()) // EnabledMask
|
||||
{
|
||||
mEnabled = stream->readFlag();
|
||||
}
|
||||
|
||||
bool isMaterialDirty = false;
|
||||
|
||||
/*if (stream->readFlag()) // ModeMask
|
||||
{
|
||||
U32 reflectModeType = StaticCubemap;
|
||||
stream->read(&reflectModeType);
|
||||
mReflectionModeType = (ReflectionModeType)reflectModeType;
|
||||
|
||||
isMaterialDirty = true;
|
||||
}*/
|
||||
|
||||
if (stream->readFlag()) // CubemapMask
|
||||
{
|
||||
stream->read(&mCubemapName);
|
||||
|
||||
isMaterialDirty = true;
|
||||
}
|
||||
|
||||
updateProbeParams();
|
||||
|
||||
if(isMaterialDirty)
|
||||
updateMaterial();
|
||||
}
|
||||
|
||||
void Skylight::createGeometry()
|
||||
{
|
||||
// Clean up our previous shape
|
||||
if (mEditorShapeInst)
|
||||
SAFE_DELETE(mEditorShapeInst);
|
||||
|
||||
mEditorShape = NULL;
|
||||
|
||||
String shapeFile = "tools/resources/ReflectProbeSphere.dae";
|
||||
|
||||
// Attempt to get the resource from the ResourceManager
|
||||
mEditorShape = ResourceManager::get().load(shapeFile);
|
||||
if (mEditorShape)
|
||||
{
|
||||
mEditorShapeInst = new TSShapeInstance(mEditorShape, isClientObject());
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -367,18 +153,12 @@ void Skylight::updateProbeParams()
|
|||
if (mProbeInfo == nullptr)
|
||||
return;
|
||||
|
||||
mProbeInfo->mIntensity = 1;
|
||||
|
||||
mProbeInfo->mAmbient = LinearColorF(0, 0, 0, 0);
|
||||
Parent::updateProbeParams();
|
||||
|
||||
mProbeInfo->mProbeShapeType = ProbeInfo::Sphere;
|
||||
|
||||
mProbeInfo->setPosition(getPosition());
|
||||
|
||||
//Update the bounds
|
||||
mObjBox.minExtents.set(-1, -1, -1);
|
||||
mObjBox.maxExtents.set(1, 1, 1);
|
||||
|
||||
// Skip our transform... it just dirties mask bits.
|
||||
Parent::setTransform(mObjToWorld);
|
||||
|
||||
|
|
@ -395,197 +175,12 @@ void Skylight::updateProbeParams()
|
|||
|
||||
setGlobalBounds();
|
||||
|
||||
mProbeInfo->mAmbient = LinearColorF(1, 1, 1, 1);
|
||||
|
||||
mProbeInfo->mIsSkylight = true;
|
||||
mProbeInfo->mScore = -1.0f; //sky comes first
|
||||
}
|
||||
|
||||
bool Skylight::createClientResources()
|
||||
{
|
||||
//irridiance resources
|
||||
mIrridianceMap = GFX->createCubemap();
|
||||
mIrridianceMap->initDynamic(128, GFXFormatR16G16B16A16F, 1);
|
||||
|
||||
//prefilter resources - we share the irridiance stateblock
|
||||
mPrefilterMap = GFX->createCubemap();
|
||||
mPrefilterMap->initDynamic(mPrefilterSize, GFXFormatR16G16B16A16F, mPrefilterMipLevels);
|
||||
|
||||
//brdf lookup resources
|
||||
//make the brdf lookup texture the same size as the prefilter texture
|
||||
mBrdfTexture = TEXMGR->createTexture(mPrefilterSize, mPrefilterSize, GFXFormatR16G16B16A16F, &GFXRenderTargetProfile, 1, 0);
|
||||
|
||||
mResourcesCreated = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Skylight::updateMaterial()
|
||||
{
|
||||
if ((mReflectionModeType == BakedCubemap) && !mProbeUniqueID.isEmpty())
|
||||
{
|
||||
bool validCubemap = true;
|
||||
|
||||
char fileName[256];
|
||||
dSprintf(fileName, 256, "%s%s.DDS", mReflectionPath.c_str(), mProbeUniqueID.c_str());
|
||||
|
||||
Vector<FileName> fileNames;
|
||||
|
||||
if (Platform::isFile(fileName))
|
||||
{
|
||||
if (!mCubemap)
|
||||
{
|
||||
mCubemap = new CubemapData();
|
||||
mCubemap->registerObject();
|
||||
}
|
||||
|
||||
mCubemap->setCubemapFile(FileName(fileName));
|
||||
}
|
||||
else
|
||||
{
|
||||
validCubemap = false;
|
||||
}
|
||||
|
||||
if (validCubemap)
|
||||
{
|
||||
if (mCubemap->mCubemap)
|
||||
mCubemap->updateFaces();
|
||||
else
|
||||
mCubemap->createMap();
|
||||
|
||||
mDirty = false;
|
||||
|
||||
mProbeInfo->mCubemap = &mCubemap->mCubemap;
|
||||
}
|
||||
|
||||
/*for (U32 i = 0; i < 6; ++i)
|
||||
{
|
||||
char faceFile[256];
|
||||
dSprintf(faceFile, sizeof(faceFile), "%s%s_%i.png", mReflectionPath.c_str(),
|
||||
mProbeUniqueID.c_str(), i);
|
||||
|
||||
if (Platform::isFile(faceFile))
|
||||
{
|
||||
fileNames.push_back(FileName(faceFile));
|
||||
}
|
||||
else
|
||||
{
|
||||
validCubemap = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (validCubemap)
|
||||
{
|
||||
if (!mCubemap)
|
||||
{
|
||||
mCubemap = new CubemapData();
|
||||
mCubemap->registerObject();
|
||||
}
|
||||
|
||||
for(U32 i=0; i < 6; i++)
|
||||
mCubemap->setCubeFaceFile(i, fileNames[i]);
|
||||
|
||||
mCubemap->createMap();
|
||||
mCubemap->updateFaces();
|
||||
|
||||
mProbeInfo->mCubemap = &mCubemap->mCubemap;
|
||||
}*/
|
||||
}
|
||||
else if (mReflectionModeType == StaticCubemap && !mCubemapName.isEmpty())
|
||||
{
|
||||
Sim::findObject(mCubemapName, mCubemap);
|
||||
|
||||
if (!mCubemap)
|
||||
return;
|
||||
|
||||
if (mCubemap->mCubemap)
|
||||
mCubemap->updateFaces();
|
||||
else
|
||||
mCubemap->createMap();
|
||||
|
||||
mProbeInfo->mCubemap = &mCubemap->mCubemap;
|
||||
}
|
||||
|
||||
//calculateSHTerms();
|
||||
|
||||
generateTextures();
|
||||
|
||||
//Now that the work is done, assign the relevent maps
|
||||
if (mPrefilterMap.isValid())
|
||||
{
|
||||
mProbeInfo->mCubemap = &mPrefilterMap;
|
||||
mProbeInfo->mIrradianceCubemap = &mIrridianceMap;
|
||||
mProbeInfo->mBRDFTexture = &mBrdfTexture;
|
||||
}
|
||||
}
|
||||
|
||||
void Skylight::generateTextures()
|
||||
{
|
||||
if (!mCubemap)
|
||||
return;
|
||||
|
||||
if (!mResourcesCreated)
|
||||
{
|
||||
if (!createClientResources())
|
||||
{
|
||||
Con::errorf("SkyLight::createIrridianceMap: Failed to create resources");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//GFXTransformSaver saver;
|
||||
|
||||
GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false);
|
||||
|
||||
IBLUtilities::GenerateIrradianceMap(renderTarget, mCubemap->mCubemap, mIrridianceMap);
|
||||
|
||||
//Write it out
|
||||
char fileName[256];
|
||||
dSprintf(fileName, 256, "levels/test/irradiance.DDS");
|
||||
|
||||
CubemapSaver::save(mIrridianceMap, fileName);
|
||||
|
||||
if (!Platform::isFile(fileName))
|
||||
{
|
||||
Con::errorf("Failed to properly save out the skylight baked irradiance!");
|
||||
}
|
||||
|
||||
//create prefilter cubemap (radiance)
|
||||
IBLUtilities::GeneratePrefilterMap(renderTarget, mCubemap->mCubemap, mPrefilterMipLevels, mPrefilterMap);
|
||||
|
||||
//Write it out
|
||||
fileName[256];
|
||||
dSprintf(fileName, 256, "levels/test/prefilter.DDS");
|
||||
|
||||
CubemapSaver::save(mPrefilterMap, fileName);
|
||||
|
||||
if (!Platform::isFile(fileName))
|
||||
{
|
||||
Con::errorf("Failed to properly save out the skylight baked irradiance!");
|
||||
}
|
||||
|
||||
//create brdf lookup
|
||||
IBLUtilities::GenerateBRDFTexture(mBrdfTexture);
|
||||
|
||||
/*FileStream fs;
|
||||
if (fs.open("levels/test/brdf.DDS", Torque::FS::File::Write))
|
||||
{
|
||||
// Read back the render target, dxt compress it, and write it to disk.
|
||||
GBitmap brdfBmp(mBrdfTexture.getHeight(), mBrdfTexture.getWidth(), false, GFXFormatR8G8B8A8);
|
||||
mBrdfTexture.copyToBmp(&brdfBmp);
|
||||
|
||||
brdfBmp.extrudeMipLevels();
|
||||
|
||||
DDSFile *brdfDDS = DDSFile::createDDSFileFromGBitmap(&brdfBmp);
|
||||
ImageUtil::ddsCompress(brdfDDS, GFXFormatBC1);
|
||||
|
||||
// Write result to file stream
|
||||
brdfDDS->write(fs);
|
||||
|
||||
delete brdfDDS;
|
||||
}
|
||||
fs.close();*/
|
||||
}
|
||||
|
||||
void Skylight::prepRenderImage(SceneRenderState *state)
|
||||
{
|
||||
if (!mEnabled || !Skylight::smRenderSkylights)
|
||||
|
|
@ -606,7 +201,7 @@ void Skylight::prepRenderImage(SceneRenderState *state)
|
|||
|
||||
PROBEMGR->registerSkylight(mProbeInfo, this);
|
||||
|
||||
if (Skylight::smRenderPreviewProbes && gEditingMission && mEditorShapeInst && mCubemap != nullptr)
|
||||
if (Skylight::smRenderPreviewProbes && gEditingMission && mEditorShapeInst && mPrefilterMap != nullptr)
|
||||
{
|
||||
GFXTransformSaver saver;
|
||||
|
||||
|
|
@ -670,230 +265,11 @@ void Skylight::prepRenderImage(SceneRenderState *state)
|
|||
|
||||
void Skylight::setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat)
|
||||
{
|
||||
if (!mat->getFeatures().hasFeature(MFT_isDeferred))
|
||||
return;
|
||||
|
||||
//Set up the params
|
||||
MaterialParameters *matParams = mat->getMaterialParameters();
|
||||
|
||||
//Get the deferred render target
|
||||
NamedTexTarget* deferredTexTarget = NamedTexTarget::find("deferred");
|
||||
|
||||
GFXTextureObject *deferredTexObject = deferredTexTarget->getTexture();
|
||||
if (!deferredTexObject)
|
||||
return;
|
||||
|
||||
GFX->setTexture(0, deferredTexObject);
|
||||
|
||||
//Set the cubemap
|
||||
GFX->setCubeTexture(1, mCubemap->mCubemap);
|
||||
|
||||
//Set the invViewMat
|
||||
MatrixSet &matrixSet = renderState->getRenderPass()->getMatrixSet();
|
||||
const MatrixF &worldToCameraXfm = matrixSet.getWorldToCamera();
|
||||
|
||||
MaterialParameterHandle *invViewMat = mat->getMaterialParameterHandle("$invViewMat");
|
||||
|
||||
matParams->setSafe(invViewMat, worldToCameraXfm);
|
||||
Parent::setPreviewMatParameters(renderState, mat);
|
||||
}
|
||||
|
||||
DefineEngineMethod(Skylight, postApply, void, (), ,
|
||||
"A utility method for forcing a network update.\n")
|
||||
{
|
||||
object->inspectPostApply();
|
||||
}
|
||||
|
||||
void Skylight::bake(String outputPath, S32 resolution)
|
||||
{
|
||||
GFXDEBUGEVENT_SCOPE(Skylight_Bake, ColorI::WHITE);
|
||||
|
||||
PostEffect *preCapture = dynamic_cast<PostEffect*>(Sim::findObject("AL_PreCapture"));
|
||||
PostEffect *deferredShading = dynamic_cast<PostEffect*>(Sim::findObject("AL_DeferredShading"));
|
||||
if (preCapture)
|
||||
preCapture->enable();
|
||||
if (deferredShading)
|
||||
deferredShading->disable();
|
||||
|
||||
//if (mReflectionModeType == StaticCubemap || mReflectionModeType == BakedCubemap || mReflectionModeType == SkyLight)
|
||||
{
|
||||
if (!mCubemap)
|
||||
{
|
||||
mCubemap = new CubemapData();
|
||||
mCubemap->registerObject();
|
||||
}
|
||||
}
|
||||
|
||||
if (mReflectionModeType == BakedCubemap)
|
||||
{
|
||||
if (mReflectionPath.isEmpty() || !mPersistentId)
|
||||
{
|
||||
if (!mPersistentId)
|
||||
mPersistentId = getOrCreatePersistentId();
|
||||
|
||||
mReflectionPath = outputPath.c_str();
|
||||
|
||||
mProbeUniqueID = std::to_string(mPersistentId->getUUID().getHash()).c_str();
|
||||
}
|
||||
}
|
||||
|
||||
bool validCubemap = true;
|
||||
|
||||
// Save the current transforms so we can restore
|
||||
// it for child control rendering below.
|
||||
GFXTransformSaver saver;
|
||||
|
||||
//bool saveEditingMission = gEditingMission;
|
||||
//gEditingMission = false;
|
||||
|
||||
//Set this to true to use the prior method where it goes through the SPT_Reflect path for the bake
|
||||
bool probeRenderState = Skylight::smRenderSkylights;
|
||||
Skylight::smRenderSkylights = false;
|
||||
for (U32 i = 0; i < 6; ++i)
|
||||
{
|
||||
GFXTexHandle blendTex;
|
||||
blendTex.set(resolution, resolution, GFXFormatR8G8B8A8, &GFXRenderTargetProfile, "");
|
||||
|
||||
GFXTextureTargetRef mBaseTarget = GFX->allocRenderToTextureTarget();
|
||||
|
||||
GFX->clearTextureStateImmediate(0);
|
||||
mBaseTarget->attachTexture(GFXTextureTarget::Color0, blendTex);
|
||||
|
||||
// Standard view that will be overridden below.
|
||||
VectorF vLookatPt(0.0f, 0.0f, 0.0f), vUpVec(0.0f, 0.0f, 0.0f), vRight(0.0f, 0.0f, 0.0f);
|
||||
|
||||
switch (i)
|
||||
{
|
||||
case 0: // D3DCUBEMAP_FACE_POSITIVE_X:
|
||||
vLookatPt = VectorF(1.0f, 0.0f, 0.0f);
|
||||
vUpVec = VectorF(0.0f, 1.0f, 0.0f);
|
||||
break;
|
||||
case 1: // D3DCUBEMAP_FACE_NEGATIVE_X:
|
||||
vLookatPt = VectorF(-1.0f, 0.0f, 0.0f);
|
||||
vUpVec = VectorF(0.0f, 1.0f, 0.0f);
|
||||
break;
|
||||
case 2: // D3DCUBEMAP_FACE_POSITIVE_Y:
|
||||
vLookatPt = VectorF(0.0f, 1.0f, 0.0f);
|
||||
vUpVec = VectorF(0.0f, 0.0f, -1.0f);
|
||||
break;
|
||||
case 3: // D3DCUBEMAP_FACE_NEGATIVE_Y:
|
||||
vLookatPt = VectorF(0.0f, -1.0f, 0.0f);
|
||||
vUpVec = VectorF(0.0f, 0.0f, 1.0f);
|
||||
break;
|
||||
case 4: // D3DCUBEMAP_FACE_POSITIVE_Z:
|
||||
vLookatPt = VectorF(0.0f, 0.0f, 1.0f);
|
||||
vUpVec = VectorF(0.0f, 1.0f, 0.0f);
|
||||
break;
|
||||
case 5: // D3DCUBEMAP_FACE_NEGATIVE_Z:
|
||||
vLookatPt = VectorF(0.0f, 0.0f, -1.0f);
|
||||
vUpVec = VectorF(0.0f, 1.0f, 0.0f);
|
||||
break;
|
||||
}
|
||||
|
||||
// create camera matrix
|
||||
VectorF cross = mCross(vUpVec, vLookatPt);
|
||||
cross.normalizeSafe();
|
||||
|
||||
MatrixF matView(true);
|
||||
matView.setColumn(0, cross);
|
||||
matView.setColumn(1, vLookatPt);
|
||||
matView.setColumn(2, vUpVec);
|
||||
matView.setPosition(getPosition());
|
||||
matView.inverse();
|
||||
|
||||
// set projection to 90 degrees vertical and horizontal
|
||||
F32 left, right, top, bottom;
|
||||
F32 nearPlane = 100.f;
|
||||
F32 farDist = 10000.f;
|
||||
|
||||
MathUtils::makeFrustum(&left, &right, &top, &bottom, M_HALFPI_F, 1.0f, nearPlane);
|
||||
Frustum frustum(false, left, right, top, bottom, nearPlane, farDist);
|
||||
|
||||
renderFrame(&mBaseTarget, matView, frustum, StaticObjectType | StaticShapeObjectType & EDITOR_RENDER_TYPEMASK, ColorI::RED);
|
||||
|
||||
mBaseTarget->resolve();
|
||||
|
||||
mCubemap->setCubeFaceTexture(i, blendTex);
|
||||
|
||||
char fileName[256];
|
||||
dSprintf(fileName, 256, "%s%s_%i.png", mReflectionPath.c_str(),
|
||||
mProbeUniqueID.c_str(), i);
|
||||
|
||||
FileStream stream;
|
||||
if (!stream.open(fileName, Torque::FS::File::Write))
|
||||
{
|
||||
Con::errorf("ReflectionProbe::bake(): Couldn't open cubemap face file fo writing " + String(fileName));
|
||||
if (preCapture)
|
||||
preCapture->disable();
|
||||
if (deferredShading)
|
||||
deferredShading->enable();
|
||||
return;
|
||||
}
|
||||
|
||||
GBitmap bitmap(blendTex->getWidth(), blendTex->getHeight(), false, GFXFormatR8G8B8);
|
||||
blendTex->copyToBmp(&bitmap);
|
||||
bitmap.writeBitmap("png", stream);
|
||||
|
||||
if (Platform::isFile(fileName) && mCubemap)
|
||||
{
|
||||
mCubemap->setCubeFaceFile(i, FileName(fileName));
|
||||
}
|
||||
else
|
||||
{
|
||||
validCubemap = false;
|
||||
break;
|
||||
}
|
||||
|
||||
bitmap.deleteImage();
|
||||
}
|
||||
|
||||
if (validCubemap)
|
||||
{
|
||||
if (mCubemap->mCubemap)
|
||||
mCubemap->updateFaces();
|
||||
else
|
||||
mCubemap->createMap();
|
||||
|
||||
char fileName[256];
|
||||
dSprintf(fileName, 256, "%s%s.DDS", mReflectionPath.c_str(), mProbeUniqueID.c_str());
|
||||
|
||||
CubemapSaver::save(mCubemap->mCubemap, fileName);
|
||||
|
||||
if (!Platform::isFile(fileName))
|
||||
{
|
||||
validCubemap = false; //if we didn't save right, just
|
||||
Con::errorf("Failed to properly save out the skylight baked cubemap!");
|
||||
}
|
||||
}
|
||||
|
||||
if (validCubemap)
|
||||
{
|
||||
mDirty = false;
|
||||
|
||||
//remove the temp files
|
||||
for (U32 i = 0; i < 6; i++)
|
||||
{
|
||||
char fileName[256];
|
||||
dSprintf(fileName, 256, "%s%s_%i.png", mReflectionPath.c_str(),
|
||||
mProbeUniqueID.c_str(), i);
|
||||
|
||||
Platform::fileDelete(fileName);
|
||||
}
|
||||
}
|
||||
|
||||
//calculateSHTerms();
|
||||
|
||||
Skylight::smRenderSkylights = probeRenderState;
|
||||
setMaskBits(-1);
|
||||
|
||||
if (preCapture)
|
||||
preCapture->disable();
|
||||
|
||||
if (deferredShading)
|
||||
deferredShading->enable();
|
||||
}
|
||||
|
||||
DefineEngineMethod(Skylight, Bake, void, (String outputPath, S32 resolution), ("", 256),
|
||||
"@brief returns true if control object is inside the fog\n\n.")
|
||||
{
|
||||
object->bake(outputPath, resolution);
|
||||
}
|
||||
|
|
@ -23,8 +23,8 @@
|
|||
#ifndef SKYLIGHT_H
|
||||
#define SKYLIGHT_H
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#ifndef REFLECTIONPROBE_H
|
||||
#include "T3D/lighting/reflectionProbe.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
|
|
@ -57,83 +57,14 @@ class BaseMatInstance;
|
|||
// actual setup and rendering for you.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
class Skylight : public SceneObject
|
||||
class Skylight : public ReflectionProbe
|
||||
{
|
||||
typedef SceneObject Parent;
|
||||
|
||||
public:
|
||||
|
||||
enum IndrectLightingModeType
|
||||
{
|
||||
NoIndirect = 0,
|
||||
AmbientColor = 1,
|
||||
SphericalHarmonics = 2
|
||||
};
|
||||
|
||||
enum ReflectionModeType
|
||||
{
|
||||
StaticCubemap = 1,
|
||||
BakedCubemap = 2
|
||||
};
|
||||
typedef ReflectionProbe Parent;
|
||||
|
||||
private:
|
||||
|
||||
// Networking masks
|
||||
// We need to implement a mask specifically to handle
|
||||
// updating our transform from the server object to its
|
||||
// client-side "ghost". We also need to implement a
|
||||
// maks for handling editor updates to our properties
|
||||
// (like material).
|
||||
enum MaskBits
|
||||
{
|
||||
TransformMask = Parent::NextFreeMask << 0,
|
||||
UpdateMask = Parent::NextFreeMask << 1,
|
||||
EnabledMask = Parent::NextFreeMask << 2,
|
||||
CubemapMask = Parent::NextFreeMask << 3,
|
||||
ModeMask = Parent::NextFreeMask << 4,
|
||||
RadiusMask = Parent::NextFreeMask << 5,
|
||||
ShapeTypeMask = Parent::NextFreeMask << 6,
|
||||
BakeInfoMask = Parent::NextFreeMask << 7,
|
||||
NextFreeMask = Parent::NextFreeMask << 8
|
||||
};
|
||||
|
||||
bool mBake;
|
||||
bool mEnabled;
|
||||
bool mDirty;
|
||||
|
||||
Resource<TSShape> mEditorShape;
|
||||
TSShapeInstance* mEditorShapeInst;
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Rendering variables
|
||||
//--------------------------------------------------------------------------
|
||||
ProbeInfo* mProbeInfo;
|
||||
|
||||
//Reflection Contribution stuff
|
||||
ReflectionModeType mReflectionModeType;
|
||||
|
||||
String mCubemapName;
|
||||
CubemapData *mCubemap;
|
||||
|
||||
String mReflectionPath;
|
||||
String mProbeUniqueID;
|
||||
|
||||
//Debug rendering
|
||||
//Debug rendering
|
||||
static bool smRenderSkylights;
|
||||
static bool smRenderPreviewProbes;
|
||||
|
||||
//irridiance resources
|
||||
GFXCubemapHandle mIrridianceMap;
|
||||
|
||||
//prefilter resources
|
||||
GFXCubemapHandle mPrefilterMap;
|
||||
U32 mPrefilterMipLevels;
|
||||
U32 mPrefilterSize;
|
||||
|
||||
//brdflookup resources - shares the texture target with the prefilter
|
||||
GFXTexHandle mBrdfTexture;
|
||||
|
||||
bool mResourcesCreated;
|
||||
|
||||
public:
|
||||
Skylight();
|
||||
|
|
@ -156,9 +87,6 @@ public:
|
|||
// from the server object to the client
|
||||
virtual void inspectPostApply();
|
||||
|
||||
static bool _setEnabled(void *object, const char *index, const char *data);
|
||||
static bool _doBake(void *object, const char *index, const char *data);
|
||||
|
||||
// Handle when we are added to the scene and removed from the scene
|
||||
bool onAdd();
|
||||
void onRemove();
|
||||
|
|
@ -181,32 +109,12 @@ public:
|
|||
// minimizing texture, state, and shader switching by grouping objects that
|
||||
// use the same Materials.
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
// Create the geometry for rendering
|
||||
void createGeometry();
|
||||
|
||||
bool createClientResources();
|
||||
|
||||
// Get the Material instance
|
||||
void updateMaterial();
|
||||
|
||||
void generateTextures();
|
||||
|
||||
void updateProbeParams();
|
||||
|
||||
// This is the function that allows this object to submit itself for rendering
|
||||
void prepRenderImage(SceneRenderState *state);
|
||||
|
||||
void setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat);
|
||||
|
||||
//Baking
|
||||
void bake(String outputPath, S32 resolution);
|
||||
};
|
||||
|
||||
typedef Skylight::IndrectLightingModeType SkylightIndrectLightingModeEnum;
|
||||
DefineEnumType(SkylightIndrectLightingModeEnum);
|
||||
|
||||
typedef Skylight::ReflectionModeType SkylightReflectionModeEnum;
|
||||
DefineEnumType(SkylightReflectionModeEnum);
|
||||
|
||||
#endif // _Skylight_H_
|
||||
|
|
@ -33,7 +33,7 @@
|
|||
namespace CubemapSaver
|
||||
{
|
||||
// save cubemap handle to a dds cubemap with optional compression
|
||||
bool save(GFXCubemapHandle cubemap, const Torque::Path &path, GFXFormat compressionFormat = GFXFormat_FIRST);
|
||||
bool save(GFXCubemapHandle cubemap, const Torque::Path &path, GFXFormat compressionFormat = GFXFormatR8G8B8A8);
|
||||
|
||||
bool getBitmaps(GFXCubemapHandle cubemap, GFXFormat compressionFormat, GBitmap* faceBitmaps[6]);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -496,7 +496,7 @@ enum GFXTextureTransformFlags
|
|||
|
||||
// CodeReview: This number is used for the declaration of variables, but it
|
||||
// should *not* be used for any run-time purposes [7/2/2007 Pat]
|
||||
#define TEXTURE_STAGE_COUNT 32
|
||||
#define TEXTURE_STAGE_COUNT 16
|
||||
|
||||
enum GFXSamplerState
|
||||
{
|
||||
|
|
|
|||
|
|
@ -55,7 +55,8 @@ ProbeInfo::ProbeInfo()
|
|||
mIrradianceCubemap(NULL),
|
||||
mBRDFTexture(NULL),
|
||||
mRadius(1.0f),
|
||||
mIntensity(1.0f)
|
||||
mIntensity(1.0f),
|
||||
mProbePosOffset(0,0,0)
|
||||
{
|
||||
for (U32 i = 0; i < 5; ++i)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -68,6 +68,7 @@ struct ProbeInfo
|
|||
F32 mIntensity;
|
||||
|
||||
Box3F mBounds;
|
||||
Point3F mProbePosOffset;
|
||||
|
||||
GFXCubemapHandle *mCubemap;
|
||||
|
||||
|
|
|
|||
|
|
@ -487,6 +487,7 @@ struct ProbeRenderInst : public RenderInst
|
|||
F32 mIntensity;
|
||||
|
||||
Box3F mBounds;
|
||||
Point3F mProbePosOffset;
|
||||
|
||||
GFXCubemapHandle *mCubemap;
|
||||
|
||||
|
|
|
|||
|
|
@ -490,6 +490,7 @@ RenderProbeMgr::ReflectProbeMaterialInfo::ReflectProbeMaterialInfo(const String
|
|||
useCubemap = matInstance->getMaterialParameterHandle("$useCubemap");
|
||||
|
||||
cubemap = matInstance->getMaterialParameterHandle("$cubeMap");
|
||||
cubeMips = matInstance->getMaterialParameterHandle("$cubeMips");
|
||||
|
||||
eyePosWorld = matInstance->getMaterialParameterHandle("$eyePosWorld");
|
||||
bbMin = matInstance->getMaterialParameterHandle("$bbMin");
|
||||
|
|
@ -545,7 +546,7 @@ void RenderProbeMgr::ReflectProbeMaterialInfo::setProbeParameters(const ProbeRen
|
|||
|
||||
matParams->setSafe(radius, probeInfo->mRadius);
|
||||
|
||||
Point3F probePos = probeInfo->getPosition();
|
||||
Point3F probePos = probeInfo->getPosition() + probeInfo->mProbePosOffset;
|
||||
//worldViewOnly.mulP(probeInfo->getPosition(), &probePos);
|
||||
matParams->setSafe(probeWSPos, probePos);
|
||||
|
||||
|
|
@ -606,6 +607,10 @@ void RenderProbeMgr::ReflectProbeMaterialInfo::setProbeParameters(const ProbeRen
|
|||
GFX->setTexture(4, NULL);
|
||||
}
|
||||
|
||||
if(probeInfo->mCubemap->isValid())
|
||||
matParams->setSafe(cubeMips, mPow(probeInfo->mCubemap->getPointer()->getMipMapLevels(),2.0f));
|
||||
else
|
||||
matParams->setSafe(cubeMips, F32(0.0));
|
||||
|
||||
matParams->setSafe(eyePosWorld, renderState->getCameraPosition());
|
||||
matParams->setSafe(bbMin, probeInfo->mBounds.minExtents);
|
||||
|
|
@ -659,7 +664,7 @@ bool ReflectProbeMatInstance::setupPass(SceneRenderState *state, const SceneData
|
|||
desc.setZReadWrite(false);
|
||||
desc.zWriteEnable = false;
|
||||
desc.setCullMode(GFXCullNone);
|
||||
desc.setBlend(true, GFXBlendOne, GFXBlendOne);
|
||||
desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendOne);
|
||||
mProjectionState = GFX->createStateBlock(desc);
|
||||
}
|
||||
// Now override stateblock with our own
|
||||
|
|
|
|||
|
|
@ -107,6 +107,7 @@ protected:
|
|||
|
||||
MaterialParameterHandle *useCubemap;
|
||||
MaterialParameterHandle *cubemap;
|
||||
MaterialParameterHandle *cubeMips;
|
||||
|
||||
MaterialParameterHandle *eyePosWorld;
|
||||
MaterialParameterHandle *bbMin;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue