mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-28 16:41:01 +00:00
214 lines
6.8 KiB
C++
214 lines
6.8 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
#ifndef RENDER_PROBE_MGR_H
|
|
#define RENDER_PROBE_MGR_H
|
|
|
|
#ifndef _RENDERBINMANAGER_H_
|
|
#include "renderInstance/renderBinManager.h"
|
|
#endif
|
|
#ifndef _MATINSTANCE_H_
|
|
#include "materials/matInstance.h"
|
|
#endif
|
|
#ifndef _MATTEXTURETARGET_H_
|
|
#include "materials/matTextureTarget.h"
|
|
#endif
|
|
#ifndef _GFXPRIMITIVEBUFFER_H_
|
|
#include "gfx/gfxPrimitiveBuffer.h"
|
|
#endif
|
|
#ifndef _GFXVERTEXBUFFER_H_
|
|
#include "gfx/gfxVertexBuffer.h"
|
|
#endif
|
|
|
|
class ReflectProbeMatInstance : public MatInstance
|
|
{
|
|
typedef MatInstance Parent;
|
|
protected:
|
|
MaterialParameterHandle *mProbeParamsSC;
|
|
bool mInternalPass;
|
|
|
|
GFXStateBlockRef mProjectionState;
|
|
|
|
public:
|
|
ReflectProbeMatInstance(Material &mat) : Parent(mat), mProbeParamsSC(NULL), mInternalPass(false), mProjectionState(NULL){}
|
|
|
|
virtual bool init(const FeatureSet &features, const GFXVertexFormat *vertexFormat);
|
|
virtual bool setupPass(SceneRenderState *state, const SceneData &sgData);
|
|
};
|
|
|
|
class SkylightMatInstance : public MatInstance
|
|
{
|
|
typedef MatInstance Parent;
|
|
protected:
|
|
MaterialParameterHandle * mSkylightParamsSC;
|
|
bool mInternalPass;
|
|
|
|
GFXStateBlockRef mProjectionState;
|
|
|
|
public:
|
|
SkylightMatInstance(Material &mat) : Parent(mat), mSkylightParamsSC(NULL), mInternalPass(false), mProjectionState(NULL) {}
|
|
|
|
virtual bool init(const FeatureSet &features, const GFXVertexFormat *vertexFormat);
|
|
virtual bool setupPass(SceneRenderState *state, const SceneData &sgData);
|
|
};
|
|
|
|
//**************************************************************************
|
|
// RenderObjectMgr
|
|
//**************************************************************************
|
|
class RenderProbeMgr : public RenderBinManager
|
|
{
|
|
typedef RenderBinManager Parent;
|
|
public:
|
|
typedef GFXVertexPNTT FarFrustumQuadVert;
|
|
|
|
protected:
|
|
struct ReflectProbeMaterialInfo
|
|
{
|
|
ReflectProbeMatInstance *matInstance;
|
|
|
|
// { zNear, zFar, 1/zNear, 1/zFar }
|
|
MaterialParameterHandle *zNearFarInvNearFar;
|
|
|
|
// Far frustum plane (World Space)
|
|
MaterialParameterHandle *farPlane;
|
|
|
|
// Far frustum plane (View Space)
|
|
MaterialParameterHandle *vsFarPlane;
|
|
|
|
// -dot( farPlane, eyePos )
|
|
MaterialParameterHandle *negFarPlaneDotEye;
|
|
|
|
// Inverse View matrix
|
|
MaterialParameterHandle *invViewMat;
|
|
|
|
// Light Parameters
|
|
MaterialParameterHandle *probeLSPos;
|
|
MaterialParameterHandle *probeWSPos;
|
|
MaterialParameterHandle *attenuation;
|
|
MaterialParameterHandle *radius;
|
|
|
|
MaterialParameterHandle *useCubemap;
|
|
MaterialParameterHandle *cubemap;
|
|
MaterialParameterHandle *cubeMips;
|
|
|
|
MaterialParameterHandle *eyePosWorld;
|
|
MaterialParameterHandle *bbMin;
|
|
MaterialParameterHandle *bbMax;
|
|
|
|
MaterialParameterHandle *useSphereMode;
|
|
|
|
MaterialParameterHandle *shTerms[9];
|
|
MaterialParameterHandle *shConsts[5];
|
|
|
|
ReflectProbeMaterialInfo(const String &matName, const GFXVertexFormat *vertexFormat);
|
|
|
|
virtual ~ReflectProbeMaterialInfo();
|
|
|
|
|
|
void setViewParameters(const F32 zNear,
|
|
const F32 zFar,
|
|
const Point3F &eyePos,
|
|
const PlaneF &farPlane,
|
|
const PlaneF &_vsFarPlane,
|
|
const MatrixF &_inverseViewMatrix);
|
|
|
|
void setProbeParameters(const ProbeRenderInst *probe, const SceneRenderState* renderState, const MatrixF &worldViewOnly);
|
|
};
|
|
|
|
struct SkylightMaterialInfo
|
|
{
|
|
SkylightMatInstance *matInstance;
|
|
|
|
// { zNear, zFar, 1/zNear, 1/zFar }
|
|
MaterialParameterHandle *zNearFarInvNearFar;
|
|
|
|
// Far frustum plane (World Space)
|
|
MaterialParameterHandle *farPlane;
|
|
|
|
// Far frustum plane (View Space)
|
|
MaterialParameterHandle *vsFarPlane;
|
|
|
|
// -dot( farPlane, eyePos )
|
|
MaterialParameterHandle *negFarPlaneDotEye;
|
|
|
|
// Inverse View matrix
|
|
MaterialParameterHandle *invViewMat;
|
|
|
|
MaterialParameterHandle *useCubemap;
|
|
MaterialParameterHandle *cubemap;
|
|
|
|
MaterialParameterHandle *eyePosWorld;
|
|
|
|
MaterialParameterHandle *shTerms[9];
|
|
MaterialParameterHandle *shConsts[5];
|
|
|
|
SkylightMaterialInfo(const String &matName, const GFXVertexFormat *vertexFormat);
|
|
|
|
virtual ~SkylightMaterialInfo();
|
|
|
|
|
|
void setViewParameters(const F32 zNear,
|
|
const F32 zFar,
|
|
const Point3F &eyePos,
|
|
const PlaneF &farPlane,
|
|
const PlaneF &_vsFarPlane,
|
|
const MatrixF &_inverseViewMatrix);
|
|
|
|
void setSkylightParameters(const ProbeRenderInst *probe, const SceneRenderState* renderState, const MatrixF &worldViewOnly);
|
|
};
|
|
|
|
GFXVertexBufferHandle<FarFrustumQuadVert> mFarFrustumQuadVerts;
|
|
|
|
GFXVertexBufferHandle<GFXVertexPC> getSphereMesh(U32 &outNumPrimitives, GFXPrimitiveBufferHandle &outPrimitives);
|
|
|
|
// Convex geometry for lights
|
|
GFXVertexBufferHandle<GFXVertexPC> mSphereGeometry;
|
|
|
|
GFXPrimitiveBufferHandle mSphereIndices;
|
|
|
|
U32 mSpherePrimitiveCount;
|
|
|
|
public:
|
|
RenderProbeMgr();
|
|
RenderProbeMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder);
|
|
|
|
// RenderBinMgr
|
|
void _setupPerFrameParameters(const SceneRenderState *state);
|
|
virtual void addElement(RenderInst *inst);
|
|
virtual void render(SceneRenderState * state);
|
|
|
|
// ConsoleObject
|
|
static void initPersistFields();
|
|
DECLARE_CONOBJECT(RenderProbeMgr);
|
|
|
|
ReflectProbeMaterialInfo* mReflectProbeMaterial;
|
|
ReflectProbeMaterialInfo* _getReflectProbeMaterial();
|
|
|
|
SkylightMaterialInfo* mSkylightMaterial;
|
|
SkylightMaterialInfo* _getSkylightMaterial();
|
|
|
|
// Add a reflection probe to the bin
|
|
void addSkylightProbe(ProbeRenderInst *probeInfo);
|
|
void addSphereReflectionProbe(ProbeRenderInst *probeInfo);
|
|
void addConvexReflectionProbe(ProbeRenderInst *probeInfo);
|
|
};
|
|
|
|
#endif // RENDER_PROBE_MGR_H
|