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rangeclamp for mip guestimates for rendertargets to keep that from getting out of hand
(or try to. gls still not respecting it for some reason)
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@ -1424,6 +1424,7 @@ void GFXTextureManager::_validateTexParams( const U32 width, const U32 height,
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inOutNumMips = mFloor(mLog2(mMax(width, height))) + 1;
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else if (inOutNumMips > 1) //capped
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inOutNumMips = mMin(inOutNumMips,mFloor(mLog2(mMax(width, height))) + 1);
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inOutNumMips = mClampF(inOutNumMips, 1, 13);
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}
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else
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{
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