rangeclamp for mip guestimates for rendertargets to keep that from getting out of hand

(or try to. gls still not respecting it for some reason)
This commit is contained in:
AzaezelX 2025-08-05 14:52:31 -05:00
parent ff3188daee
commit f2ffc8bd22

View file

@ -1424,6 +1424,7 @@ void GFXTextureManager::_validateTexParams( const U32 width, const U32 height,
inOutNumMips = mFloor(mLog2(mMax(width, height))) + 1;
else if (inOutNumMips > 1) //capped
inOutNumMips = mMin(inOutNumMips,mFloor(mLog2(mMax(width, height))) + 1);
inOutNumMips = mClampF(inOutNumMips, 1, 13);
}
else
{