stateblocks: skylight uses one+(dest)zero. probes use (src)alpha+(dst(1.0-alpha) for a lerp blend. skylight writes out 0 alpha to ensure probes always win if even only a little.

This commit is contained in:
Azaezel 2018-11-27 08:50:44 -06:00
parent 65ab39a2d2
commit f1e584ca69
2 changed files with 3 additions and 3 deletions

View file

@ -60,5 +60,5 @@ float4 main( ConvexConnectP IN ) : SV_TARGET
float blendVal = 0.0001;
return float4(diffuse + specular * surface.ao, blendVal);
return float4(diffuse + specular * surface.ao, 0);
}