leverage isScriptFile

(also initialize  scattersky. mNightCubemapName = StringTable->EmptyString();)
This commit is contained in:
AzaezelX 2021-07-22 12:02:23 -05:00
parent c41b8e00ff
commit f185bef8a3
9 changed files with 18 additions and 17 deletions

View file

@ -136,7 +136,7 @@ void PostEffectAsset::initializeAsset()
mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
if (Platform::isFile(mScriptPath))
if (Platform::isScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}
@ -146,7 +146,7 @@ void PostEffectAsset::onAssetRefresh()
mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
if (Platform::isFile(mScriptPath))
if (Platform::isScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}