leverage isScriptFile

(also initialize  scattersky. mNightCubemapName = StringTable->EmptyString();)
This commit is contained in:
AzaezelX 2021-07-22 12:02:23 -05:00
parent c41b8e00ff
commit f185bef8a3
9 changed files with 18 additions and 17 deletions

View file

@ -133,7 +133,7 @@ void GameObjectAsset::initializeAsset()
//Ensure we have an expanded filepath
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Platform::isFile(mScriptPath))
if (Platform::isScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
mTAMLPath = getOwned() ? expandAssetFilePath(mTAMLFile) : mTAMLPath;
@ -144,7 +144,7 @@ void GameObjectAsset::onAssetRefresh()
//Ensure we have an expanded filepath
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Platform::isFile(mScriptPath))
if (Platform::isScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
mTAMLPath = getOwned() ? expandAssetFilePath(mTAMLFile) : mTAMLPath;