leverage isScriptFile

(also initialize  scattersky. mNightCubemapName = StringTable->EmptyString();)
This commit is contained in:
AzaezelX 2021-07-22 12:02:23 -05:00
parent c41b8e00ff
commit f185bef8a3
9 changed files with 18 additions and 17 deletions

View file

@ -136,7 +136,7 @@ void CubemapAsset::initializeAsset()
{
mScriptFile = expandAssetFilePath(mScriptFile);
if(Platform::isFile(mScriptFile))
if(Platform::isScriptFile(mScriptFile))
Con::executeFile(mScriptFile, false, false);
}
@ -144,7 +144,7 @@ void CubemapAsset::onAssetRefresh()
{
mScriptFile = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptFile))
if (Platform::isScriptFile(mScriptFile))
Con::executeFile(mScriptFile, false, false);
}

View file

@ -119,12 +119,12 @@ void GUIAsset::initializeAsset()
{
mGUIPath = expandAssetFilePath(mGUIFile);
if (Platform::isFile(mGUIPath))
if (Platform::isScriptFile(mGUIPath))
Con::executeFile(mGUIPath, false, false);
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptPath))
if (Platform::isScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}
@ -132,12 +132,12 @@ void GUIAsset::onAssetRefresh()
{
mGUIPath = expandAssetFilePath(mGUIFile);
if (Platform::isFile(mGUIPath))
if (Platform::isScriptFile(mGUIPath))
Con::executeFile(mGUIPath, false, false);
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptPath))
if (Platform::isScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}

View file

@ -133,7 +133,7 @@ void GameObjectAsset::initializeAsset()
//Ensure we have an expanded filepath
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Platform::isFile(mScriptPath))
if (Platform::isScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
mTAMLPath = getOwned() ? expandAssetFilePath(mTAMLFile) : mTAMLPath;
@ -144,7 +144,7 @@ void GameObjectAsset::onAssetRefresh()
//Ensure we have an expanded filepath
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Platform::isFile(mScriptPath))
if (Platform::isScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
mTAMLPath = getOwned() ? expandAssetFilePath(mTAMLFile) : mTAMLPath;

View file

@ -166,7 +166,7 @@ void MaterialAsset::initializeAsset()
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Platform::isFile(mScriptPath))
if (Platform::isScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
loadMaterial();
@ -176,7 +176,7 @@ void MaterialAsset::onAssetRefresh()
{
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Platform::isFile(mScriptPath))
if (Platform::isScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
loadMaterial();

View file

@ -211,7 +211,7 @@ public: \
Material* tempMat = nullptr;\
\
if (!Sim::findObject(m##name##Asset->getMaterialDefinitionName(), tempMat))\
Con::errorf("classname::_set##name() - Material %s was not found.", m##name##Asset->getMaterialDefinitionName());\
Con::errorf("%s::_set%s() - Material %s was not found.", macroText(className), macroText(name), m##name##Asset->getMaterialDefinitionName());\
m##name = tempMat;\
}\
else\

View file

@ -136,7 +136,7 @@ void PostEffectAsset::initializeAsset()
mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
if (Platform::isFile(mScriptPath))
if (Platform::isScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}
@ -146,7 +146,7 @@ void PostEffectAsset::onAssetRefresh()
mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
if (Platform::isFile(mScriptPath))
if (Platform::isScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}

View file

@ -124,7 +124,7 @@ void ScriptAsset::initializeAsset()
{
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptPath))
if (Platform::isScriptFile(mScriptPath))
{
//We're initialized properly, so we'll go ahead and kick along any dependencies we may have as well
AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
@ -152,7 +152,7 @@ void ScriptAsset::onAssetRefresh()
{
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptPath))
if (Platform::isScriptFile(mScriptPath))
{
//Refresh any dependencies we may have
for (U32 i = 0; i < mScriptAssets.size(); i++)
@ -192,7 +192,7 @@ bool ScriptAsset::execScript()
return false;
if (Platform::isFile(mScriptPath))
if (Platform::isScriptFile(mScriptPath))
{
return Con::executeFile(mScriptPath, false, false);
}

View file

@ -337,7 +337,7 @@ void Prefab::_loadFile( bool addFileNotify )
if ( mFilename == StringTable->EmptyString())
return;
if ( !Platform::isFile( mFilename ) )
if ( !Platform::isScriptFile( mFilename ) )
{
Con::errorf( "Prefab::_loadFile() - file %s was not found.", mFilename );
return;

View file

@ -165,6 +165,7 @@ ScatterSky::ScatterSky()
mNightColor.set( 0.0196078f, 0.0117647f, 0.109804f, 1.0f );
mNightFogColor = mNightColor;
mUseNightCubemap = false;
mNightCubemapName = StringTable->EmptyString();
mSunSize = 1.0f;
INIT_MATERIALASSET(MoonMat);