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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-03 04:20:30 +00:00
leverage isScriptFile
(also initialize scattersky. mNightCubemapName = StringTable->EmptyString();)
This commit is contained in:
parent
c41b8e00ff
commit
f185bef8a3
9 changed files with 18 additions and 17 deletions
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@ -136,7 +136,7 @@ void CubemapAsset::initializeAsset()
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{
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mScriptFile = expandAssetFilePath(mScriptFile);
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if(Platform::isFile(mScriptFile))
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if(Platform::isScriptFile(mScriptFile))
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Con::executeFile(mScriptFile, false, false);
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}
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@ -144,7 +144,7 @@ void CubemapAsset::onAssetRefresh()
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{
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mScriptFile = expandAssetFilePath(mScriptFile);
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if (Platform::isFile(mScriptFile))
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if (Platform::isScriptFile(mScriptFile))
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Con::executeFile(mScriptFile, false, false);
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}
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@ -119,12 +119,12 @@ void GUIAsset::initializeAsset()
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{
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mGUIPath = expandAssetFilePath(mGUIFile);
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if (Platform::isFile(mGUIPath))
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if (Platform::isScriptFile(mGUIPath))
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Con::executeFile(mGUIPath, false, false);
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mScriptPath = expandAssetFilePath(mScriptFile);
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if (Platform::isFile(mScriptPath))
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if (Platform::isScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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}
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@ -132,12 +132,12 @@ void GUIAsset::onAssetRefresh()
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{
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mGUIPath = expandAssetFilePath(mGUIFile);
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if (Platform::isFile(mGUIPath))
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if (Platform::isScriptFile(mGUIPath))
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Con::executeFile(mGUIPath, false, false);
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mScriptPath = expandAssetFilePath(mScriptFile);
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if (Platform::isFile(mScriptPath))
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if (Platform::isScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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}
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@ -133,7 +133,7 @@ void GameObjectAsset::initializeAsset()
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//Ensure we have an expanded filepath
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (Platform::isFile(mScriptPath))
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if (Platform::isScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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mTAMLPath = getOwned() ? expandAssetFilePath(mTAMLFile) : mTAMLPath;
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@ -144,7 +144,7 @@ void GameObjectAsset::onAssetRefresh()
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//Ensure we have an expanded filepath
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (Platform::isFile(mScriptPath))
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if (Platform::isScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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mTAMLPath = getOwned() ? expandAssetFilePath(mTAMLFile) : mTAMLPath;
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@ -166,7 +166,7 @@ void MaterialAsset::initializeAsset()
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (Platform::isFile(mScriptPath))
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if (Platform::isScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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loadMaterial();
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@ -176,7 +176,7 @@ void MaterialAsset::onAssetRefresh()
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{
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (Platform::isFile(mScriptPath))
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if (Platform::isScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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loadMaterial();
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@ -211,7 +211,7 @@ public: \
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Material* tempMat = nullptr;\
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\
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if (!Sim::findObject(m##name##Asset->getMaterialDefinitionName(), tempMat))\
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Con::errorf("classname::_set##name() - Material %s was not found.", m##name##Asset->getMaterialDefinitionName());\
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Con::errorf("%s::_set%s() - Material %s was not found.", macroText(className), macroText(name), m##name##Asset->getMaterialDefinitionName());\
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m##name = tempMat;\
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}\
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else\
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@ -136,7 +136,7 @@ void PostEffectAsset::initializeAsset()
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mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
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mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
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if (Platform::isFile(mScriptPath))
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if (Platform::isScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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}
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@ -146,7 +146,7 @@ void PostEffectAsset::onAssetRefresh()
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mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
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mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
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if (Platform::isFile(mScriptPath))
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if (Platform::isScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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}
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@ -124,7 +124,7 @@ void ScriptAsset::initializeAsset()
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{
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mScriptPath = expandAssetFilePath(mScriptFile);
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if (Platform::isFile(mScriptPath))
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if (Platform::isScriptFile(mScriptPath))
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{
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//We're initialized properly, so we'll go ahead and kick along any dependencies we may have as well
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AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
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@ -152,7 +152,7 @@ void ScriptAsset::onAssetRefresh()
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{
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mScriptPath = expandAssetFilePath(mScriptFile);
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if (Platform::isFile(mScriptPath))
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if (Platform::isScriptFile(mScriptPath))
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{
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//Refresh any dependencies we may have
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for (U32 i = 0; i < mScriptAssets.size(); i++)
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@ -192,7 +192,7 @@ bool ScriptAsset::execScript()
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return false;
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if (Platform::isFile(mScriptPath))
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if (Platform::isScriptFile(mScriptPath))
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{
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return Con::executeFile(mScriptPath, false, false);
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}
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@ -337,7 +337,7 @@ void Prefab::_loadFile( bool addFileNotify )
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if ( mFilename == StringTable->EmptyString())
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return;
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if ( !Platform::isFile( mFilename ) )
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if ( !Platform::isScriptFile( mFilename ) )
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{
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Con::errorf( "Prefab::_loadFile() - file %s was not found.", mFilename );
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return;
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@ -165,6 +165,7 @@ ScatterSky::ScatterSky()
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mNightColor.set( 0.0196078f, 0.0117647f, 0.109804f, 1.0f );
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mNightFogColor = mNightColor;
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mUseNightCubemap = false;
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mNightCubemapName = StringTable->EmptyString();
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mSunSize = 1.0f;
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INIT_MATERIALASSET(MoonMat);
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