Hooks the splash window code up to the same image loading code as the icon code, and also adds a check if it tries to load a BMP for either(this is a bad format and really shouldn't be used for pretty much anything).

Also includes a icon for the templates.
This commit is contained in:
Areloch 2017-01-16 00:09:55 -06:00
parent 713c93d328
commit f02d0d6c4e
4 changed files with 92 additions and 39 deletions

View file

@ -168,47 +168,55 @@ PlatformWindow *PlatformWindowManagerSDL::createWindow(GFXDevice *device, const
//Now, fetch our window icon, if any
Torque::Path iconPath = Torque::Path(Con::getVariable( "$Core::windowIcon" ));
Resource<GBitmap> bmp = GBitmap::load(iconPath);
if (bmp != NULL)
if (iconPath.getExtension() == String("bmp"))
{
U32 pitch;
U32 width = bmp->getWidth();
bool hasAlpha = bmp->getHasTransparency();
U32 depth;
if (hasAlpha)
Con::errorf("Unable to use bmp format images for the window icon. Please use a different format.");
}
else
{
Resource<GBitmap> img = GBitmap::load(iconPath);
if (img != NULL)
{
pitch = 4 * width;
depth = 32;
}
else
{
pitch = 3 * width;
depth = 24;
}
U32 pitch;
U32 width = img->getWidth();
bool hasAlpha = img->getHasTransparency();
U32 depth;
Uint32 rmask, gmask, bmask, amask;
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
S32 shift = hasAlpha ? 8 : 0;
rmask = 0xff000000 >> shift;
gmask = 0x00ff0000 >> shift;
bmask = 0x0000ff00 >> shift;
amask = 0x000000ff >> shift;
if (hasAlpha)
{
pitch = 4 * width;
depth = 32;
}
else
{
pitch = 3 * width;
depth = 24;
}
Uint32 rmask, gmask, bmask, amask;
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
{
S32 shift = hasAlpha ? 8 : 0;
rmask = 0xff000000 >> shift;
gmask = 0x00ff0000 >> shift;
bmask = 0x0000ff00 >> shift;
amask = 0x000000ff >> shift;
}
else
{
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = hasAlpha ? 0xff000000 : 0;
}
SDL_Surface* iconSurface = SDL_CreateRGBSurfaceFrom(img->getAddress(0, 0), img->getWidth(), img->getHeight(), depth, pitch, rmask, gmask, bmask, amask);
SDL_SetWindowIcon(window->mWindowHandle, iconSurface);
SDL_FreeSurface(iconSurface);
}
else
{
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = hasAlpha ? 0xff000000 : 0;
}
SDL_Surface* iconSurface = SDL_CreateRGBSurfaceFrom(bmp->getAddress(0, 0), bmp->getWidth(), bmp->getHeight(), depth, pitch, rmask, gmask, bmask, amask);
SDL_SetWindowIcon(window->mWindowHandle, iconSurface);
SDL_FreeSurface(iconSurface);
}
if(device)