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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Hooks the splash window code up to the same image loading code as the icon code, and also adds a check if it tries to load a BMP for either(this is a bad format and really shouldn't be used for pretty much anything).
Also includes a icon for the templates.
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4 changed files with 92 additions and 39 deletions
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@ -22,7 +22,7 @@
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#include "platform/platform.h"
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#include "console/console.h"
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#include "gfx/bitmap/gBitmap.h"
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#include "SDL.h"
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#include "windowManager/sdl/sdlWindow.h"
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@ -36,7 +36,52 @@ bool Platform::displaySplashWindow( String path )
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if(path.isEmpty())
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return false;
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gSplashImage = SDL_LoadBMP(path);
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Torque::Path iconPath = Torque::Path(path);
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if (iconPath.getExtension() == String("bmp"))
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{
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Con::errorf("Unable to use bmp format images for the splash screen. Please use a different format.");
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return false;
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}
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Resource<GBitmap> img = GBitmap::load(iconPath);
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if (img != NULL)
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{
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U32 pitch;
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U32 width = img->getWidth();
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bool hasAlpha = img->getHasTransparency();
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U32 depth;
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if (hasAlpha)
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{
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pitch = 4 * width;
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depth = 32;
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}
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else
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{
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pitch = 3 * width;
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depth = 24;
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}
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Uint32 rmask, gmask, bmask, amask;
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if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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S32 shift = hasAlpha ? 8 : 0;
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rmask = 0xff000000 >> shift;
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gmask = 0x00ff0000 >> shift;
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bmask = 0x0000ff00 >> shift;
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amask = 0x000000ff >> shift;
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}
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else
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{
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rmask = 0x000000ff;
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gmask = 0x0000ff00;
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bmask = 0x00ff0000;
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amask = hasAlpha ? 0xff000000 : 0;
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}
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gSplashImage = SDL_CreateRGBSurfaceFrom(img->getAddress(0, 0), img->getWidth(), img->getHeight(), depth, pitch, rmask, gmask, bmask, amask);
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}
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//now the pop-up window
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if (gSplashImage)
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