diff --git a/Engine/source/T3D/player.cpp b/Engine/source/T3D/player.cpp index 3c258c374..6e33284a6 100644 --- a/Engine/source/T3D/player.cpp +++ b/Engine/source/T3D/player.cpp @@ -4659,9 +4659,9 @@ Point3F Player::_move( const F32 travelTime, Collision *outCol ) } Point3F distance = end - start; - if (mFabs(distance.x) < mObjBox.len_x() && - mFabs(distance.y) < mObjBox.len_y() && - mFabs(distance.z) < mObjBox.len_z()) + if (mFabs(distance.x) < mScaledBox.len_x() && + mFabs(distance.y) < mScaledBox.len_y() && + mFabs(distance.z) < mScaledBox.len_z()) { // We can potentially early out of this. If there are no polys in the clipped polylist at our // end position, then we can bail, and just set start = end;