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Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/clusterCluck
# Conflicts: # Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.cpp # Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.h # Engine/source/scene/sceneContainer.h
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3 changed files with 4 additions and 3 deletions
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@ -668,7 +668,8 @@ class SceneContainer
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/// @name Line intersection
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/// @{
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typedef bool ( *CastRayCallback )(SceneObject* object);
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typedef bool ( *CastRayCallback )( SceneObject* object );
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/// Test against collision geometry -- fast.
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bool castRay( const Point3F &start, const Point3F &end, U32 mask, RayInfo* info, CastRayCallback callback = NULL );
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