Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/clusterCluck

# Conflicts:
#	Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.cpp
#	Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.h
#	Engine/source/scene/sceneContainer.h
This commit is contained in:
AzaezelX 2023-11-10 02:50:13 -06:00
commit eeb42632f5
3 changed files with 4 additions and 3 deletions

View file

@ -668,7 +668,8 @@ class SceneContainer
/// @name Line intersection
/// @{
typedef bool ( *CastRayCallback )(SceneObject* object);
typedef bool ( *CastRayCallback )( SceneObject* object );
/// Test against collision geometry -- fast.
bool castRay( const Point3F &start, const Point3F &end, U32 mask, RayInfo* info, CastRayCallback callback = NULL );