diff --git a/Templates/Full/game/levels/Pbr Mat Test.mis b/Templates/Full/game/levels/Pbr Mat Test.mis index 46e6cc876..a8c37ab32 100644 --- a/Templates/Full/game/levels/Pbr Mat Test.mis +++ b/Templates/Full/game/levels/Pbr Mat Test.mis @@ -71,7 +71,7 @@ new SimGroup(MissionGroup) { scale = "1 1 1"; canSave = "1"; canSaveDynamicFields = "1"; - Direction = "1 1 -1"; + direction = "1 1 -1"; }; new SimGroup(PlayerDropPoints) { canSave = "1"; @@ -242,8 +242,8 @@ new SimGroup(MissionGroup) { playAmbient = "1"; meshCulling = "0"; originSort = "0"; - CollisionType = "Collision Mesh"; - DecalType = "Collision Mesh"; + CollisionType = "Visible Mesh"; + DecalType = "Visible Mesh"; allowPlayerStep = "0"; alphaFadeEnable = "0"; alphaFadeStart = "100"; @@ -285,5 +285,71 @@ new SimGroup(MissionGroup) { canSave = "1"; canSaveDynamicFields = "1"; }; + new SpotLight() { + range = "10"; + innerAngle = "5"; + outerAngle = "45"; + isEnabled = "1"; + color = "1 0 0 1"; + brightness = "1"; + castShadows = "1"; + staticRefreshFreq = "32"; + dynamicRefreshFreq = "8"; + priority = "1"; + animate = "1"; + animationType = "SpinLightAnim"; + animationPeriod = "5"; + animationPhase = "1"; + flareScale = "1"; + attenuationRatio = "0 1 1"; + shadowType = "Spot"; + texSize = "512"; + overDarkFactor = "2000 1000 500 100"; + shadowDistance = "400"; + shadowSoftness = "0.15"; + numSplits = "1"; + logWeight = "0.91"; + fadeStartDistance = "0"; + lastSplitTerrainOnly = "0"; + representedInLightmap = "0"; + shadowDarkenColor = "0 0 0 -1"; + includeLightmappedGeometryInShadow = "0"; + position = "-11.3397 10.2393 5.48993"; + rotation = "0.996932 0.0250098 -0.0741721 37.3757"; + canSave = "1"; + canSaveDynamicFields = "1"; + }; + new PointLight() { + radius = "10"; + isEnabled = "1"; + color = "0.011612 1 0.991102 1"; + brightness = "1"; + castShadows = "1"; + staticRefreshFreq = "32"; + dynamicRefreshFreq = "8"; + priority = "1"; + animate = "1"; + animationType = "SubtlePulseLightAnim"; + animationPeriod = "1"; + animationPhase = "1"; + flareScale = "1"; + attenuationRatio = "0 1 1"; + shadowType = "DualParaboloidSinglePass"; + texSize = "512"; + overDarkFactor = "2000 1000 500 100"; + shadowDistance = "400"; + shadowSoftness = "0.15"; + numSplits = "1"; + logWeight = "0.91"; + fadeStartDistance = "0"; + lastSplitTerrainOnly = "0"; + representedInLightmap = "0"; + shadowDarkenColor = "0 0 0 -1"; + includeLightmappedGeometryInShadow = "0"; + position = "-9.67408 18.3499 3.91894"; + rotation = "1 0 0 0"; + canSave = "1"; + canSaveDynamicFields = "1"; + }; }; //--- OBJECT WRITE END ---