Ensuring all names are the correct casing for Linux

This commit is contained in:
Areloch 2016-05-26 01:37:14 -05:00
parent fb7e4f92ef
commit ec8882c3c8
44 changed files with 95 additions and 95 deletions

View file

@ -37,7 +37,7 @@
#endif
#include "console/engineAPI.h"
#ifdef TORQUE_EXPERIMENTAL_EC
#include "T3D/Entity.h"
#include "T3D/entity.h"
#endif
IMPLEMENT_CONOBJECT(GuiTreeViewCtrl);

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@ -24,7 +24,7 @@
#include "gui/editor/guiInspector.h"
#include "gui/editor/inspector/entityGroup.h"
#include "core/strings/stringUnit.h"
#include "T3D/Components/Component.h"
#include "T3D/components/component.h"
#include "console/engineAPI.h"

View file

@ -25,7 +25,7 @@
#include "gui/editor/inspector/group.h"
#include "console/simFieldDictionary.h"
#include "T3D/Components/Component.h"
#include "T3D/components/component.h"
#include "gui/controls/guiPopUpCtrlEx.h"
class GuiInspectorEntityGroup : public GuiInspectorGroup

View file

@ -24,11 +24,11 @@
#include "gui/editor/guiInspector.h"
#include "gui/editor/inspector/mountingGroup.h"
#include "core/strings/stringUnit.h"
#include "T3D/Entity.h"
#include "T3D/Components/Component.h"
#include "T3D/entity.h"
#include "T3D/components/component.h"
//Need this to get node lists
#include "T3D/Components/render/renderComponentInterface.h"
#include "T3D/components/render/renderComponentInterface.h"
IMPLEMENT_CONOBJECT(GuiInspectorMountingGroup);

View file

@ -25,7 +25,7 @@
#include "gui/editor/inspector/group.h"
#include "console/simFieldDictionary.h"
#include "T3D/Components/Component.h"
#include "T3D/components/component.h"
#include "gui/controls/guiPopUpCtrlEx.h"
#ifndef _GUI_INSPECTOR_TYPES_H_
@ -33,7 +33,7 @@
#endif
#ifndef _ENTITY_H_
#include "T3D/Entity.h"
#include "T3D/entity.h"
#endif
class GuiInspectorMountingGroup;