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Ensuring all names are the correct casing for Linux
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fb7e4f92ef
commit
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44 changed files with 95 additions and 95 deletions
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@ -37,7 +37,7 @@
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#endif
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#include "console/engineAPI.h"
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#ifdef TORQUE_EXPERIMENTAL_EC
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#include "T3D/Entity.h"
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#include "T3D/entity.h"
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#endif
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IMPLEMENT_CONOBJECT(GuiTreeViewCtrl);
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@ -24,7 +24,7 @@
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#include "gui/editor/guiInspector.h"
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#include "gui/editor/inspector/entityGroup.h"
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#include "core/strings/stringUnit.h"
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#include "T3D/Components/Component.h"
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#include "T3D/components/component.h"
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#include "console/engineAPI.h"
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@ -25,7 +25,7 @@
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#include "gui/editor/inspector/group.h"
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#include "console/simFieldDictionary.h"
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#include "T3D/Components/Component.h"
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#include "T3D/components/component.h"
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#include "gui/controls/guiPopUpCtrlEx.h"
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class GuiInspectorEntityGroup : public GuiInspectorGroup
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@ -24,11 +24,11 @@
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#include "gui/editor/guiInspector.h"
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#include "gui/editor/inspector/mountingGroup.h"
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#include "core/strings/stringUnit.h"
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#include "T3D/Entity.h"
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#include "T3D/Components/Component.h"
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#include "T3D/entity.h"
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#include "T3D/components/component.h"
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//Need this to get node lists
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#include "T3D/Components/render/renderComponentInterface.h"
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#include "T3D/components/render/renderComponentInterface.h"
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IMPLEMENT_CONOBJECT(GuiInspectorMountingGroup);
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@ -25,7 +25,7 @@
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#include "gui/editor/inspector/group.h"
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#include "console/simFieldDictionary.h"
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#include "T3D/Components/Component.h"
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#include "T3D/components/component.h"
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#include "gui/controls/guiPopUpCtrlEx.h"
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#ifndef _GUI_INSPECTOR_TYPES_H_
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@ -33,7 +33,7 @@
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#endif
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#ifndef _ENTITY_H_
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#include "T3D/Entity.h"
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#include "T3D/entity.h"
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#endif
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class GuiInspectorMountingGroup;
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