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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-29 08:15:44 +00:00
Ensuring all names are the correct casing for Linux
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parent
fb7e4f92ef
commit
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44 changed files with 95 additions and 95 deletions
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@ -20,7 +20,7 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/Components/Physics/physicsBehavior.h"
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#include "T3D/components/physics/physicsBehavior.h"
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#include "platform/platform.h"
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#include "console/consoleTypes.h"
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#include "core/util/safeDelete.h"
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@ -5,7 +5,7 @@
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#ifndef _PHYSICSBEHAVIOR_H_
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#define _PHYSICSBEHAVIOR_H_
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#include "T3D/Components/Component.h"
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#include "T3D/components/component.h"
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#ifndef __RESOURCE_H__
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#include "core/resource.h"
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#include "math/mBox.h"
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#endif
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#ifndef _ENTITY_H_
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#include "T3D/Entity.h"
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#include "T3D/entity.h"
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#endif
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#ifndef _CONVEX_H_
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#include "collision/convex.h"
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@ -36,7 +36,7 @@
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#endif
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#ifndef _RENDER_COMPONENT_INTERFACE_H_
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#include "T3D/Components/render/renderComponentInterface.h"
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#include "T3D/components/render/renderComponentInterface.h"
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#endif
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class TSShapeInstance;
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@ -24,7 +24,7 @@
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#define PHYSICS_COMPONENT_INTERFACE_H
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#ifndef CORE_INTERFACES_H
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#include "T3D/Components/coreInterfaces.h"
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#include "T3D/components/coreInterfaces.h"
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#endif
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class PhysicsComponentInterface : public Interface<PhysicsComponentInterface>
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@ -20,7 +20,7 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/Components/Physics/playerControllerComponent.h"
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#include "T3D/components/physics/playerControllercomponent.h"
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#include "platform/platform.h"
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#include "console/consoleTypes.h"
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#include "core/util/safeDelete.h"
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@ -37,7 +37,7 @@
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#include "collision/collision.h"
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#include "T3D/physics/physicsPlayer.h"
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#include "T3D/physics/physicsPlugin.h"
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#include "T3D/Components/Collision/collisionInterfaces.h"
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#include "T3D/components/collision/collisionInterfaces.h"
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#include "T3D/trigger.h"
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#include "T3D/components/collision/collisionTrigger.h"
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@ -24,7 +24,7 @@
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#define PLAYER_CONTORLLER_COMPONENT_H
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#ifndef PHYSICSBEHAVIOR_H
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#include "T3D/Components/Physics/physicsBehavior.h"
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#include "T3D/components/physics/physicsBehavior.h"
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#endif
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#ifndef __RESOURCE_H__
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#include "core/resource.h"
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@ -39,7 +39,7 @@
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#include "math/mBox.h"
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#endif
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#ifndef ENTITY_H
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#include "T3D/Entity.h"
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#include "T3D/entity.h"
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#endif
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#ifndef _CONVEX_H_
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#include "collision/convex.h"
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@ -54,10 +54,10 @@
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#include "T3D/physics/physicsWorld.h"
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#endif
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#ifndef PHYSICS_COMPONENT_INTERFACE_H
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#include "T3D/Components/physics/physicsComponentInterface.h"
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#include "T3D/components/physics/physicsComponentInterface.h"
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#endif
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#ifndef COLLISION_INTERFACES_H
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#include "T3D/Components/collision/collisionInterfaces.h"
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#include "T3D/components/collision/collisionInterfaces.h"
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#endif
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class SceneRenderState;
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@ -20,7 +20,7 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/Components/physics/RigidBodyComponent.h"
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#include "T3D/components/physics/rigidBodycomponent.h"
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#include "core/util/safeDelete.h"
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#include "console/consoleTypes.h"
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#include "console/consoleObject.h"
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@ -31,7 +31,7 @@
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#include "T3D/physics/physicsPlugin.h"
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#include "T3D/physics/physicsWorld.h"
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#include "T3D/physics/physicsCollision.h"
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#include "T3D/Components/Collision/collisionComponent.h"
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#include "T3D/components/collision/collisioncomponent.h"
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bool RigidBodyComponent::smNoCorrections = false;
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bool RigidBodyComponent::smNoSmoothing = false;
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#define RIGID_BODY_COMPONENT_H
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#ifndef COMPONENT_H
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#include "T3D/Components/Component.h"
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#include "T3D/components/component.h"
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#endif
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#ifndef _T3D_PHYSICSCOMMON_H_
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#include "T3D/physics/physicsCommon.h"
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#endif
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#ifndef COLLISION_COMPONENT_H
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#include "T3D/Components/collision/collisionComponent.h"
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#include "T3D/components/collision/collisioncomponent.h"
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#endif
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#ifndef PHYSICS_COMPONENT_INTERFACE_H
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#include "T3D/Components/physics/physicsComponentInterface.h"
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#include "T3D/components/physics/physicsComponentInterface.h"
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#endif
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class PhysicsBody;
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