Ensuring all names are the correct casing for Linux

This commit is contained in:
Areloch 2016-05-26 01:37:14 -05:00
parent fb7e4f92ef
commit ec8882c3c8
44 changed files with 95 additions and 95 deletions

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@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3D/Components/Physics/physicsBehavior.h"
#include "T3D/components/physics/physicsBehavior.h"
#include "platform/platform.h"
#include "console/consoleTypes.h"
#include "core/util/safeDelete.h"

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@ -5,7 +5,7 @@
#ifndef _PHYSICSBEHAVIOR_H_
#define _PHYSICSBEHAVIOR_H_
#include "T3D/Components/Component.h"
#include "T3D/components/component.h"
#ifndef __RESOURCE_H__
#include "core/resource.h"
@ -20,7 +20,7 @@
#include "math/mBox.h"
#endif
#ifndef _ENTITY_H_
#include "T3D/Entity.h"
#include "T3D/entity.h"
#endif
#ifndef _CONVEX_H_
#include "collision/convex.h"
@ -36,7 +36,7 @@
#endif
#ifndef _RENDER_COMPONENT_INTERFACE_H_
#include "T3D/Components/render/renderComponentInterface.h"
#include "T3D/components/render/renderComponentInterface.h"
#endif
class TSShapeInstance;

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@ -24,7 +24,7 @@
#define PHYSICS_COMPONENT_INTERFACE_H
#ifndef CORE_INTERFACES_H
#include "T3D/Components/coreInterfaces.h"
#include "T3D/components/coreInterfaces.h"
#endif
class PhysicsComponentInterface : public Interface<PhysicsComponentInterface>

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@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3D/Components/Physics/playerControllerComponent.h"
#include "T3D/components/physics/playerControllercomponent.h"
#include "platform/platform.h"
#include "console/consoleTypes.h"
#include "core/util/safeDelete.h"
@ -37,7 +37,7 @@
#include "collision/collision.h"
#include "T3D/physics/physicsPlayer.h"
#include "T3D/physics/physicsPlugin.h"
#include "T3D/Components/Collision/collisionInterfaces.h"
#include "T3D/components/collision/collisionInterfaces.h"
#include "T3D/trigger.h"
#include "T3D/components/collision/collisionTrigger.h"

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@ -24,7 +24,7 @@
#define PLAYER_CONTORLLER_COMPONENT_H
#ifndef PHYSICSBEHAVIOR_H
#include "T3D/Components/Physics/physicsBehavior.h"
#include "T3D/components/physics/physicsBehavior.h"
#endif
#ifndef __RESOURCE_H__
#include "core/resource.h"
@ -39,7 +39,7 @@
#include "math/mBox.h"
#endif
#ifndef ENTITY_H
#include "T3D/Entity.h"
#include "T3D/entity.h"
#endif
#ifndef _CONVEX_H_
#include "collision/convex.h"
@ -54,10 +54,10 @@
#include "T3D/physics/physicsWorld.h"
#endif
#ifndef PHYSICS_COMPONENT_INTERFACE_H
#include "T3D/Components/physics/physicsComponentInterface.h"
#include "T3D/components/physics/physicsComponentInterface.h"
#endif
#ifndef COLLISION_INTERFACES_H
#include "T3D/Components/collision/collisionInterfaces.h"
#include "T3D/components/collision/collisionInterfaces.h"
#endif
class SceneRenderState;

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@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3D/Components/physics/RigidBodyComponent.h"
#include "T3D/components/physics/rigidBodycomponent.h"
#include "core/util/safeDelete.h"
#include "console/consoleTypes.h"
#include "console/consoleObject.h"
@ -31,7 +31,7 @@
#include "T3D/physics/physicsPlugin.h"
#include "T3D/physics/physicsWorld.h"
#include "T3D/physics/physicsCollision.h"
#include "T3D/Components/Collision/collisionComponent.h"
#include "T3D/components/collision/collisioncomponent.h"
bool RigidBodyComponent::smNoCorrections = false;
bool RigidBodyComponent::smNoSmoothing = false;

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@ -24,16 +24,16 @@
#define RIGID_BODY_COMPONENT_H
#ifndef COMPONENT_H
#include "T3D/Components/Component.h"
#include "T3D/components/component.h"
#endif
#ifndef _T3D_PHYSICSCOMMON_H_
#include "T3D/physics/physicsCommon.h"
#endif
#ifndef COLLISION_COMPONENT_H
#include "T3D/Components/collision/collisionComponent.h"
#include "T3D/components/collision/collisioncomponent.h"
#endif
#ifndef PHYSICS_COMPONENT_INTERFACE_H
#include "T3D/Components/physics/physicsComponentInterface.h"
#include "T3D/components/physics/physicsComponentInterface.h"
#endif
class PhysicsBody;