Corrected the logic for the GenerateComposite import config rule so it only applies if there's any of the ORM maps detected

Added new import config rule: AlwaysPresentImageMaps so it will add entries for the regular map inputs on a material, even if they weren't actually found
Disabled a number of inactive popup menu items
Added Create New Module to normal add asset popup for more obvious/simplified use-flow
Adjusted the editor loading logic so it will properly display the loading splash to inform loading is happening instead of just lagging
Adjusted the assimp shape loader code so if it doesn't find a texture, and thus just sets a material value as the material color, it has a more parsable formatting
This commit is contained in:
Areloch 2019-10-06 01:29:12 -05:00
parent 388b568739
commit ec63be32e3
11 changed files with 322 additions and 269 deletions

View file

@ -1064,7 +1064,7 @@ function ImportAssetWindow::refreshChildItem(%this, %id)
{
position = %filePathBtnPos SPC "0";
extent = %height SPC %height;
command = "ImportAssetOptionsWindow.findMissingFile(" @ %assetItem @ ");";
command = "ImportAssetWindow.findMissingFile(" @ %assetItem @ ");";
text = "...";
internalName = "InputPathButton";
tooltip = %toolTip;

View file

@ -45,6 +45,8 @@ function setupImportConfigSettingsList()
ImportAssetConfigSettingsList.addNewConfigSetting("Materials/UseDiffuseSuffixOnOriginImage", "Use Diffuse Suffix for Origin Image", "bool", "", "1", "");
ImportAssetConfigSettingsList.addNewConfigSetting("Materials/UseExistingMaterials", "Use Existing Materials", "bool", "", "1", "");
ImportAssetConfigSettingsList.addNewConfigSetting("Materials/IgnoreMaterials", "Ignore Materials", "command", "", "", "");
ImportAssetConfigSettingsList.addNewConfigSetting("Materials/AlwaysPresentImageMaps", "Always Present Image Maps", "bool",
"Wether to always display all normal material map fields, even if an image isn't detected.", "", "");
//Animations
ImportAssetConfigSettingsList.addNewConfigSetting("Animations/ImportAnimations", "Import Animations", "bool", "", "1", "");
@ -289,6 +291,7 @@ function ImportAssetConfigEditorWindow::addNewConfig(%this)
AssetImportSettings.setValue("Materials/CreateComposites", "1");
AssetImportSettings.setValue("Materials/UseDiffuseSuffixOnOriginImage", "1");
AssetImportSettings.setValue("Materials/UseExistingMaterials", "1");
AssetImportSettings.setValue("Materials/AlwaysPresentImageMaps", "0");
//Animations
AssetImportSettings.setValue("Animations/ImportAnimations", "1");

View file

@ -33,23 +33,14 @@ function AssetBrowser::createMaterialAsset(%this)
function AssetBrowser::editMaterialAsset(%this, %assetDef)
{
//if(EditorSettings.materialEditMode $= "MaterialEditor")
//{
%assetDef.materialDefinitionName.reload();
EditorGui.setEditor(MaterialEditorPlugin);
MaterialEditorGui.currentMaterial = %assetDef.materialDefinitionName;
MaterialEditorGui.setActiveMaterial( %assetDef.materialDefinitionName );
AssetBrowser.hideDialog();
/*}
else
{
Canvas.pushDialog(ShaderEditor);
ShaderEditorGraph.loadGraph(%assetDef.shaderGraph);
$ShaderGen::targetShaderFile = filePath(%assetDef.shaderGraph) @"/"@fileBase(%assetDef.shaderGraph);
//} */
%assetDef.materialDefinitionName.reload();
EditorGui.setEditor(MaterialEditorPlugin);
MaterialEditorGui.currentMaterial = %assetDef.materialDefinitionName;
MaterialEditorGui.setActiveMaterial( %assetDef.materialDefinitionName );
AssetBrowser.hideDialog();
}
function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
@ -93,6 +84,13 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
%diffuseAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
%assetItem.diffuseImageAsset = %diffuseAsset;
}
else if(getAssetImportConfigValue("Materials/AlwaysPresentImageMaps", "0") == 1)
{
//In the event we don't have this image asset, but we DO wish to always display the field(affording when names don't aline with
//the material name), then we go ahead and create a blank entry
%suff = getTokenCount(%diffuseTypeSuffixes, ",;") == 0 ? "_albedo" : getToken(%diffuseTypeSuffixes, ",;", 0);
%diffuseAsset = AssetBrowser.addImportingAsset("Image", %assetItem.AssetName @ %suff, %assetItem);
}
}
//Now, iterate over our comma-delimited suffixes to see if we have any matches. We'll use the first match in each case, if any.
@ -108,28 +106,14 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
%normalAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
%assetItem.normalImageAsset = %normalAsset;
}
}
/*if(%assetItem.specularImageAsset $= "")
{
//Specular
%listCount = getTokenCount(ImportAssetWindow.activeImportConfig.SpecularTypeSuffixes, ",;");
%foundFile = 0;
for(%i=0; %i < %listCount; %i++)
else if(getAssetImportConfigValue("Materials/AlwaysPresentImageMaps", "0") == 1)
{
%entryText = getToken(ImportAssetWindow.activeImportConfig.SpecularTypeSuffixes, ",;", %i);
%targetFilePath = %fileDir @ "/" @ %filename @ %entryText @ %fileExt;
%foundFile = isFile(%targetFilePath);
if(%foundFile)
{
%specularAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
%assetItem.specularImageAsset = %specularAsset;
break;
}
//In the event we don't have this image asset, but we DO wish to always display the field(affording when names don't aline with
//the material name), then we go ahead and create a blank entry
%suff = getTokenCount(%normalTypeSuffixes, ",;") == 0 ? "_normal" : getToken(%normalTypeSuffixes, ",;", 0);
%normalAsset = AssetBrowser.addImportingAsset("Image", %assetItem.AssetName @ %suff, %assetItem);
}
}*/
}
if(%assetItem.metalImageAsset $= "")
{
@ -142,6 +126,13 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
%metalAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
%assetItem.metalImageAsset = %metalAsset;
}
else if(getAssetImportConfigValue("Materials/AlwaysPresentImageMaps", "0") == 1)
{
//In the event we don't have this image asset, but we DO wish to always display the field(affording when names don't aline with
//the material name), then we go ahead and create a blank entry
%suff = getTokenCount(%metalnessTypeSuffixes, ",;") == 0 ? "_metalness" : getToken(%metalnessTypeSuffixes, ",;", 0);
%metalAsset = AssetBrowser.addImportingAsset("Image", %assetItem.AssetName @ %suff, %assetItem);
}
}
if(%assetItem.roughnessImageAsset $= "")
@ -155,6 +146,13 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
%roughnessAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
%assetItem.roughnessImageAsset = %roughnessAsset;
}
else if(getAssetImportConfigValue("Materials/AlwaysPresentImageMaps", "0") == 1)
{
//In the event we don't have this image asset, but we DO wish to always display the field(affording when names don't aline with
//the material name), then we go ahead and create a blank entry
%suff = getTokenCount(%roughnessTypeSuffixes, ",;") == 0 ? "_roughness" : getToken(%roughnessTypeSuffixes, ",;", 0);
%roughnessAsset = AssetBrowser.addImportingAsset("Image", %assetItem.AssetName @ %suff, %assetItem);
}
}
if(%assetItem.smoothnessImageAsset $= "")
@ -168,6 +166,13 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
%smoothnessAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
%assetItem.SmoothnessImageAsset = %smoothnessAsset;
}
else if(getAssetImportConfigValue("Materials/AlwaysPresentImageMaps", "0") == 1)
{
//In the event we don't have this image asset, but we DO wish to always display the field(affording when names don't aline with
//the material name), then we go ahead and create a blank entry
%suff = getTokenCount(%smoothnessTypeSuffixes, ",;") == 0 ? "_smoothness" : getToken(%smoothnessTypeSuffixes, ",;", 0);
%smoothnessAsset = AssetBrowser.addImportingAsset("Image", %assetItem.AssetName @ %suff, %assetItem);
}
}
if(%assetItem.AOImageAsset $= "")
@ -181,6 +186,13 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
%AOAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
%assetItem.AOImageAsset = %AOAsset;
}
else if(getAssetImportConfigValue("Materials/AlwaysPresentImageMaps", "0") == 1)
{
//In the event we don't have this image asset, but we DO wish to always display the field(affording when names don't aline with
//the material name), then we go ahead and create a blank entry
%suff = getTokenCount(%aoTypeSuffixes, ",;") == 0 ? "_AO" : getToken(%aoTypeSuffixes, ",;", 0);
%AOAsset = AssetBrowser.addImportingAsset("Image", %assetItem.AssetName @ %suff, %assetItem);
}
}
if(%assetItem.compositeImageAsset $= "")
@ -194,10 +206,20 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
%compositeAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
%assetItem.compositeImageAsset = %compositeAsset;
}
else if(getAssetImportConfigValue("Materials/AlwaysPresentImageMaps", "0") == 1)
{
//In the event we don't have this image asset, but we DO wish to always display the field(affording when names don't aline with
//the material name), then we go ahead and create a blank entry
%suff = getTokenCount(%compositeTypeSuffixes, ",;") == 0 ? "_composite" : getToken(%compositeTypeSuffixes, ",;", 0);
%compositeAsset = AssetBrowser.addImportingAsset("Image", %assetItem.AssetName @ %suff, %assetItem);
}
}
//If after the above we didn't find any, check to see if we should be generating one
if(%assetItem.compositeImageAsset $= "" && getAssetImportConfigValue("Materials/CreateComposites", "1") == 1)
if(%assetItem.compositeImageAsset $= "" &&
(%assetItem.roughnessImageAsset !$= "" || %assetItem.AOImageAsset !$= "" || %assetItem.metalnessImageAsset !$= "") &&
getAssetImportConfigValue("Materials/CreateComposites", "1") == 1 &&
getAssetImportConfigValue("Materials/AlwaysPresentImageMaps", "0") == 0)
{
%assetItem.roughnessImageAsset.skip = true;
%assetItem.AOImageAsset.skip = true;

View file

@ -114,12 +114,20 @@ function AssetBrowser::prepareImportShapeAsset(%this, %assetItem)
}
else
{
//we need to try and find our material, since the shapeInfo wasn't able to find it automatically
%filePath = findImageFile(filePath(%assetItem.filePath), %matName);
if(%filePath !$= "" && isFile(%filePath))
AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
//check to see if it's actually just a flat color
if(getWordCount(%filePath) == 4 && getWord(%filePath, 0) $= "Color:")
{
AssetBrowser.addImportingAsset("Material", %matName, %assetItem);
}
else
AssetBrowser.addImportingAsset("Material", filePath(%assetItem.filePath) @ "/" @ %matName, %assetItem);
{
//we need to try and find our material, since the shapeInfo wasn't able to find it automatically
%filePath = findImageFile(filePath(%assetItem.filePath), %matName);
if(%filePath !$= "" && isFile(%filePath))
AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
else
AssetBrowser.addImportingAsset("Material", filePath(%assetItem.filePath) @ "/" @ %matName, %assetItem);
}
}
%materialItem = %assetItem.shapeInfo.getNextSibling(%materialItem);
@ -133,12 +141,20 @@ function AssetBrowser::prepareImportShapeAsset(%this, %assetItem)
}
else
{
//we need to try and find our material, since the shapeInfo wasn't able to find it automatically
%filePath = findImageFile(filePath(%assetItem.filePath), %matName);
if(%filePath !$= "" && isFile(%filePath))
AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
//check to see if it's actually just a flat color
if(getWordCount(%filePath) == 4 && getWord(%filePath, 0) $= "Color:")
{
AssetBrowser.addImportingAsset("Material", %matName, %assetItem);
}
else
AssetBrowser.addImportingAsset("Material", filePath(%assetItem.filePath) @ "/" @ %matName, %assetItem);
{
//we need to try and find our material, since the shapeInfo wasn't able to find it automatically
%filePath = findImageFile(filePath(%assetItem.filePath), %matName);
if(%filePath !$= "" && isFile(%filePath))
AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
else
AssetBrowser.addImportingAsset("Material", filePath(%assetItem.filePath) @ "/" @ %matName, %assetItem);
}
}
%materialItem = %assetItem.shapeInfo.getNextSibling(%materialItem);

View file

@ -11,6 +11,8 @@ function AssetBrowser::buildPopupMenus(%this)
item[ 0 ] = "Create New Module" TAB "" TAB "AssetBrowser.CreateNewModule();";
item[ 1 ] = "Refresh Module Dependencies" TAB "" TAB "AssetBrowser.RefreshModuleDependencies();";
};
AddNewModulePopup.enableItem(1, false);
}
if( !isObject( EditAssetPopup ) )
@ -153,6 +155,8 @@ function AssetBrowser::buildPopupMenus(%this)
item[4] = "Create Level" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"LevelAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewLevelAsset(\"NewLevel\", AssetBrowser.selectedModule);";
item[5] = "-";
item[6] = "Create C++ Asset" TAB AddNewCppAssetPopup;
item[7] = "-";
item[8] = "Create New Module" TAB "" TAB "AssetBrowser.CreateNewModule();";
};
}