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Standardizes the Level Assets to just use the regular asset description field for it's description
Updated existing level asset definitions to comply
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3bc8401947
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6 changed files with 7 additions and 6 deletions
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@ -4,5 +4,5 @@
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AssetName="ExampleLevel"
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LevelFile="ExampleLevel.mis"
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LevelName="Example Level"
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LevelDescription="An example level asset"
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Description="An example level asset"
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VersionId="1" />
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@ -4,5 +4,5 @@
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AssetName="PbrMatTestLevel"
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LevelFile="PbrMatTest.mis"
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LevelName="PBR Mat Test"
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LevelDescription="A scene that demonstrates various PBR materials"
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Description="A scene that demonstrates various PBR materials"
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VersionId="1" />
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@ -114,8 +114,9 @@ function AssetBrowser::setupCreateNewAsset(%this, %assetType, %moduleName, %call
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else if(%assetType $= "LevelAsset")
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{
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NewAssetPropertiesInspector.startGroup("Level");
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NewAssetPropertiesInspector.addField("levelName", "Level Name", "String", "Human-readable name of new level", "", "", %this.newAssetSettings);
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NewAssetPropertiesInspector.addField("LevelName", "Level Name", "String", "Human-readable name of new level", "", "", %this.newAssetSettings);
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NewAssetPropertiesInspector.addField("levelPreviewImage", "Level Preview Image", "Image", "Preview Image for the level", "", "", %this.newAssetSettings);
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NewAssetPropertiesInspector.endGroup();
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}
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else if(%assetType $= "ScriptAsset")
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@ -4,5 +4,5 @@
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AssetName="EmptyLevel"
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LevelName="EmptyLevel"
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LevelFile="EmptyLevel.mis"
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LevelDescription="An empty room"
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Description="An empty room"
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VersionId="1" />
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@ -4,5 +4,5 @@
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AssetName="EmptyTerrain"
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LevelName="Empty Terrain"
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LevelFile="Empty Terrain.mis"
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LevelDescription="A Empty level with terrain."
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Description="A Empty level with terrain."
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VersionId="1" />
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@ -4,5 +4,5 @@
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AssetName="Outpost"
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LevelName="Outpost"
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LevelFile="Outpost.mis"
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LevelDescription="Outpost level"
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Description="Outpost level"
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VersionId="1" />
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