mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-16 10:50:53 +00:00
BadBehavior added
This commit is contained in:
parent
b16f99d51c
commit
eaa28844c9
63 changed files with 5698 additions and 0 deletions
94
Engine/source/BadBehavior/leaf/ScriptEval.cpp
Normal file
94
Engine/source/BadBehavior/leaf/ScriptEval.cpp
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2014 Guy Allard
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "ScriptEval.h"
|
||||
|
||||
#include "console/engineAPI.h"
|
||||
#include "platform/profiler.h"
|
||||
|
||||
using namespace BadBehavior;
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// ScriptEval node - warning, slow!
|
||||
//------------------------------------------------------------------------------
|
||||
IMPLEMENT_CONOBJECT(ScriptEval);
|
||||
|
||||
ScriptEval::ScriptEval()
|
||||
: mDefaultReturnStatus(SUCCESS)
|
||||
{
|
||||
}
|
||||
|
||||
void ScriptEval::initPersistFields()
|
||||
{
|
||||
addGroup( "Behavior" );
|
||||
|
||||
addField( "behaviorScript", TypeCommand, Offset(mBehaviorScript, ScriptEval),
|
||||
"@brief The command to execute when the leaf is ticked. Max 255 characters." );
|
||||
|
||||
addField( "defaultReturnStatus", TYPEID< BadBehavior::Status >(), Offset(mDefaultReturnStatus, ScriptEval),
|
||||
"@brief The default value for this node to return.");
|
||||
|
||||
endGroup( "Behavior" );
|
||||
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
Task *ScriptEval::createTask(SimObject &owner, BehaviorTreeRunner &runner)
|
||||
{
|
||||
return new ScriptEvalTask(*this, owner, runner);
|
||||
}
|
||||
|
||||
Status ScriptEval::evaluateScript( SimObject *owner )
|
||||
{
|
||||
PROFILE_SCOPE(ScriptEval_evaluateScript);
|
||||
|
||||
if(mBehaviorScript.isEmpty())
|
||||
return mDefaultReturnStatus;
|
||||
|
||||
// get the result
|
||||
const char *result = Con::evaluatef("%%obj=%s; %s return %s;",
|
||||
owner->getIdString(),
|
||||
mBehaviorScript.c_str(),
|
||||
EngineMarshallData< BehaviorReturnType >(mDefaultReturnStatus));
|
||||
|
||||
if(result[0] == '1' || result[0] == '0')
|
||||
// map true or false to SUCCEED or FAILURE
|
||||
return static_cast<Status>(dAtoi(result));
|
||||
|
||||
// convert the returned value to our internal enum type
|
||||
return EngineUnmarshallData< BehaviorReturnType >()( result );
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// RunScript task
|
||||
//------------------------------------------------------------------------------
|
||||
ScriptEvalTask::ScriptEvalTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner)
|
||||
: Parent(node, owner, runner)
|
||||
{
|
||||
}
|
||||
|
||||
Task* ScriptEvalTask::update()
|
||||
{
|
||||
mStatus = static_cast<ScriptEval*>(mNodeRep)->evaluateScript( mOwner );
|
||||
|
||||
return NULL; // leaves don't have children
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue