Torque3D/Engine/source/BadBehavior/leaf/ScriptEval.cpp
2016-08-12 20:39:56 +02:00

95 lines
3.4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2014 Guy Allard
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "ScriptEval.h"
#include "console/engineAPI.h"
#include "platform/profiler.h"
using namespace BadBehavior;
//------------------------------------------------------------------------------
// ScriptEval node - warning, slow!
//------------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(ScriptEval);
ScriptEval::ScriptEval()
: mDefaultReturnStatus(SUCCESS)
{
}
void ScriptEval::initPersistFields()
{
addGroup( "Behavior" );
addField( "behaviorScript", TypeCommand, Offset(mBehaviorScript, ScriptEval),
"@brief The command to execute when the leaf is ticked. Max 255 characters." );
addField( "defaultReturnStatus", TYPEID< BadBehavior::Status >(), Offset(mDefaultReturnStatus, ScriptEval),
"@brief The default value for this node to return.");
endGroup( "Behavior" );
Parent::initPersistFields();
}
Task *ScriptEval::createTask(SimObject &owner, BehaviorTreeRunner &runner)
{
return new ScriptEvalTask(*this, owner, runner);
}
Status ScriptEval::evaluateScript( SimObject *owner )
{
PROFILE_SCOPE(ScriptEval_evaluateScript);
if(mBehaviorScript.isEmpty())
return mDefaultReturnStatus;
// get the result
const char *result = Con::evaluatef("%%obj=%s; %s return %s;",
owner->getIdString(),
mBehaviorScript.c_str(),
EngineMarshallData< BehaviorReturnType >(mDefaultReturnStatus));
if(result[0] == '1' || result[0] == '0')
// map true or false to SUCCEED or FAILURE
return static_cast<Status>(dAtoi(result));
// convert the returned value to our internal enum type
return EngineUnmarshallData< BehaviorReturnType >()( result );
}
//------------------------------------------------------------------------------
// RunScript task
//------------------------------------------------------------------------------
ScriptEvalTask::ScriptEvalTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner)
: Parent(node, owner, runner)
{
}
Task* ScriptEvalTask::update()
{
mStatus = static_cast<ScriptEval*>(mNodeRep)->evaluateScript( mOwner );
return NULL; // leaves don't have children
}