DeferredBumpFeat order of operations corrections

This commit is contained in:
Azaezel 2015-02-23 15:35:10 -06:00
parent 098fa19abb
commit ea29f5203d
2 changed files with 24 additions and 26 deletions

View file

@ -216,40 +216,39 @@ void DeferredRTLightingFeatGLSL::setTexData( Material::StageData &stageDat,
void DeferredBumpFeatGLSL::processVert( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd )
{
if( fd.features[MFT_PrePassConditioner] )
if (fd.features[MFT_PrePassConditioner])
{
// There is an output conditioner active, so we need to supply a transform
// to the pixel shader.
MultiLine *meta = new MultiLine;
// We need the view to tangent space transform in the pixel shader.
getOutViewToTangent( componentList, meta, fd );
getOutViewToTangent(componentList, meta, fd);
const bool useTexAnim = fd.features[MFT_TexAnim];
// Make sure there are texcoords
if( !fd.features[MFT_Parallax] && !fd.features[MFT_DiffuseMap] )
if (!fd.features[MFT_Parallax] && !fd.features[MFT_DiffuseMap])
{
const bool useTexAnim = fd.features[MFT_TexAnim];
getOutTexCoord( "texCoord",
"vec2",
true,
useTexAnim,
meta,
componentList );
if ( fd.features.hasFeature( MFT_DetailNormalMap ) )
addOutDetailTexCoord( componentList,
meta,
useTexAnim );
getOutTexCoord("texCoord",
"float2",
true,
useTexAnim,
meta,
componentList);
}
if (fd.features.hasFeature(MFT_DetailNormalMap))
addOutDetailTexCoord(componentList,
meta,
useTexAnim);
output = meta;
}
else if ( fd.materialFeatures[MFT_NormalsOut] ||
fd.features[MFT_ForwardShading] ||
!fd.features[MFT_RTLighting] )
else if (fd.materialFeatures[MFT_NormalsOut] ||
fd.features[MFT_ForwardShading] ||
!fd.features[MFT_RTLighting])
{
Parent::processVert( componentList, fd );
Parent::processVert(componentList, fd);
return;
}
else