Update audioEnvironments.cs

Fixed a typo and spacing issues(as much as github allows)
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Areloch 2019-02-01 23:32:28 -06:00 committed by GitHub
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commit e6ffe181f3
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@ -489,7 +489,7 @@ roomRolloffFactor = "0.0000";
decayHFLimit = "1"; decayHFLimit = "1";
}; };
singleton SFXEnvironment(PresetFroest) singleton SFXEnvironment(PresetForest)
{ {
reverbDensity = "1.000"; reverbDensity = "1.000";
reverbDiffusion = "0.300"; reverbDiffusion = "0.300";