From e6ffe181f399fde363641eac7ff4cf4fdc921cab Mon Sep 17 00:00:00 2001 From: Areloch Date: Fri, 1 Feb 2019 23:32:28 -0600 Subject: [PATCH] Update audioEnvironments.cs Fixed a typo and spacing issues(as much as github allows) --- .../core/scripts/client/audioEnvironments.cs | 2380 ++++++++--------- 1 file changed, 1190 insertions(+), 1190 deletions(-) diff --git a/Templates/Full/game/core/scripts/client/audioEnvironments.cs b/Templates/Full/game/core/scripts/client/audioEnvironments.cs index 71050d8c4..b2c70d589 100644 --- a/Templates/Full/game/core/scripts/client/audioEnvironments.cs +++ b/Templates/Full/game/core/scripts/client/audioEnvironments.cs @@ -26,1364 +26,1364 @@ singleton SFXEnvironment(Generic) { -reverbDensity = "1.000"; -reverbDiffusion = "1.000"; -reverbGain = "0.3162"; -reverbGainHF = "0.8913"; -reverbGainLF = "1.000"; -reverbDecayTime = "1.4900"; -reverbDecayHFRatio = "0.8300"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.0500"; -reflectionDelay = "0.0070"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.2589"; -lateReverbDelay = "0.0110"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "1.000"; + reverbDiffusion = "1.000"; + reverbGain = "0.3162"; + reverbGainHF = "0.8913"; + reverbGainLF = "1.000"; + reverbDecayTime = "1.4900"; + reverbDecayHFRatio = "0.8300"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.0500"; + reflectionDelay = "0.0070"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.2589"; + lateReverbDelay = "0.0110"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(PaddedCell) { -reverbDensity = "0.1715"; -reverbDiffusion = "1.000"; -reverbGain = "0.3162"; -reverbGainHF = "0.0010"; -reverbGainLF = "1.000"; -reverbDecayTime = "0.1700"; -reverbDecayHFRatio = "0.1000"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.2500"; -reflectionDelay = "0.0010"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.2691"; -lateReverbDelay = "0.0020"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "0.1715"; + reverbDiffusion = "1.000"; + reverbGain = "0.3162"; + reverbGainHF = "0.0010"; + reverbGainLF = "1.000"; + reverbDecayTime = "0.1700"; + reverbDecayHFRatio = "0.1000"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.2500"; + reflectionDelay = "0.0010"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.2691"; + lateReverbDelay = "0.0020"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(PresetRoom) { -reverbDensity = "0.4287"; -reverbDiffusion = "1.000"; -reverbGain = "0.3162"; -reverbGainHF = "0.5929"; -reverbGainLF = "1.000"; -reverbDecayTime = "0.4000"; -reverbDecayHFRatio = "0.8300"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.1503"; -reflectionDelay = "0.0020"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.0629"; -lateReverbDelay = "0.0030"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "0.4287"; + reverbDiffusion = "1.000"; + reverbGain = "0.3162"; + reverbGainHF = "0.5929"; + reverbGainLF = "1.000"; + reverbDecayTime = "0.4000"; + reverbDecayHFRatio = "0.8300"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.1503"; + reflectionDelay = "0.0020"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.0629"; + lateReverbDelay = "0.0030"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(PresetBathroom) { -reverbDensity = "0.1715"; -reverbDiffusion = "1.000"; -reverbGain = "0.3162"; -reverbGainHF = "0.2512"; -reverbGainLF = "1.000"; -reverbDecayTime = "1.4900"; -reverbDecayHFRatio = "0.5400"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.6531"; -reflectionDelay = "0.0070"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "3.2734"; -lateReverbDelay = "0.0110"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "0.1715"; + reverbDiffusion = "1.000"; + reverbGain = "0.3162"; + reverbGainHF = "0.2512"; + reverbGainLF = "1.000"; + reverbDecayTime = "1.4900"; + reverbDecayHFRatio = "0.5400"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.6531"; + reflectionDelay = "0.0070"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "3.2734"; + lateReverbDelay = "0.0110"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(PresetLivingroom) { -reverbDensity = "0.9766"; -reverbDiffusion = "1.000"; -reverbGain = "0.3162"; -reverbGainHF = "0.0010"; -reverbGainLF = "1.0000"; -reverbDecayTime = "0.0900"; -reverbDecayHFRatio = "0.5000"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.2051"; -reflectionDelay = "0.0030"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "0.2805"; -lateReverbDelay = "0.0040"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "0.9766"; + reverbDiffusion = "1.000"; + reverbGain = "0.3162"; + reverbGainHF = "0.0010"; + reverbGainLF = "1.0000"; + reverbDecayTime = "0.0900"; + reverbDecayHFRatio = "0.5000"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.2051"; + reflectionDelay = "0.0030"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "0.2805"; + lateReverbDelay = "0.0040"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(PresetStoneroom) { -reverbDensity = "1.000"; -reverbDiffusion = "1.000"; -reverbGain = "0.3162"; -reverbGainHF = "0.7079"; -reverbGainLF = "1.0000"; -reverbDecayTime = "2.3100"; -reverbDecayHFRatio = "0.6400"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.4411"; -reflectionDelay = "0.0120"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.1003"; -lateReverbDelay = "0.0170"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "1.000"; + reverbDiffusion = "1.000"; + reverbGain = "0.3162"; + reverbGainHF = "0.7079"; + reverbGainLF = "1.0000"; + reverbDecayTime = "2.3100"; + reverbDecayHFRatio = "0.6400"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.4411"; + reflectionDelay = "0.0120"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.1003"; + lateReverbDelay = "0.0170"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(PresetAuditorium) { -reverbDensity = "1.000"; -reverbDiffusion = "1.000"; -reverbGain = "0.3162"; -reverbGainHF = "0.5781"; -reverbGainLF = "1.0000"; -reverbDecayTime = "4.3200"; -reverbDecayHFRatio = "0.5900"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.4032"; -reflectionDelay = "0.0200"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "0.7170"; -lateReverbDelay = "0.0300"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "1.000"; + reverbDiffusion = "1.000"; + reverbGain = "0.3162"; + reverbGainHF = "0.5781"; + reverbGainLF = "1.0000"; + reverbDecayTime = "4.3200"; + reverbDecayHFRatio = "0.5900"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.4032"; + reflectionDelay = "0.0200"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "0.7170"; + lateReverbDelay = "0.0300"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(PresetConcerthall) { -reverbDensity = "1.000"; -reverbDiffusion = "1.000"; -reverbGain = "0.3162"; -reverbGainHF = "0.5632"; -reverbGainLF = "1.0000"; -reverbDecayTime = "3.9200"; -reverbDecayHFRatio = "0.7000"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.2427"; -reflectionDelay = "0.0200"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "0.9977"; -lateReverbDelay = "0.0290"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "1.000"; + reverbDiffusion = "1.000"; + reverbGain = "0.3162"; + reverbGainHF = "0.5632"; + reverbGainLF = "1.0000"; + reverbDecayTime = "3.9200"; + reverbDecayHFRatio = "0.7000"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.2427"; + reflectionDelay = "0.0200"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "0.9977"; + lateReverbDelay = "0.0290"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(PresetCave) { -reverbDensity = "1.000"; -reverbDiffusion = "1.000"; -reverbGain = "0.3162"; -reverbGainHF = "1.000"; -reverbGainLF = "1.0000"; -reverbDecayTime = "2.9100"; -reverbDecayHFRatio = "1.3000"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.5000"; -reflectionDelay = "0.0250"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "0.7063"; -lateReverbDelay = "0.0220"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "0"; + reverbDensity = "1.000"; + reverbDiffusion = "1.000"; + reverbGain = "0.3162"; + reverbGainHF = "1.000"; + reverbGainLF = "1.0000"; + reverbDecayTime = "2.9100"; + reverbDecayHFRatio = "1.3000"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.5000"; + reflectionDelay = "0.0250"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "0.7063"; + lateReverbDelay = "0.0220"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "0"; }; singleton SFXEnvironment(PresetArena) { -reverbDensity = "1.000"; -reverbDiffusion = "1.000"; -reverbGain = "0.3162"; -reverbGainHF = "0.4477"; -reverbGainLF = "1.0000"; -reverbDecayTime = "7.2400"; -reverbDecayHFRatio = "0.3300"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.2612"; -reflectionDelay = "0.0200"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.0186"; -lateReverbDelay = "0.0300"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "1.000"; + reverbDiffusion = "1.000"; + reverbGain = "0.3162"; + reverbGainHF = "0.4477"; + reverbGainLF = "1.0000"; + reverbDecayTime = "7.2400"; + reverbDecayHFRatio = "0.3300"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.2612"; + reflectionDelay = "0.0200"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.0186"; + lateReverbDelay = "0.0300"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(PresetHangar) { -reverbDensity = "1.000"; -reverbDiffusion = "1.000"; -reverbGain = "0.3162"; -reverbGainHF = "0.3162"; -reverbGainLF = "1.0000"; -reverbDecayTime = "10.0500"; -reverbDecayHFRatio = "0.2300"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.5000"; -reflectionDelay = "0.0200"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.2560"; -lateReverbDelay = "0.0300"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "1.000"; + reverbDiffusion = "1.000"; + reverbGain = "0.3162"; + reverbGainHF = "0.3162"; + reverbGainLF = "1.0000"; + reverbDecayTime = "10.0500"; + reverbDecayHFRatio = "0.2300"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.5000"; + reflectionDelay = "0.0200"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.2560"; + lateReverbDelay = "0.0300"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(PresetCarpetedHall) { -reverbDensity = "0.4287"; -reverbDiffusion = "1.000"; -reverbGain = "0.3162"; -reverbGainHF = "0.0100"; -reverbGainLF = "1.0000"; -reverbDecayTime = "0.3000"; -reverbDecayHFRatio = "0.1000"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.1215"; -reflectionDelay = "0.0020"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "0.1531"; -lateReverbDelay = "0.0300"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "0.4287"; + reverbDiffusion = "1.000"; + reverbGain = "0.3162"; + reverbGainHF = "0.0100"; + reverbGainLF = "1.0000"; + reverbDecayTime = "0.3000"; + reverbDecayHFRatio = "0.1000"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.1215"; + reflectionDelay = "0.0020"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "0.1531"; + lateReverbDelay = "0.0300"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(PresetHallway) { -reverbDensity = "0.3645"; -reverbDiffusion = "1.000"; -reverbGain = "0.3162"; -reverbGainHF = "0.7079"; -reverbGainLF = "1.0000"; -reverbDecayTime = "1.4900"; -reverbDecayHFRatio = "0.5900"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.2458"; -reflectionDelay = "0.0070"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.6615"; -lateReverbDelay = "0.0110"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "0.3645"; + reverbDiffusion = "1.000"; + reverbGain = "0.3162"; + reverbGainHF = "0.7079"; + reverbGainLF = "1.0000"; + reverbDecayTime = "1.4900"; + reverbDecayHFRatio = "0.5900"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.2458"; + reflectionDelay = "0.0070"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.6615"; + lateReverbDelay = "0.0110"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(PresetStoneCorridor) { -reverbDensity = "1.000"; -reverbDiffusion = "1.000"; -reverbGain = "0.3162"; -reverbGainHF = "0.7612"; -reverbGainLF = "1.0000"; -reverbDecayTime = "2.7000"; -reverbDecayHFRatio = "0.7900"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.2472"; -reflectionDelay = "0.0130"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.5758"; -lateReverbDelay = "0.0200"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "1.000"; + reverbDiffusion = "1.000"; + reverbGain = "0.3162"; + reverbGainHF = "0.7612"; + reverbGainLF = "1.0000"; + reverbDecayTime = "2.7000"; + reverbDecayHFRatio = "0.7900"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.2472"; + reflectionDelay = "0.0130"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.5758"; + lateReverbDelay = "0.0200"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(PresetStoneAlley) { -reverbDensity = "1.000"; -reverbDiffusion = "0.300"; -reverbGain = "0.3162"; -reverbGainHF = "0.7328"; -reverbGainLF = "1.0000"; -reverbDecayTime = "1.4900"; -reverbDecayHFRatio = "0.8600"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.2500"; -reflectionDelay = "0.0070"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "0.9954"; -lateReverbDelay = "0.0110"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.1250"; -reverbEchoDepth = "0.9500"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "1.000"; + reverbDiffusion = "0.300"; + reverbGain = "0.3162"; + reverbGainHF = "0.7328"; + reverbGainLF = "1.0000"; + reverbDecayTime = "1.4900"; + reverbDecayHFRatio = "0.8600"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.2500"; + reflectionDelay = "0.0070"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "0.9954"; + lateReverbDelay = "0.0110"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.1250"; + reverbEchoDepth = "0.9500"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; -singleton SFXEnvironment(PresetFroest) +singleton SFXEnvironment(PresetForest) { -reverbDensity = "1.000"; -reverbDiffusion = "0.300"; -reverbGain = "0.3162"; -reverbGainHF = "0.0224"; -reverbGainLF = "1.0000"; -reverbDecayTime = "1.4900"; -reverbDecayHFRatio = "0.5400"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.0525"; -reflectionDelay = "0.1620"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "0.7682"; -lateReverbDelay = "0.0880"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.1250"; -reverbEchoDepth = "1.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "1.000"; + reverbDiffusion = "0.300"; + reverbGain = "0.3162"; + reverbGainHF = "0.0224"; + reverbGainLF = "1.0000"; + reverbDecayTime = "1.4900"; + reverbDecayHFRatio = "0.5400"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.0525"; + reflectionDelay = "0.1620"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "0.7682"; + lateReverbDelay = "0.0880"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.1250"; + reverbEchoDepth = "1.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(PresetCity) { -reverbDensity = "1.000"; -reverbDiffusion = "0.500"; -reverbGain = "0.3162"; -reverbGainHF = "0.3981"; -reverbGainLF = "1.0000"; -reverbDecayTime = "1.4900"; -reverbDecayHFRatio = "0.6700"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.0730"; -reflectionDelay = "0.0070"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "0.1427"; -lateReverbDelay = "0.0110"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.1250"; -reverbEchoDepth = "0.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "1.000"; + reverbDiffusion = "0.500"; + reverbGain = "0.3162"; + reverbGainHF = "0.3981"; + reverbGainLF = "1.0000"; + reverbDecayTime = "1.4900"; + reverbDecayHFRatio = "0.6700"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.0730"; + reflectionDelay = "0.0070"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "0.1427"; + lateReverbDelay = "0.0110"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.1250"; + reverbEchoDepth = "0.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(PresetMountains) { -reverbDensity = "1.000"; -reverbDiffusion = "0.2700"; -reverbGain = "0.3162"; -reverbGainHF = "0.0562"; -reverbGainLF = "1.0000"; -reverbDecayTime = "1.4900"; -reverbDecayHFRatio = "0.2100"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.0407"; -reflectionDelay = "0.3000"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "0.1919"; -lateReverbDelay = "0.1000"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.1250"; -reverbEchoDepth = "1.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "0"; + reverbDensity = "1.000"; + reverbDiffusion = "0.2700"; + reverbGain = "0.3162"; + reverbGainHF = "0.0562"; + reverbGainLF = "1.0000"; + reverbDecayTime = "1.4900"; + reverbDecayHFRatio = "0.2100"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.0407"; + reflectionDelay = "0.3000"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "0.1919"; + lateReverbDelay = "0.1000"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.1250"; + reverbEchoDepth = "1.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "0"; }; singleton SFXEnvironment(PresetQuarry) { -reverbDensity = "1.000"; -reverbDiffusion = "1.0000"; -reverbGain = "0.3162"; -reverbGainHF = "0.3162"; -reverbGainLF = "1.0000"; -reverbDecayTime = "1.4900"; -reverbDecayHFRatio = "0.8300"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.0000"; -reflectionDelay = "0.0610"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.7783"; -lateReverbDelay = "0.0250"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.1250"; -reverbEchoDepth = "0.7000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "1.000"; + reverbDiffusion = "1.0000"; + reverbGain = "0.3162"; + reverbGainHF = "0.3162"; + reverbGainLF = "1.0000"; + reverbDecayTime = "1.4900"; + reverbDecayHFRatio = "0.8300"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.0000"; + reflectionDelay = "0.0610"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.7783"; + lateReverbDelay = "0.0250"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.1250"; + reverbEchoDepth = "0.7000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(PresetPlain) { -reverbDensity = "1.000"; -reverbDiffusion = "0.2100"; -reverbGain = "0.3162"; -reverbGainHF = "0.1000"; -reverbGainLF = "1.0000"; -reverbDecayTime = "1.4900"; -reverbDecayHFRatio = "0.5000"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.0585"; -reflectionDelay = "0.1790"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "0.1089"; -lateReverbDelay = "0.1000"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "1.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "1.000"; + reverbDiffusion = "0.2100"; + reverbGain = "0.3162"; + reverbGainHF = "0.1000"; + reverbGainLF = "1.0000"; + reverbDecayTime = "1.4900"; + reverbDecayHFRatio = "0.5000"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.0585"; + reflectionDelay = "0.1790"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "0.1089"; + lateReverbDelay = "0.1000"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "1.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(PresetParkinglot) { -reverbDensity = "1.000"; -reverbDiffusion = "1.0000"; -reverbGain = "0.3162"; -reverbGainHF = "1.0000"; -reverbGainLF = "1.0000"; -reverbDecayTime = "1.6500"; -reverbDecayHFRatio = "1.5000"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.2082"; -reflectionDelay = "0.0080"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "0.2652"; -lateReverbDelay = "0.0120"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "0"; + reverbDensity = "1.000"; + reverbDiffusion = "1.0000"; + reverbGain = "0.3162"; + reverbGainHF = "1.0000"; + reverbGainLF = "1.0000"; + reverbDecayTime = "1.6500"; + reverbDecayHFRatio = "1.5000"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.2082"; + reflectionDelay = "0.0080"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "0.2652"; + lateReverbDelay = "0.0120"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "0"; }; singleton SFXEnvironment(PresetSewerpipe) { -reverbDensity = "0.3071"; -reverbDiffusion = "0.8000"; -reverbGain = "0.3162"; -reverbGainHF = "0.3162"; -reverbGainLF = "1.0000"; -reverbDecayTime = "2.8100"; -reverbDecayHFRatio = "0.1400"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "1.6387"; -reflectionDelay = "0.0140"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "3.2471"; -lateReverbDelay = "0.0210"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "0.3071"; + reverbDiffusion = "0.8000"; + reverbGain = "0.3162"; + reverbGainHF = "0.3162"; + reverbGainLF = "1.0000"; + reverbDecayTime = "2.8100"; + reverbDecayHFRatio = "0.1400"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "1.6387"; + reflectionDelay = "0.0140"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "3.2471"; + lateReverbDelay = "0.0210"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(PresetUnderwater) { -reverbDensity = "0.3645"; -reverbDiffusion = "1.0000"; -reverbGain = "0.3162"; -reverbGainHF = "0.0100"; -reverbGainLF = "1.0000"; -reverbDecayTime = "1.4900"; -reverbDecayHFRatio = "0.1000"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.5963"; -reflectionDelay = "0.0070"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "7.0795"; -lateReverbDelay = "0.0110"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.0000"; -reverbModTime = "1.1800"; -reverbModDepth = "0.3480"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "0.3645"; + reverbDiffusion = "1.0000"; + reverbGain = "0.3162"; + reverbGainHF = "0.0100"; + reverbGainLF = "1.0000"; + reverbDecayTime = "1.4900"; + reverbDecayHFRatio = "0.1000"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.5963"; + reflectionDelay = "0.0070"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "7.0795"; + lateReverbDelay = "0.0110"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.0000"; + reverbModTime = "1.1800"; + reverbModDepth = "0.3480"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(PresetDrugged) { -reverbDensity = "0.4287"; -reverbDiffusion = "0.5000"; -reverbGain = "0.3162"; -reverbGainHF = "1.0000"; -reverbGainLF = "1.0000"; -reverbDecayTime = "8.3900"; -reverbDecayHFRatio = "1.3900"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.8760"; -reflectionDelay = "0.0020"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "3.1081"; -lateReverbDelay = "0.0300"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "1.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "0"; + reverbDensity = "0.4287"; + reverbDiffusion = "0.5000"; + reverbGain = "0.3162"; + reverbGainHF = "1.0000"; + reverbGainLF = "1.0000"; + reverbDecayTime = "8.3900"; + reverbDecayHFRatio = "1.3900"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.8760"; + reflectionDelay = "0.0020"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "3.1081"; + lateReverbDelay = "0.0300"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "1.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "0"; }; singleton SFXEnvironment(PresetDizzy) { -reverbDensity = "0.3645"; -reverbDiffusion = "0.6000"; -reverbGain = "0.3162"; -reverbGainHF = "0.6310"; -reverbGainLF = "1.0000"; -reverbDecayTime = "17.2300"; -reverbDecayHFRatio = "0.5600"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.1392"; -reflectionDelay = "0.0200"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "0.4937"; -lateReverbDelay = "0.0300"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "1.0000"; -reverbModTime = "0.8100"; -reverbModDepth = "0.3100"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "0"; + reverbDensity = "0.3645"; + reverbDiffusion = "0.6000"; + reverbGain = "0.3162"; + reverbGainHF = "0.6310"; + reverbGainLF = "1.0000"; + reverbDecayTime = "17.2300"; + reverbDecayHFRatio = "0.5600"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.1392"; + reflectionDelay = "0.0200"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "0.4937"; + lateReverbDelay = "0.0300"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "1.0000"; + reverbModTime = "0.8100"; + reverbModDepth = "0.3100"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "0"; }; singleton SFXEnvironment(PresetPsychotic) { -reverbDensity = "0.0625"; -reverbDiffusion = "0.5000"; -reverbGain = "0.3162"; -reverbGainHF = "0.8404"; -reverbGainLF = "1.0000"; -reverbDecayTime = "7.5600"; -reverbDecayHFRatio = "0.9100"; -reverbDecayLFRatio = "1.0000"; -reflectionsGain = "0.4864"; -reflectionDelay = "0.0200"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "2.4378"; -lateReverbDelay = "0.0300"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.0000"; -reverbModTime = "4.0000"; -reverbModDepth = "1.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "0"; + reverbDensity = "0.0625"; + reverbDiffusion = "0.5000"; + reverbGain = "0.3162"; + reverbGainHF = "0.8404"; + reverbGainLF = "1.0000"; + reverbDecayTime = "7.5600"; + reverbDecayHFRatio = "0.9100"; + reverbDecayLFRatio = "1.0000"; + reflectionsGain = "0.4864"; + reflectionDelay = "0.0200"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "2.4378"; + lateReverbDelay = "0.0300"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.0000"; + reverbModTime = "4.0000"; + reverbModDepth = "1.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "0"; }; singleton SFXEnvironment(CastleSmallroom) { -reverbDensity = "1.0000"; -reverbDiffusion = "0.8900"; -reverbGain = "0.3162"; -reverbGainHF = "0.3981"; -reverbGainLF = "0.1000"; -reverbDecayTime = "1.2200"; -reverbDecayHFRatio = "0.8300"; -reverbDecayLFRatio = "0.3100"; -reflectionsGain = "0.8913"; -reflectionDelay = "0.0220"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.9953"; -lateReverbDelay = "0.0110"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.1380"; -reverbEchoDepth = "0.0800"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "1.0000"; + reverbDiffusion = "0.8900"; + reverbGain = "0.3162"; + reverbGainHF = "0.3981"; + reverbGainLF = "0.1000"; + reverbDecayTime = "1.2200"; + reverbDecayHFRatio = "0.8300"; + reverbDecayLFRatio = "0.3100"; + reflectionsGain = "0.8913"; + reflectionDelay = "0.0220"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.9953"; + lateReverbDelay = "0.0110"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.1380"; + reverbEchoDepth = "0.0800"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(CastleShortPassage) { -reverbDensity = "1.0000"; -reverbDiffusion = "0.8900"; -reverbGain = "0.3162"; -reverbGainHF = "0.3162"; -reverbGainLF = "0.1000"; -reverbDecayTime = "2.3200"; -reverbDecayHFRatio = "0.8300"; -reverbDecayLFRatio = "0.3100"; -reflectionsGain = "0.8913"; -reflectionDelay = "0.0070"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.2589"; -lateReverbDelay = "0.0230"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.1380"; -reverbEchoDepth = "0.0800"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5168.0001"; -reverbLFRef = "139.5000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "1.0000"; + reverbDiffusion = "0.8900"; + reverbGain = "0.3162"; + reverbGainHF = "0.3162"; + reverbGainLF = "0.1000"; + reverbDecayTime = "2.3200"; + reverbDecayHFRatio = "0.8300"; + reverbDecayLFRatio = "0.3100"; + reflectionsGain = "0.8913"; + reflectionDelay = "0.0070"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.2589"; + lateReverbDelay = "0.0230"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.1380"; + reverbEchoDepth = "0.0800"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5168.0001"; + reverbLFRef = "139.5000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(CastleMediumRoom) { -reverbDensity = "1.0000"; -reverbDiffusion = "0.9300"; -reverbGain = "0.3162"; -reverbGainHF = "0.2818"; -reverbGainLF = "0.1000"; -reverbDecayTime = "2.0400"; -reverbDecayHFRatio = "0.8300"; -reverbDecayLFRatio = "0.4600"; -reflectionsGain = "0.6310"; -reflectionDelay = "0.0220"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.5849"; -lateReverbDelay = "0.0110"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.1550"; -reverbEchoDepth = "0.0300"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5168.0001"; -reverbLFRef = "139.5000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "1.0000"; + reverbDiffusion = "0.9300"; + reverbGain = "0.3162"; + reverbGainHF = "0.2818"; + reverbGainLF = "0.1000"; + reverbDecayTime = "2.0400"; + reverbDecayHFRatio = "0.8300"; + reverbDecayLFRatio = "0.4600"; + reflectionsGain = "0.6310"; + reflectionDelay = "0.0220"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.5849"; + lateReverbDelay = "0.0110"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.1550"; + reverbEchoDepth = "0.0300"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5168.0001"; + reverbLFRef = "139.5000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(CastleLargeRoom) { -reverbDensity = "1.0000"; -reverbDiffusion = "0.8200"; -reverbGain = "0.3162"; -reverbGainHF = "0.2818"; -reverbGainLF = "0.1259"; -reverbDecayTime = "2.5300"; -reverbDecayHFRatio = "0.8300"; -reverbDecayLFRatio = "0.5000"; -reflectionsGain = "0.4467"; -reflectionDelay = "0.0340"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.2589"; -lateReverbDelay = "0.0160"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.1850"; -reverbEchoDepth = "0.0700"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5168.0001"; -reverbLFRef = "139.5000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "1.0000"; + reverbDiffusion = "0.8200"; + reverbGain = "0.3162"; + reverbGainHF = "0.2818"; + reverbGainLF = "0.1259"; + reverbDecayTime = "2.5300"; + reverbDecayHFRatio = "0.8300"; + reverbDecayLFRatio = "0.5000"; + reflectionsGain = "0.4467"; + reflectionDelay = "0.0340"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.2589"; + lateReverbDelay = "0.0160"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.1850"; + reverbEchoDepth = "0.0700"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5168.0001"; + reverbLFRef = "139.5000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(CastleLongPassage) { -reverbDensity = "1.0000"; -reverbDiffusion = "0.8900"; -reverbGain = "0.3162"; -reverbGainHF = "0.3981"; -reverbGainLF = "0.1000"; -reverbDecayTime = "3.4200"; -reverbDecayHFRatio = "0.8300"; -reverbDecayLFRatio = "0.3100"; -reflectionsGain = "0.8913"; -reflectionDelay = "0.0070"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.4125"; -lateReverbDelay = "0.0230"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.1380"; -reverbEchoDepth = "0.0800"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5168.0001"; -reverbLFRef = "139.5000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "1.0000"; + reverbDiffusion = "0.8900"; + reverbGain = "0.3162"; + reverbGainHF = "0.3981"; + reverbGainLF = "0.1000"; + reverbDecayTime = "3.4200"; + reverbDecayHFRatio = "0.8300"; + reverbDecayLFRatio = "0.3100"; + reflectionsGain = "0.8913"; + reflectionDelay = "0.0070"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.4125"; + lateReverbDelay = "0.0230"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.1380"; + reverbEchoDepth = "0.0800"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5168.0001"; + reverbLFRef = "139.5000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(CastleHall) { -reverbDensity = "1.0000"; -reverbDiffusion = "0.8100"; -reverbGain = "0.3162"; -reverbGainHF = "0.2818"; -reverbGainLF = "0.1778"; -reverbDecayTime = "3.1400"; -reverbDecayHFRatio = "0.7900"; -reverbDecayLFRatio = "0.6200"; -reflectionsGain = "0.1778"; -reflectionDelay = "0.0560"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.1220"; -lateReverbDelay = "0.0240"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.0000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5168.0001"; -reverbLFRef = "139.5000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "1.0000"; + reverbDiffusion = "0.8100"; + reverbGain = "0.3162"; + reverbGainHF = "0.2818"; + reverbGainLF = "0.1778"; + reverbDecayTime = "3.1400"; + reverbDecayHFRatio = "0.7900"; + reverbDecayLFRatio = "0.6200"; + reflectionsGain = "0.1778"; + reflectionDelay = "0.0560"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.1220"; + lateReverbDelay = "0.0240"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.0000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5168.0001"; + reverbLFRef = "139.5000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(CastleCupboard) { -reverbDensity = "1.0000"; -reverbDiffusion = "0.8900"; -reverbGain = "0.3162"; -reverbGainHF = "0.2818"; -reverbGainLF = "0.1000"; -reverbDecayTime = "0.6700"; -reverbDecayHFRatio = "0.8700"; -reverbDecayLFRatio = "0.3100"; -reflectionsGain = "1.4125"; -reflectionDelay = "0.0100"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "3.5481"; -lateReverbDelay = "0.0070"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.1380"; -reverbEchoDepth = "0.0800"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5168.0001"; -reverbLFRef = "139.5000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "1.0000"; + reverbDiffusion = "0.8900"; + reverbGain = "0.3162"; + reverbGainHF = "0.2818"; + reverbGainLF = "0.1000"; + reverbDecayTime = "0.6700"; + reverbDecayHFRatio = "0.8700"; + reverbDecayLFRatio = "0.3100"; + reflectionsGain = "1.4125"; + reflectionDelay = "0.0100"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "3.5481"; + lateReverbDelay = "0.0070"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.1380"; + reverbEchoDepth = "0.0800"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5168.0001"; + reverbLFRef = "139.5000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(CastleCourtyard) { -reverbDensity = "1.0000"; -reverbDiffusion = "0.4200"; -reverbGain = "0.3162"; -reverbGainHF = "0.4467"; -reverbGainLF = "0.1995"; -reverbDecayTime = "2.1300"; -reverbDecayHFRatio = "0.6100"; -reverbDecayLFRatio = "0.2300"; -reflectionsGain = "0.2239"; -reflectionDelay = "0.1600"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "0.7079"; -lateReverbDelay = "0.0360"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.3700"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5000.0000"; -reverbLFRef = "250.0000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "0"; + reverbDensity = "1.0000"; + reverbDiffusion = "0.4200"; + reverbGain = "0.3162"; + reverbGainHF = "0.4467"; + reverbGainLF = "0.1995"; + reverbDecayTime = "2.1300"; + reverbDecayHFRatio = "0.6100"; + reverbDecayLFRatio = "0.2300"; + reflectionsGain = "0.2239"; + reflectionDelay = "0.1600"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "0.7079"; + lateReverbDelay = "0.0360"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.3700"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5000.0000"; + reverbLFRef = "250.0000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "0"; }; singleton SFXEnvironment(CastleAlcove) { -reverbDensity = "1.0000"; -reverbDiffusion = "0.8900"; -reverbGain = "0.3162"; -reverbGainHF = "0.5012"; -reverbGainLF = "0.1000"; -reverbDecayTime = "1.6400"; -reverbDecayHFRatio = "0.8700"; -reverbDecayLFRatio = "0.3100"; -reflectionsGain = "1.0000"; -reflectionDelay = "0.0070"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.4125"; -lateReverbDelay = "0.0340"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.1380"; -reverbEchoDepth = "0.0800"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "5168.0001"; -reverbLFRef = "139.5000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "1.0000"; + reverbDiffusion = "0.8900"; + reverbGain = "0.3162"; + reverbGainHF = "0.5012"; + reverbGainLF = "0.1000"; + reverbDecayTime = "1.6400"; + reverbDecayHFRatio = "0.8700"; + reverbDecayLFRatio = "0.3100"; + reflectionsGain = "1.0000"; + reflectionDelay = "0.0070"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.4125"; + lateReverbDelay = "0.0340"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.1380"; + reverbEchoDepth = "0.0800"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "5168.0001"; + reverbLFRef = "139.5000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(FactorySmallRoom) { -reverbDensity = "0.3645"; -reverbDiffusion = "0.8200"; -reverbGain = "0.3162"; -reverbGainHF = "0.7943"; -reverbGainLF = "0.5012"; -reverbDecayTime = "1.7200"; -reverbDecayHFRatio = "0.6500"; -reverbDecayLFRatio = "1.3100"; -reflectionsGain = "0.7079"; -reflectionDelay = "0.0100"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.7783"; -lateReverbDelay = "0.0240"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.1190"; -reverbEchoDepth = "0.0700"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "3762.6001"; -reverbLFRef = "362.5000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "0.3645"; + reverbDiffusion = "0.8200"; + reverbGain = "0.3162"; + reverbGainHF = "0.7943"; + reverbGainLF = "0.5012"; + reverbDecayTime = "1.7200"; + reverbDecayHFRatio = "0.6500"; + reverbDecayLFRatio = "1.3100"; + reflectionsGain = "0.7079"; + reflectionDelay = "0.0100"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.7783"; + lateReverbDelay = "0.0240"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.1190"; + reverbEchoDepth = "0.0700"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "3762.6001"; + reverbLFRef = "362.5000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(FactoryShortPassage) { -reverbDensity = "0.3645"; -reverbDiffusion = "0.6400"; -reverbGain = "0.2512"; -reverbGainHF = "0.7943"; -reverbGainLF = "0.5012"; -reverbDecayTime = "2.5300"; -reverbDecayHFRatio = "0.6500"; -reverbDecayLFRatio = "1.3100"; -reflectionsGain = "1.0000"; -reflectionDelay = "0.0100"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.2589"; -lateReverbDelay = "0.0380"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.1350"; -reverbEchoDepth = "0.2300"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "3762.6001"; -reverbLFRef = "362.5000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "0.3645"; + reverbDiffusion = "0.6400"; + reverbGain = "0.2512"; + reverbGainHF = "0.7943"; + reverbGainLF = "0.5012"; + reverbDecayTime = "2.5300"; + reverbDecayHFRatio = "0.6500"; + reverbDecayLFRatio = "1.3100"; + reflectionsGain = "1.0000"; + reflectionDelay = "0.0100"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.2589"; + lateReverbDelay = "0.0380"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.1350"; + reverbEchoDepth = "0.2300"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "3762.6001"; + reverbLFRef = "362.5000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(FactoryMediumRoom) { -reverbDensity = "0.4287"; -reverbDiffusion = "0.8200"; -reverbGain = "0.2512"; -reverbGainHF = "0.7943"; -reverbGainLF = "0.5012"; -reverbDecayTime = "2.7600"; -reverbDecayHFRatio = "0.6500"; -reverbDecayLFRatio = "1.3100"; -reflectionsGain = "0.2818"; -reflectionDelay = "0.0220"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.4125"; -lateReverbDelay = "0.0230"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.1740"; -reverbEchoDepth = "0.0700"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "3762.6001"; -reverbLFRef = "362.5000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "0.4287"; + reverbDiffusion = "0.8200"; + reverbGain = "0.2512"; + reverbGainHF = "0.7943"; + reverbGainLF = "0.5012"; + reverbDecayTime = "2.7600"; + reverbDecayHFRatio = "0.6500"; + reverbDecayLFRatio = "1.3100"; + reflectionsGain = "0.2818"; + reflectionDelay = "0.0220"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.4125"; + lateReverbDelay = "0.0230"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.1740"; + reverbEchoDepth = "0.0700"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "3762.6001"; + reverbLFRef = "362.5000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(FactoryLargeRoom) { -reverbDensity = "0.4287"; -reverbDiffusion = "0.7500"; -reverbGain = "0.2512"; -reverbGainHF = "0.7079"; -reverbGainLF = "0.6310"; -reverbDecayTime = "4.2400"; -reverbDecayHFRatio = "0.5100"; -reverbDecayLFRatio = "1.3100"; -reflectionsGain = "0.1778"; -reflectionDelay = "0.0390"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.1220"; -lateReverbDelay = "0.0230"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2310"; -reverbEchoDepth = "0.0700"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "3762.6001"; -reverbLFRef = "362.5000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "0.4287"; + reverbDiffusion = "0.7500"; + reverbGain = "0.2512"; + reverbGainHF = "0.7079"; + reverbGainLF = "0.6310"; + reverbDecayTime = "4.2400"; + reverbDecayHFRatio = "0.5100"; + reverbDecayLFRatio = "1.3100"; + reflectionsGain = "0.1778"; + reflectionDelay = "0.0390"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.1220"; + lateReverbDelay = "0.0230"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2310"; + reverbEchoDepth = "0.0700"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "3762.6001"; + reverbLFRef = "362.5000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(FactoryLongPassage) { -reverbDensity = "0.3645"; -reverbDiffusion = "0.6400"; -reverbGain = "0.2512"; -reverbGainHF = "0.7943"; -reverbGainLF = "0.5012"; -reverbDecayTime = "4.0000"; -reverbDecayHFRatio = "0.6500"; -reverbDecayLFRatio = "1.3100"; -reflectionsGain = "1.0000"; -reflectionDelay = "0.0200"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.2589"; -lateReverbDelay = "0.0370"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.1350"; -reverbEchoDepth = "0.2300"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "3762.6001"; -reverbLFRef = "362.5000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "0.3645"; + reverbDiffusion = "0.6400"; + reverbGain = "0.2512"; + reverbGainHF = "0.7943"; + reverbGainLF = "0.5012"; + reverbDecayTime = "4.0000"; + reverbDecayHFRatio = "0.6500"; + reverbDecayLFRatio = "1.3100"; + reflectionsGain = "1.0000"; + reflectionDelay = "0.0200"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.2589"; + lateReverbDelay = "0.0370"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.1350"; + reverbEchoDepth = "0.2300"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "3762.6001"; + reverbLFRef = "362.5000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(FactoryHall) { -reverbDensity = "0.4287"; -reverbDiffusion = "0.7500"; -reverbGain = "0.3162"; -reverbGainHF = "0.7079"; -reverbGainLF = "0.6310"; -reverbDecayTime = "7.4300"; -reverbDecayHFRatio = "0.5100"; -reverbDecayLFRatio = "1.3100"; -reflectionsGain = "0.0631"; -reflectionDelay = "0.0730"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "0.8913"; -lateReverbDelay = "0.0270"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.0700"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "3762.6001"; -reverbLFRef = "362.5000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "0.4287"; + reverbDiffusion = "0.7500"; + reverbGain = "0.3162"; + reverbGainHF = "0.7079"; + reverbGainLF = "0.6310"; + reverbDecayTime = "7.4300"; + reverbDecayHFRatio = "0.5100"; + reverbDecayLFRatio = "1.3100"; + reflectionsGain = "0.0631"; + reflectionDelay = "0.0730"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "0.8913"; + lateReverbDelay = "0.0270"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.0700"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "3762.6001"; + reverbLFRef = "362.5000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(FactoryCupboard) { -reverbDensity = "0.3071"; -reverbDiffusion = "0.6300"; -reverbGain = "0.2512"; -reverbGainHF = "0.7943"; -reverbGainLF = "0.5012"; -reverbDecayTime = "0.4900"; -reverbDecayHFRatio = "0.6500"; -reverbDecayLFRatio = "1.3100"; -reflectionsGain = "1.2589"; -reflectionDelay = "0.0100"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.9953"; -lateReverbDelay = "0.0320"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.1070"; -reverbEchoDepth = "0.0700"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "3762.6001"; -reverbLFRef = "362.5000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "0.3071"; + reverbDiffusion = "0.6300"; + reverbGain = "0.2512"; + reverbGainHF = "0.7943"; + reverbGainLF = "0.5012"; + reverbDecayTime = "0.4900"; + reverbDecayHFRatio = "0.6500"; + reverbDecayLFRatio = "1.3100"; + reflectionsGain = "1.2589"; + reflectionDelay = "0.0100"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.9953"; + lateReverbDelay = "0.0320"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.1070"; + reverbEchoDepth = "0.0700"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "3762.6001"; + reverbLFRef = "362.5000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(FactoryCourtyard) { -reverbDensity = "0.3071"; -reverbDiffusion = "0.5700"; -reverbGain = "0.3162"; -reverbGainHF = "0.3162"; -reverbGainLF = "0.6310"; -reverbDecayTime = "2.3200"; -reverbDecayHFRatio = "0.2900"; -reverbDecayLFRatio = "0.5600"; -reflectionsGain = "0.2239"; -reflectionDelay = "0.1400"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "0.3981"; -lateReverbDelay = "0.0390"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.2500"; -reverbEchoDepth = "0.2900"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "3762.6001"; -reverbLFRef = "362.5000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; + reverbDensity = "0.3071"; + reverbDiffusion = "0.5700"; + reverbGain = "0.3162"; + reverbGainHF = "0.3162"; + reverbGainLF = "0.6310"; + reverbDecayTime = "2.3200"; + reverbDecayHFRatio = "0.2900"; + reverbDecayLFRatio = "0.5600"; + reflectionsGain = "0.2239"; + reflectionDelay = "0.1400"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "0.3981"; + lateReverbDelay = "0.0390"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.2500"; + reverbEchoDepth = "0.2900"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "3762.6001"; + reverbLFRef = "362.5000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; }; singleton SFXEnvironment(FactoryAlcove) { -reverbDensity = "0.3645"; -reverbDiffusion = "0.5900"; -reverbGain = "0.2512"; -reverbGainHF = "0.7943"; -reverbGainLF = "0.5012"; -reverbDecayTime = "3.1400"; -reverbDecayHFRatio = "0.6500"; -reverbDecayLFRatio = "1.3100"; -reflectionsGain = "1.4125"; -reflectionDelay = "0.0100"; -reflectionsPan[ 0 ] = "0.0"; -reflectionsPan[ 1 ] = "0.0"; -reflectionsPan[ 2 ] = "0.0"; -lateReverbGain = "1.0000"; -lateReverbDelay = "0.0380"; -lateReverbPan[ 0 ] = "0.0"; -lateReverbPan[ 1 ] = "0.0"; -lateReverbPan[ 2 ] = "0.0"; -reverbEchoTime = "0.1140"; -reverbEchoDepth = "0.1000"; -reverbModTime = "0.2500"; -reverbModDepth = "0.0000"; -airAbsorbtionGainHF = "0.9943"; -reverbHFRef = "3762.6001"; -reverbLFRef = "362.5000"; -roomRolloffFactor = "0.0000"; -decayHFLimit = "1"; -}; \ No newline at end of file + reverbDensity = "0.3645"; + reverbDiffusion = "0.5900"; + reverbGain = "0.2512"; + reverbGainHF = "0.7943"; + reverbGainLF = "0.5012"; + reverbDecayTime = "3.1400"; + reverbDecayHFRatio = "0.6500"; + reverbDecayLFRatio = "1.3100"; + reflectionsGain = "1.4125"; + reflectionDelay = "0.0100"; + reflectionsPan[ 0 ] = "0.0"; + reflectionsPan[ 1 ] = "0.0"; + reflectionsPan[ 2 ] = "0.0"; + lateReverbGain = "1.0000"; + lateReverbDelay = "0.0380"; + lateReverbPan[ 0 ] = "0.0"; + lateReverbPan[ 1 ] = "0.0"; + lateReverbPan[ 2 ] = "0.0"; + reverbEchoTime = "0.1140"; + reverbEchoDepth = "0.1000"; + reverbModTime = "0.2500"; + reverbModDepth = "0.0000"; + airAbsorbtionGainHF = "0.9943"; + reverbHFRef = "3762.6001"; + reverbLFRef = "362.5000"; + roomRolloffFactor = "0.0000"; + decayHFLimit = "1"; +};