From e63e5d69f005fdecf90936e91d3cedbedd434eaf Mon Sep 17 00:00:00 2001 From: Daniel Buckmaster Date: Thu, 13 Jun 2013 10:28:16 +1000 Subject: [PATCH] Trigger a terrain signal when its transform is changed. --- Engine/source/terrain/terrData.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Engine/source/terrain/terrData.cpp b/Engine/source/terrain/terrData.cpp index bb77fcf4f..9db97f28a 100644 --- a/Engine/source/terrain/terrData.cpp +++ b/Engine/source/terrain/terrData.cpp @@ -1070,6 +1070,9 @@ void TerrainBlock::setTransform(const MatrixF & mat) setRenderTransform( mat ); setMaskBits( TransformMask ); + + if(isClientObject()) + smUpdateSignal.trigger( HeightmapUpdate, this, Point2I::Zero, Point2I::Max ); } void TerrainBlock::setScale( const VectorF &scale )