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Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
Fixed up forward IBL Reimplemented old forward light shader code as a baseline so it can be updated to new PBR math
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commit
e5bbd12d4b
19 changed files with 696 additions and 127 deletions
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@ -14,11 +14,8 @@ singleton Material(Grid_512_Orange)
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specularStrength0 = "25";
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specular0 = "0.8 0.8 0.8 1";
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specularPower0 = "0.25";
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emissive[0] = "1";
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emissive[0] = "0";
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translucent = "1";
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normalMap[0] = "data/pbr/images/FloorEbony_normal.png";
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invertSmoothness[0] = "1";
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roughMap[0] = "data/pbr/images/FloorEbony_rough.png";
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aoMap[0] = "data/pbr/images/FloorEbony_ao.png";
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metalMap[0] = "data/pbr/images/FloorEbony_metal.png";
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};
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