diff --git a/Templates/Empty/game/runTests.cs b/Templates/Empty/game/runTests.cs index 9099a6e68..e44d2fbd4 100644 --- a/Templates/Empty/game/runTests.cs +++ b/Templates/Empty/game/runTests.cs @@ -1,13 +1,5 @@ -new GuiControlProfile(GuiDefaultProfile); -new GuiControlProfile(GuiToolTipProfile); -new GuiCanvas(Canvas); -function onLightManagerActivate() {} -function onLightManagerDeactivate() {} -Canvas.setWindowTitle("Torque 3D Unit Tests"); -new RenderPassManager(DiffuseRenderPassManager); -setLightManager("Basic Lighting"); setLogMode(2); $Con::LogBufferEnabled = false; -$Testing::checkMemoryLeaks = false; +$Testing::CheckMemoryLeaks = false; runAllUnitTests(); quit(); diff --git a/Templates/Full/game/runTests.cs b/Templates/Full/game/runTests.cs index 9099a6e68..e44d2fbd4 100644 --- a/Templates/Full/game/runTests.cs +++ b/Templates/Full/game/runTests.cs @@ -1,13 +1,5 @@ -new GuiControlProfile(GuiDefaultProfile); -new GuiControlProfile(GuiToolTipProfile); -new GuiCanvas(Canvas); -function onLightManagerActivate() {} -function onLightManagerDeactivate() {} -Canvas.setWindowTitle("Torque 3D Unit Tests"); -new RenderPassManager(DiffuseRenderPassManager); -setLightManager("Basic Lighting"); setLogMode(2); $Con::LogBufferEnabled = false; -$Testing::checkMemoryLeaks = false; +$Testing::CheckMemoryLeaks = false; runAllUnitTests(); quit();