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https://github.com/TorqueGameEngines/Torque3D.git
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won't need that any more after this
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2 changed files with 0 additions and 7 deletions
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@ -210,9 +210,6 @@ Material::Material()
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mDirectSoundOcclusion = 1.f;
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mDirectSoundOcclusion = 1.f;
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mReverbSoundOcclusion = 1.0;
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mReverbSoundOcclusion = 1.0;
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// Deferred Shading
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mIsSky = false;
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}
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}
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void Material::initPersistFields()
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void Material::initPersistFields()
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@ -420,9 +417,6 @@ void Material::initPersistFields()
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addField("dynamicCubemap", TypeBool, Offset(mDynamicCubemap, Material),
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addField("dynamicCubemap", TypeBool, Offset(mDynamicCubemap, Material),
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"Enables the material to use the dynamic cubemap from the ShapeBase object its applied to." );
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"Enables the material to use the dynamic cubemap from the ShapeBase object its applied to." );
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addField("isSky", TypeBool, Offset(mIsSky, Material),
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"Sky support. Alters draw dimensions." );
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addGroup( "Behavioral" );
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addGroup( "Behavioral" );
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addField( "showFootprints", TypeBool, Offset( mShowFootprints, Material ),
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addField( "showFootprints", TypeBool, Offset( mShowFootprints, Material ),
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@ -295,7 +295,6 @@ public:
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bool mDynamicCubemap;
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bool mDynamicCubemap;
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// Deferred Shading
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// Deferred Shading
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bool mIsSky;
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F32 mMatInfoFlags[MAX_STAGES];
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F32 mMatInfoFlags[MAX_STAGES];
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bool mTranslucent;
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bool mTranslucent;
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BlendOp mTranslucentBlendOp;
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BlendOp mTranslucentBlendOp;
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