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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh
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1778a8d7f2
commit
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12 changed files with 406 additions and 406 deletions
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@ -1326,7 +1326,7 @@ DefineTSShapeConstructorMethod( getMeshMaterial, const char*, ( const char* name
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GET_MESH( getMeshMaterial, mesh, name, "" );
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// Return the name of the first material attached to this mesh
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S32 matIndex = mesh->primitives[0].matIndex & TSDrawPrimitive::MaterialMask;
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S32 matIndex = mesh->mPrimitives[0].matIndex & TSDrawPrimitive::MaterialMask;
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if ((matIndex >= 0) && (matIndex < mShape->materialList->size()))
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return mShape->materialList->getMaterialName( matIndex );
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else
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@ -1363,10 +1363,10 @@ DefineTSShapeConstructorMethod( setMeshMaterial, bool, ( const char* meshName, c
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}
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// Set this material for all primitives in the mesh
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for ( S32 i = 0; i < mesh->primitives.size(); i++ )
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for ( S32 i = 0; i < mesh->mPrimitives.size(); i++ )
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{
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U32 matType = mesh->primitives[i].matIndex & ( TSDrawPrimitive::TypeMask | TSDrawPrimitive::Indexed );
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mesh->primitives[i].matIndex = ( matType | matIndex );
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U32 matType = mesh->mPrimitives[i].matIndex & ( TSDrawPrimitive::TypeMask | TSDrawPrimitive::Indexed );
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mesh->mPrimitives[i].matIndex = ( matType | matIndex );
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}
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ADD_TO_CHANGE_SET();
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