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https://github.com/TorqueGameEngines/Torque3D.git
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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh
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1778a8d7f2
commit
e2545c359c
12 changed files with 406 additions and 406 deletions
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@ -569,8 +569,8 @@ void TSShape::initVertexFeatures()
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}
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else
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{
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hasColors |= !mesh->colors.empty();
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hasTexcoord2 |= !mesh->tverts2.empty();
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hasColors |= !mesh->mColors.empty();
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hasTexcoord2 |= !mesh->mTVerts2.empty();
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}
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}
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}
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@ -676,11 +676,11 @@ void TSShape::initMaterialList()
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mHasSkinMesh |= mesh->getMeshType() == TSMesh::SkinMeshType;
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for (k=0; k<mesh->primitives.size(); k++)
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for (k=0; k<mesh->mPrimitives.size(); k++)
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{
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if (mesh->primitives[k].matIndex & TSDrawPrimitive::NoMaterial)
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if (mesh->mPrimitives[k].matIndex & TSDrawPrimitive::NoMaterial)
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continue;
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S32 flags = materialList->getFlags(mesh->primitives[k].matIndex & TSDrawPrimitive::MaterialMask);
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S32 flags = materialList->getFlags(mesh->mPrimitives[k].matIndex & TSDrawPrimitive::MaterialMask);
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if (flags & TSMaterialList::AuxiliaryMap)
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continue;
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if (flags & TSMaterialList::Translucent)
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@ -690,7 +690,7 @@ void TSShape::initMaterialList()
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break;
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}
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}
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if (k!=mesh->primitives.size())
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if (k!=mesh->mPrimitives.size())
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break;
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}
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if (j!=obj.numMeshes)
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@ -1175,15 +1175,15 @@ void TSShape::assembleShape()
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// fill in location of verts, tverts, and normals for detail levels
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if (mesh && meshType!=TSMesh::DecalMeshType)
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{
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TSMesh::smVertsList[i] = mesh->verts.address();
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TSMesh::smTVertsList[i] = mesh->tverts.address();
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TSMesh::smVertsList[i] = mesh->mVerts.address();
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TSMesh::smTVertsList[i] = mesh->mTVerts.address();
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if (smReadVersion >= 26)
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{
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TSMesh::smTVerts2List[i] = mesh->tverts2.address();
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TSMesh::smColorsList[i] = mesh->colors.address();
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TSMesh::smTVerts2List[i] = mesh->mTVerts2.address();
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TSMesh::smColorsList[i] = mesh->mColors.address();
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}
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TSMesh::smNormsList[i] = mesh->norms.address();
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TSMesh::smEncodedNormsList[i] = mesh->encodedNorms.address();
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TSMesh::smNormsList[i] = mesh->mNorms.address();
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TSMesh::smEncodedNormsList[i] = mesh->mEncodedNorms.address();
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TSMesh::smDataCopied[i] = !skip; // as long as we didn't skip this mesh, the data should be in shape now
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if (meshType==TSMesh::SkinMeshType)
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{
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@ -1271,9 +1271,9 @@ void TSShape::assembleShape()
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if (skin)
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{
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TSMesh::smVertsList[i] = skin->batchData.initialVerts.address();
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TSMesh::smTVertsList[i] = skin->tverts.address();
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TSMesh::smTVertsList[i] = skin->mTVerts.address();
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TSMesh::smNormsList[i] = skin->batchData.initialNorms.address();
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TSMesh::smEncodedNormsList[i] = skin->encodedNorms.address();
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TSMesh::smEncodedNormsList[i] = skin->mEncodedNorms.address();
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TSMesh::smDataCopied[i] = !skip; // as long as we didn't skip this mesh, the data should be in shape now
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TSSkinMesh::smInitTransformList[i] = skin->batchData.initialTransforms.address();
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TSSkinMesh::smVertexIndexList[i] = skin->vertexIndex.address();
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@ -1448,15 +1448,15 @@ bool TSShape::canWriteOldFormat() const
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continue;
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// Cannot use old format if using the new functionality (COLORs, 2nd UV set)
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if (meshes[i]->tverts2.size() || meshes[i]->colors.size())
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if (meshes[i]->mTVerts2.size() || meshes[i]->mColors.size())
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return false;
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// Cannot use old format if any primitive has too many triangles
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// (ie. cannot fit in a S16)
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for (S32 j = 0; j < meshes[i]->primitives.size(); j++)
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for (S32 j = 0; j < meshes[i]->mPrimitives.size(); j++)
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{
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if ((meshes[i]->primitives[j].start +
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meshes[i]->primitives[j].numElements) >= (1 << 15))
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if ((meshes[i]->mPrimitives[j].start +
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meshes[i]->mPrimitives[j].numElements) >= (1 << 15))
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{
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return false;
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}
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