Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh

This commit is contained in:
bank 2014-05-13 12:43:01 +04:00
parent 1778a8d7f2
commit e2545c359c
12 changed files with 406 additions and 406 deletions

View file

@ -1364,9 +1364,9 @@ void TSMesh::prepOpcodeCollision()
// Figure out how many triangles we have...
U32 triCount = 0;
const U32 base = 0;
for ( U32 i = 0; i < primitives.size(); i++ )
for ( U32 i = 0; i < mPrimitives.size(); i++ )
{
TSDrawPrimitive & draw = primitives[i];
TSDrawPrimitive & draw = mPrimitives[i];
const U32 start = draw.start;
AssertFatal( draw.matIndex & TSDrawPrimitive::Indexed,"TSMesh::buildPolyList (1)" );
@ -1377,16 +1377,16 @@ void TSMesh::prepOpcodeCollision()
else
{
// Have to walk the tristrip to get a count... may have degenerates
U32 idx0 = base + indices[start + 0];
U32 idx0 = base + mIndices[start + 0];
U32 idx1;
U32 idx2 = base + indices[start + 1];
U32 idx2 = base + mIndices[start + 1];
U32 * nextIdx = &idx1;
for ( S32 j = 2; j < draw.numElements; j++ )
{
*nextIdx = idx2;
// nextIdx = (j%2)==0 ? &idx0 : &idx1;
nextIdx = (U32*) ( (dsize_t)nextIdx ^ (dsize_t)&idx0 ^ (dsize_t)&idx1);
idx2 = base + indices[start + j];
idx2 = base + mIndices[start + j];
if ( idx0 == idx1 || idx0 == idx2 || idx1 == idx2 )
continue;
@ -1396,7 +1396,7 @@ void TSMesh::prepOpcodeCollision()
}
// Just do the first trilist for now.
mi->SetNbVertices( mVertexData.isReady() ? mNumVerts : verts.size() );
mi->SetNbVertices( mVertexData.isReady() ? mNumVerts : mVerts.size() );
mi->SetNbTriangles( triCount );
// Stuff everything into appropriate arrays.
@ -1407,9 +1407,9 @@ void TSMesh::prepOpcodeCollision()
mOpPoints = pts;
// add the polys...
for ( U32 i = 0; i < primitives.size(); i++ )
for ( U32 i = 0; i < mPrimitives.size(); i++ )
{
TSDrawPrimitive & draw = primitives[i];
TSDrawPrimitive & draw = mPrimitives[i];
const U32 start = draw.start;
AssertFatal( draw.matIndex & TSDrawPrimitive::Indexed,"TSMesh::buildPolyList (1)" );
@ -1421,9 +1421,9 @@ void TSMesh::prepOpcodeCollision()
{
for ( S32 j = 0; j < draw.numElements; )
{
curIts->mVRef[2] = base + indices[start + j + 0];
curIts->mVRef[1] = base + indices[start + j + 1];
curIts->mVRef[0] = base + indices[start + j + 2];
curIts->mVRef[2] = base + mIndices[start + j + 0];
curIts->mVRef[1] = base + mIndices[start + j + 1];
curIts->mVRef[0] = base + mIndices[start + j + 2];
curIts->mMatIdx = matIndex;
curIts++;
@ -1434,16 +1434,16 @@ void TSMesh::prepOpcodeCollision()
{
AssertFatal( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Strip,"TSMesh::buildPolyList (2)" );
U32 idx0 = base + indices[start + 0];
U32 idx0 = base + mIndices[start + 0];
U32 idx1;
U32 idx2 = base + indices[start + 1];
U32 idx2 = base + mIndices[start + 1];
U32 * nextIdx = &idx1;
for ( S32 j = 2; j < draw.numElements; j++ )
{
*nextIdx = idx2;
// nextIdx = (j%2)==0 ? &idx0 : &idx1;
nextIdx = (U32*) ( (dsize_t)nextIdx ^ (dsize_t)&idx0 ^ (dsize_t)&idx1);
idx2 = base + indices[start + j];
idx2 = base + mIndices[start + j];
if ( idx0 == idx1 || idx0 == idx2 || idx1 == idx2 )
continue;
@ -1462,7 +1462,7 @@ void TSMesh::prepOpcodeCollision()
if( mVertexData.isReady() )
pts[i].Set( mVertexData[i].vert().x, mVertexData[i].vert().y, mVertexData[i].vert().z );
else
pts[i].Set( verts[i].x, verts[i].y, verts[i].z );
pts[i].Set( mVerts[i].x, mVerts[i].y, mVerts[i].z );
mi->SetPointers( its, pts );