mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh
This commit is contained in:
parent
1778a8d7f2
commit
e2545c359c
12 changed files with 406 additions and 406 deletions
|
|
@ -1228,9 +1228,9 @@ void GuiShapeEdPreview::updateDetailLevel(const SceneRenderState* state)
|
|||
continue;
|
||||
|
||||
// Count the number of draw calls and materials
|
||||
mNumDrawCalls += mesh->primitives.size();
|
||||
for ( S32 iPrim = 0; iPrim < mesh->primitives.size(); iPrim++ )
|
||||
usedMaterials.push_back_unique( mesh->primitives[iPrim].matIndex & TSDrawPrimitive::MaterialMask );
|
||||
mNumDrawCalls += mesh->mPrimitives.size();
|
||||
for ( S32 iPrim = 0; iPrim < mesh->mPrimitives.size(); iPrim++ )
|
||||
usedMaterials.push_back_unique( mesh->mPrimitives[iPrim].matIndex & TSDrawPrimitive::MaterialMask );
|
||||
|
||||
// For skinned meshes, count the number of bones and weights
|
||||
if ( mesh->getMeshType() == TSMesh::SkinMeshType )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue