Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh

This commit is contained in:
bank 2014-05-13 12:43:01 +04:00
parent 1778a8d7f2
commit e2545c359c
12 changed files with 406 additions and 406 deletions

View file

@ -1228,9 +1228,9 @@ void GuiShapeEdPreview::updateDetailLevel(const SceneRenderState* state)
continue;
// Count the number of draw calls and materials
mNumDrawCalls += mesh->primitives.size();
for ( S32 iPrim = 0; iPrim < mesh->primitives.size(); iPrim++ )
usedMaterials.push_back_unique( mesh->primitives[iPrim].matIndex & TSDrawPrimitive::MaterialMask );
mNumDrawCalls += mesh->mPrimitives.size();
for ( S32 iPrim = 0; iPrim < mesh->mPrimitives.size(); iPrim++ )
usedMaterials.push_back_unique( mesh->mPrimitives[iPrim].matIndex & TSDrawPrimitive::MaterialMask );
// For skinned meshes, count the number of bones and weights
if ( mesh->getMeshType() == TSMesh::SkinMeshType )