Fixed a issue with the terrain blending having hard-edges.

This commit is contained in:
Areloch 2015-06-08 00:11:48 -05:00
parent c5dd7230ad
commit e18312b950

View file

@ -170,7 +170,7 @@ bool TerrainBlock::_initBaseShader()
desc.zDefined = true; desc.zDefined = true;
desc.zWriteEnable = false; desc.zWriteEnable = false;
desc.zEnable = false; desc.zEnable = false;
desc.setBlend( true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha ); desc.setBlend( true, GFXBlendSrcAlpha, GFXBlendOne );
desc.cullDefined = true; desc.cullDefined = true;
desc.cullMode = GFXCullNone; desc.cullMode = GFXCullNone;
desc.colorWriteAlpha = false; desc.colorWriteAlpha = false;