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Fixed a issue with the terrain blending having hard-edges.
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1 changed files with 1 additions and 1 deletions
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@ -170,7 +170,7 @@ bool TerrainBlock::_initBaseShader()
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desc.zDefined = true;
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desc.zDefined = true;
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desc.zWriteEnable = false;
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desc.zWriteEnable = false;
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desc.zEnable = false;
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desc.zEnable = false;
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desc.setBlend( true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha );
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desc.setBlend( true, GFXBlendSrcAlpha, GFXBlendOne );
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desc.cullDefined = true;
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desc.cullDefined = true;
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desc.cullMode = GFXCullNone;
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desc.cullMode = GFXCullNone;
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desc.colorWriteAlpha = false;
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desc.colorWriteAlpha = false;
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