From e18312b950b25ecb80ae4010fd4cf97fd781916d Mon Sep 17 00:00:00 2001 From: Areloch Date: Mon, 8 Jun 2015 00:11:48 -0500 Subject: [PATCH] Fixed a issue with the terrain blending having hard-edges. --- Engine/source/terrain/terrRender.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/terrain/terrRender.cpp b/Engine/source/terrain/terrRender.cpp index d111bd7d7..14280e067 100644 --- a/Engine/source/terrain/terrRender.cpp +++ b/Engine/source/terrain/terrRender.cpp @@ -170,7 +170,7 @@ bool TerrainBlock::_initBaseShader() desc.zDefined = true; desc.zWriteEnable = false; desc.zEnable = false; - desc.setBlend( true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha ); + desc.setBlend( true, GFXBlendSrcAlpha, GFXBlendOne ); desc.cullDefined = true; desc.cullMode = GFXCullNone; desc.colorWriteAlpha = false;