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distance needs to be returned as a float.
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1 changed files with 1 additions and 1 deletions
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@ -1440,7 +1440,7 @@ F32 AIPlayer::getTargetDistance(GameBase* target, bool _checkEnabled)
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return (getPosition() - target->getPosition()).len();
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return (getPosition() - target->getPosition()).len();
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}
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}
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DefineEngineMethod(AIPlayer, getTargetDistance, bool, (ShapeBase* obj, bool checkEnabled), (NULL, false),
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DefineEngineMethod(AIPlayer, getTargetDistance, F32, (ShapeBase* obj, bool checkEnabled), (NULL, false),
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"@brief Check whether an object is within a specified veiw cone.\n"
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"@brief Check whether an object is within a specified veiw cone.\n"
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"@obj Object to check. (If blank, it will check the current target).\n"
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"@obj Object to check. (If blank, it will check the current target).\n"
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"@fov view angle in degrees.(Defaults to 45)\n"
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"@fov view angle in degrees.(Defaults to 45)\n"
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