From e12536efcd412083314ce9dd056d292823409112 Mon Sep 17 00:00:00 2001 From: Azaezel Date: Wed, 12 Oct 2016 10:19:04 -0500 Subject: [PATCH] distance needs to be returned as a float. --- Engine/source/T3D/aiPlayer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/T3D/aiPlayer.cpp b/Engine/source/T3D/aiPlayer.cpp index d8f4d9e2d..31527afe2 100644 --- a/Engine/source/T3D/aiPlayer.cpp +++ b/Engine/source/T3D/aiPlayer.cpp @@ -1440,7 +1440,7 @@ F32 AIPlayer::getTargetDistance(GameBase* target, bool _checkEnabled) return (getPosition() - target->getPosition()).len(); } -DefineEngineMethod(AIPlayer, getTargetDistance, bool, (ShapeBase* obj, bool checkEnabled), (NULL, false), +DefineEngineMethod(AIPlayer, getTargetDistance, F32, (ShapeBase* obj, bool checkEnabled), (NULL, false), "@brief Check whether an object is within a specified veiw cone.\n" "@obj Object to check. (If blank, it will check the current target).\n" "@fov view angle in degrees.(Defaults to 45)\n"