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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
Conflicts: Engine/source/T3D/staticShape.cpp
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commit
dd071484da
517 changed files with 87707 additions and 178465 deletions
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@ -593,14 +593,14 @@ IMPLEMENT_CO_NETOBJECT_V1(River);
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River::River()
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: mMetersPerSegment(10.0f),
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mSegmentsPerBatch(10),
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: mSegmentsPerBatch(10),
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mMetersPerSegment(10.0f),
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mDepthScale(1.0f),
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mFlowMagnitude(1.0f),
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mLodDistance( 50.0f ),
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mMaxDivisionSize(2.5f),
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mMinDivisionSize(0.25f),
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mColumnCount(5),
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mFlowMagnitude(1.0f),
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mLodDistance( 50.0f )
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mColumnCount(5)
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{
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mNetFlags.set( Ghostable | ScopeAlways );
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@ -1592,8 +1592,6 @@ void River::_generateSlices()
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}
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}
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Point3F pos = getPosition();
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mWorldBox = box;
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//mObjBox.minExtents -= pos;
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//mObjBox.maxExtents -= pos;
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