Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe

Conflicts:
	Engine/source/T3D/staticShape.cpp
This commit is contained in:
Azaezel 2016-12-20 22:50:28 -06:00
commit dd071484da
517 changed files with 87707 additions and 178465 deletions

View file

@ -593,14 +593,14 @@ IMPLEMENT_CO_NETOBJECT_V1(River);
River::River()
: mMetersPerSegment(10.0f),
mSegmentsPerBatch(10),
: mSegmentsPerBatch(10),
mMetersPerSegment(10.0f),
mDepthScale(1.0f),
mFlowMagnitude(1.0f),
mLodDistance( 50.0f ),
mMaxDivisionSize(2.5f),
mMinDivisionSize(0.25f),
mColumnCount(5),
mFlowMagnitude(1.0f),
mLodDistance( 50.0f )
mColumnCount(5)
{
mNetFlags.set( Ghostable | ScopeAlways );
@ -1592,8 +1592,6 @@ void River::_generateSlices()
}
}
Point3F pos = getPosition();
mWorldBox = box;
//mObjBox.minExtents -= pos;
//mObjBox.maxExtents -= pos;