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https://github.com/TorqueGameEngines/Torque3D.git
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Finished up 'getting started' page.
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@ -87,22 +87,19 @@
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<div class="footer">
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<div class="footer">
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<div class="container">
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<div class="container">
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<div class="row">
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<div class="row">
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<div class="contact">
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<table class="contact">
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<p>
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<tr>
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Visit us on GitHub<br />
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<td>Visit us on GitHub</td>
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Or at home<br />
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<td><a href="https://github.com/GarageGames/Torque3D">github.com/GarageGames/Torque3D</a></td>
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</p>
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</tr>
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</div>
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<tr>
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<td>or at home</td>
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<div class="contact">
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<td><a href="http://garagegames.com/community">garagegames.com/community</a></td>
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<p>
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</tr>
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<a href="https://github.com/GarageGames/Torque3D">github.com/GarageGames/Torque3D</a><br />
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</table>
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<a href="http://garagegames.com/community">garagegames.com/community</a><br />
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</p>
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</div>
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</div>
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</div>
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<div class="row">
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<div class="row" style="display: none">
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<div class="contact">
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<div class="contact">
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long parargrph with lots of words and things I do hope it works properly
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long parargrph with lots of words and things I do hope it works properly
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</div>
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</div>
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26
css/main.css
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css/main.css
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@ -6,13 +6,29 @@ body {
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* Bootstrap overrides
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* Bootstrap overrides
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*/
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*/
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.borderless th,
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.table.borderless tr td {
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.borderless td {
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padding-top: 1em;
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border: none !important;
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}
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}
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tr.hrule {
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.table.borderless tr,
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border-bottom: 1px solid #ddd;
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.table.borderless tr td {
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border: none;
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border-bottom: 1px solid #ddd;
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}
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.table.borderless tr:last-child,
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.table.borderless tr:last-child td {
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border: none;
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}
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.contact td:first-child {
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padding-right: 1em;
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text-align: right;
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}
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td.wide {
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min-width: 10em;
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font-weight: bold;
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}
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}
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.container {
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.container {
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@ -10,38 +10,74 @@ root: ..
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<div class="container">
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<div class="container">
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<p>
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<p>
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If you don't want to bother compiling the engine yourself, but just want to
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Below are links to the engine itself, and the Project Manager, a small
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get started working on your game, a binary distribution is just the thing for
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you. Below are links to the engine itself, and the Project Manager, a small
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utility that helps you set up new Torque projects. You should download both
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utility that helps you set up new Torque projects. You should download both
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of them if you want to work with the engine.
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of them if you want to work with the engine. You'll also need some utilities
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that vary depending on your platform.
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</p>
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<p>
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Torque is currently fully supported on Windows only. It is possible to
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compile a dedicated server (DS) under Linux. Users have successfully ported
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the engine to Linux and OSX, and these efforts will soon make their way into
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the official version.
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</p>
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</p>
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<ul class="nav nav-tabs">
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<ul class="nav nav-tabs">
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<li class="active"><a href="#windows-tab" data-toggle="tab">Windows</a></li>
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<li class="active"><a href="#windows-tab" data-toggle="tab">Windows</a></li>
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<li><a href="#linux-tab" data-toggle="tab">Linux (DS only)</a></li>
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</ul>
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</ul>
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<div class="tab-content">
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<div class="tab-content">
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<div class="tab-pane active" id="windows-tab">
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<div class="tab-pane active" id="windows-tab">
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<table class="borderless table">
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<table class="borderless table">
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<tr>
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<tr>
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<td>Current version</td>
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<td class="wide">Current version</td>
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<td><a href="http://mit.garagegames.com/Torque3D-3-5-1.zip">Torque 3D 3.5.1</a></td>
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<td><a href="http://mit.garagegames.com/Torque3D-3-5-1.zip">Torque 3D 3.5.1</a>
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</tr>
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<br />
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<tr>
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<a href="http://mit.garagegames.com/T3DProjectManager-2-1.zip">Project Manager 2.1</a></td>
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<td></td>
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<td><a href="http://mit.garagegames.com/T3DProjectManager-2-1.zip">Project Manager 2.1</a></td>
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</tr>
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</tr>
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<tr class="hrule"><td></td><td></td></tr>
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<tr>
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<td class="wide">Previous version</td>
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<td><a href="http://mit.garagegames.com/Torque3D-3-5.zip">Torque 3D 3.5</a>
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<br />
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<a href="http://mit.garagegames.com/T3DProjectManager-2-0.zip">Project Manager 2.0</a></td>
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</tr>
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<tr>
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<tr>
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<td>Previous version</td>
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<td class="wide">Tools</td>
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<td><a href="http://mit.garagegames.com/Torque3D-3-5.zip">Torque 3D 3.5</a></td>
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<td>
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Torque is currently compatible with Microsoft Visual Studio
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<a href="http://www.microsoft.com/en-us/download/details.aspx?id=7873">2008</a>,
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<a href="http://www.visualstudio.com/en-us/downloads#d-2010-express">2010</a>, and
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<a href="http://www.microsoft.com/en-us/download/details.aspx?id=34673">2012</a>.
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You'll also need the DirectX SDK version from
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<a href="http://www.microsoft.com/en-us/download/details.aspx?id=6812">June 2010</a>.
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</td>
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</tr>
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</tr>
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</table>
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</div>
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<div class="tab-pane" id="linux-tab">
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<table class="borderless table">
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<tr>
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<tr>
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<td></td>
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<td class="wide">Current version</td>
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<td><a href="http://mit.garagegames.com/T3DProjectManager-2-0.zip">Project Manager 2.0</a></td>
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<td><a href="http://mit.garagegames.com/Torque3D-3-5-1.zip">Torque 3D 3.5.1</a>
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</tr>
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<tr>
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<td class="wide">Previous version</td>
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<td><a href="http://mit.garagegames.com/Torque3D-3-5.zip">Torque 3D 3.5</a>
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</tr>
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<tr>
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<td class="wide">Tools</td>
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<td>
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The requirements vary depending on your distribution. Under
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Ubuntu, the following packages must be installed:
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<code>build-essential nasm git php5-cli libsdl-dev libogg-dev</code>
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</td>
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</tr>
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</tr>
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</table>
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</table>
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</div>
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</div>
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Below are some tutorials that we highly recommend to beginners, but for more
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Below are some tutorials that we highly recommend to beginners, but for more
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comprehensive or specific tutorials we recommend you check the above link.
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comprehensive or specific tutorials we recommend you check the above link.
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</p>
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</p>
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<ul>
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<li><a href="http://docs.garagegames.com/torque-3d/official/index.html?content/documentation/Setup/Overview.html">Setting up the engine</a>
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A detailed look at how to start working with Torque. If you have trouble
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getting started, here's the first place you should look!</li>
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<li><a href="https://github.com/GarageGames/Torque3D/wiki/Project-Manager">Using the Project Manager</a>
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A quick look at how to use the Project Manager to create and manage
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your Torque projects.</li>
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<li><a href="http://www.garagegames.com/community/resources/view/20937">Scripting damage and destruction</a>
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Creating damageable objects with animations, different damage levels,
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and destruction effects. A great introduction to the full process of working
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with art and scripts together.</li>
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<li><a href="http://www.garagegames.com/community/resources/view/21604">Deathmatch FPS with AI</a>
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A tutorial series on creating a deathmatch shooter with AI enemies.</li>
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<li><a href="http://www.garagegames.com/community/blogs/view/22447">Action/tactics hybrid game</a>
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A lengthy series that shows you how to turn Torque into a Valkyria Chronicles-
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style turn-based action tactics game. Written by Steve Acaster, developer
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of <a href="http://www.desura.com/games/airship-dragoon">Airship Dragoon</a>.</li>
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<li><a href="http://www.garagegames.com/products/torque-3d/guides">RTS prototype</a>
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Build a basic real-time strategy game from default assets.</li>
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</ul>
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</div>
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</div>
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