diff --git a/_layouts/default.html b/_layouts/default.html index ae163ab5e..f7807c625 100644 --- a/_layouts/default.html +++ b/_layouts/default.html @@ -87,22 +87,19 @@
- Visit us on GitHub
- Or at home
-
| Visit us on GitHub | +github.com/GarageGames/Torque3D | +
| or at home | +garagegames.com/community | +
- If you don't want to bother compiling the engine yourself, but just want to - get started working on your game, a binary distribution is just the thing for - you. Below are links to the engine itself, and the Project Manager, a small + Below are links to the engine itself, and the Project Manager, a small utility that helps you set up new Torque projects. You should download both - of them if you want to work with the engine. + of them if you want to work with the engine. You'll also need some utilities + that vary depending on your platform. +
+ ++ Torque is currently fully supported on Windows only. It is possible to + compile a dedicated server (DS) under Linux. Users have successfully ported + the engine to Linux and OSX, and these efforts will soon make their way into + the official version.
| Current version | -Torque 3D 3.5.1 | -||
| - | Project Manager 2.1 | +Current version | +Torque 3D 3.5.1
+ + Project Manager 2.1 |
| Previous version | +Torque 3D 3.5
+ + Project Manager 2.0 |
+ ||
| Previous version | -Torque 3D 3.5 | +Tools | ++ Torque is currently compatible with Microsoft Visual Studio + 2008, + 2010, and + 2012. + You'll also need the DirectX SDK version from + June 2010. + |
| - | Project Manager 2.0 | +Current version | +Torque 3D 3.5.1 + |
| Previous version | +Torque 3D 3.5 + | ||
| Tools | +
+ The requirements vary depending on your distribution. Under
+ Ubuntu, the following packages must be installed:
+ build-essential nasm git php5-cli libsdl-dev libogg-dev
+ |