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Update SoundAsset.cpp
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@ -187,8 +187,6 @@ SoundAsset::SoundAsset()
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mProfileDesc.mFadeInEase = EaseF();
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mProfileDesc.mSourceGroup = dynamic_cast<SFXSource*>(Sim::findObject("AudioChannelMaster"));
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mProfileDesc.mReverb = SFXSoundReverbProperties();
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dMemset(mProfileDesc.mParameters, 0, sizeof(mProfileDesc.mParameters));
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mIsPlaylist = false;
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dMemset(mProfileDesc.mParameters, 0, sizeof(mProfileDesc.mParameters));
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mIsPlaylist = false;
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