Update SoundAsset.cpp

copy paste double up
This commit is contained in:
marauder2k7 2026-04-05 17:15:34 +01:00
parent 71273e63c9
commit dc140daa9c

View file

@ -187,8 +187,6 @@ SoundAsset::SoundAsset()
mProfileDesc.mFadeInEase = EaseF();
mProfileDesc.mSourceGroup = dynamic_cast<SFXSource*>(Sim::findObject("AudioChannelMaster"));
mProfileDesc.mReverb = SFXSoundReverbProperties();
dMemset(mProfileDesc.mParameters, 0, sizeof(mProfileDesc.mParameters));
mIsPlaylist = false;
dMemset(mProfileDesc.mParameters, 0, sizeof(mProfileDesc.mParameters));
mIsPlaylist = false;