Changed downloads to point straight to the wiki.

This commit is contained in:
Daniel Buckmaster 2015-02-21 21:57:40 +11:00
parent df60abc963
commit dbb859c015

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@ -10,87 +10,13 @@ root: ..
<div class="container">
<p>
Below are links to the engine itself, and the Project Manager, a small
utility that helps you set up new Torque projects. You should download both
of them if you want to work with the engine. You'll also need some utilities
that vary depending on your platform.
</p>
<p>
Torque is currently fully supported on Windows only. It is possible to
compile a dedicated server (DS) under Linux. Users have successfully ported
the engine to Linux and OSX, and these efforts will soon make their way into
the official version.
</p>
<p class="alert alert-warning">
Have a look at <a href="http://torque3d.wikidot.com/main:downloads">this
Have a look at <a href="http://wiki.torque3d.org/main:downloads">this
wiki page</a> for all downloads and explanations of what to download if you
need help! The contents of the zip files have changed in version 3.6.1, as
explained <a href="http://torque3d.wikidot.com/introduction:what-to-download">here</a>
explained <a href="http://wiki.torque3d.org/introduction:what-to-download">here</a>,
so if you're used to the project structure of versions 3.5 and below, you
might be a bit surprised!
</p>
<ul class="nav nav-tabs">
<li class="active"><a href="#windows-tab" data-toggle="tab">Windows</a></li>
<li><a href="#linux-tab" data-toggle="tab">Linux (DS only)</a></li>
</ul>
<div class="tab-content">
<div class="tab-pane active" id="windows-tab">
<table class="borderless download table">
<tr>
<td>Current version</td>
<td><a href="http://mit.garagegames.com/Torque3D-3-6-1.zip">Torque 3D 3.6.1</a>
<br />
<a href="http://mit.garagegames.com/Torque3D-3-6-1-FullTemplate.zip">Full template (demo)</a>
<br />
<a href="http://mit.garagegames.com/T3DProjectManager-2-1.zip">Project Manager 2.1</a></td>
</tr>
<tr>
<td>Previous version</td>
<td><a href="http://mit.garagegames.com/Torque3D-3-5-1.zip">Torque 3D 3.5.1</a>
<br />
<a href="http://mit.garagegames.com/T3DProjectManager-2-1.zip">Project Manager 2.1</a></td>
</tr>
<tr>
<td>Tools</td>
<td>
Torque is currently compatible with Microsoft Visual Studio
<a href="http://www.microsoft.com/en-us/download/details.aspx?id=7873">2008</a>,
<a href="http://www.visualstudio.com/en-us/downloads#d-2010-express">2010</a>, and
<a href="http://www.microsoft.com/en-us/download/details.aspx?id=34673">2012</a>.
You'll also need the DirectX SDK version from
<a href="http://www.microsoft.com/en-us/download/details.aspx?id=6812">June 2010</a>.
</td>
</tr>
</table>
</div>
<div class="tab-pane" id="linux-tab">
<table class="borderless download table">
<tr>
<td>Current version</td>
<td><a href="http://mit.garagegames.com/Torque3D-3-5-1.zip">Torque 3D 3.5.1</a>
</tr>
<tr>
<td>Previous version</td>
<td><a href="http://mit.garagegames.com/Torque3D-3-5.zip">Torque 3D 3.5</a>
</tr>
<tr>
<td>Tools</td>
<td>
The requirements vary depending on your distribution. Under
Ubuntu, the following packages must be installed:
<code>build-essential nasm git php5-cli libsdl-dev libogg-dev</code>
</td>
</tr>
</table>
</div>
</div>
</div>
<div class="banner"><div class="container">
@ -102,7 +28,7 @@ root: ..
There is a wealth of learning material out there for the Torque line of engines,
some of which has been collected
<a href="http://www.garagegames.com/community/forums/viewthread/134078">here</a>.
There is also a collection of knowledge on our <a href="https://torque3d.wikidot.com">wiki</a>.
There is also a collection of knowledge on our <a href="http://wiki.torque3d.org">wiki</a>.
Below are some tutorials that we highly recommend to beginners, but for more
comprehensive or specific tutorials we recommend you check the forums or wiki.
</p>